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game length?


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#1 spazard1

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Posted 18 May 2009 - 04:57 AM

Any comments on the length of time to play it?  Based on the description/pictures/FFG history I would guess it falls in the 3 hour range.  Usually on the product page it would show the game length, but that is not the case for this game.



#2 Greekgeek

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Posted 19 May 2009 - 01:01 AM

3 hpur range? I haven't played a big box game from FFG that lasted only this long!

 



#3 Dam

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Posted 19 May 2009 - 03:06 AM

Greekgeek said:

 

3 hpur range? I haven't played a big box game from FFG that lasted only this long!

 

 

 

Hehe, I, on the other have not played a FFG big box that took more than 3 hours (barring first game). Heck, 2.5h is rare(ish). My FFG games are those in my favourites, plus Marvel Heroes and War of the Ring.


"A dirty mind is its own reward."


#4 bigmac

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Posted 19 May 2009 - 06:34 AM

Wow, Dam, you must play with some focused gamers, that's all I got to say.



#5 Dam

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Posted 19 May 2009 - 07:36 AM

bigmac said:

Wow, Dam, you must play with some focused gamers, that's all I got to say.

Well, to be fair, all but Talisman only see 2-player games (or solo). Talisman's mostly 3-player, rarely going past the 1.5h mark. War of the Ring, that's a pretty standard 2 hours. Doom we play with me as Invader, my friend running 2 Marines, 2.5h if things get tense, 2h if the dice are going my way. LotR TBG and Confrontation, well, those are fairly short games to begin with. Fury of Dracula, even our first game didn't take 2.5h. Marvel Heroes, 2-player, if the game goes over 1h (for 3-4 turn scenarios, 5 turn one naturally takes a bit longer), something funky is going on. That leaves Arkham Horror, which sees most of its action as solo (running 4 investigators), 2-2.5h is the norm (1h 15min being the fastest seal-win).


"A dirty mind is its own reward."


#6 OldUrmel

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Posted 26 May 2009 - 10:16 AM

When we start a round of arkham it normaly takes us round about 4-5 hours ... on the other hand we are four to five players and some of us really takes their time :(

Fury of Dracula and Marvel Heroes are both rather short and the war of the ring lies somewhere in the middle...

I would prefer if Middle-Earth Quest isn´t tooooooo long... For that we got runebound and ofcourse arkham ... our group needs some more of the shorter games ...



#7 Dam

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Posted 27 May 2009 - 04:00 AM

OldUrmel said:

Fury of Dracula and Marvel Heroes are both rather short

I keep reading about people saying FoD takes nigh 3 hours (or even longer for them). Don't know how they stretch things that long. Unless Drac gets both really lucky and unlucky (doesn't get found, but keeps getting his Vamps staked).

OldUrmel said:

and the war of the ring lies somewhere in the middle...

This is another game people regularly mention taking 3+ hours.


"A dirty mind is its own reward."


#8 bigmac

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Posted 27 May 2009 - 08:31 AM

Hey, I love FFG but if I want a shorter game, FFG is about the last place I'd look, I always assume an FFG game will take about three hours if not more.  They can be shorter, especially if you've got a group of players that are familiar with the game, but for shorter games, I would look at other companies(Days of Wonder has really good games with simple, straightforward mechanics and no real clashing of rules on cards that you tend to get with FFG)  NOT dissing FFG, I love their depth, variety and richness of theme, just a reality of their games.



#9 OldUrmel

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Posted 28 May 2009 - 10:31 AM

I completly agree with Dam. A veteran crew of players can finish a session of dracula in an hour. That´s another reason why I like this game a lot. Don´t get me wrong I love long games ... but then sometimes they got to be short ;)

I just got myself a copy of battlestar galactica ... Wondering how long a session of this game last...

By the way. Another game which takes nearly too long is Talisman using all of it´s expansions ...



#10 josey wales

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Posted 12 June 2009 - 12:00 PM

bigmac said:

Hey, I love FFG but if I want a shorter game, FFG is about the last place I'd look, I always assume an FFG game will take about three hours if not more.  They can be shorter, especially if you've got a group of players that are familiar with the game, but for shorter games, I would look at other companies(Days of Wonder has really good games with simple, straightforward mechanics and no real clashing of rules on cards that you tend to get with FFG)  NOT dissing FFG, I love their depth, variety and richness of theme, just a reality of their games.

My thoughts exactly!!



#11 spirit

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Posted 17 June 2009 - 11:02 PM

FFG games with my group don't usually go past the two hour mark except for Descent which we're all still learning really. I've known Arkham Horror to take as little as five minutes to play  Needless to say it wasn't a win for the good guys



#12 Frog

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Posted 06 July 2009 - 03:41 AM

I'm hoping that playtime will be less than 2 or 3 hours for two/three-player games.  Anything longer than that is probably too much for getting your wife or casual friends interested in playing.

 

 

 



#13 jhaelen

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Posted 26 April 2010 - 09:28 PM

Well, our first game took a whopping eight hours. There's was lots of looking up rules, though.

Later games typically took four to five hours, with an occasional three hour game.

Interestingly the play time doesn't increase much with larger number of players.



#14 Baenre

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Posted 02 May 2010 - 04:55 PM

If everyone has played it and knows what to do it takes about 90 minutes tops to play the game.



#15 jhaelen

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Posted 02 May 2010 - 10:20 PM

Baenre said:

If everyone has played it and knows what to do it takes about 90 minutes tops to play the game.

Often when seeing play times as short as this, I'm wondering:

Do you only measure actual playtime?

Because I don't see any way to ever play this game in 90 minutes even if everyone knows all the cards from memory.

Even setting up the game takes at least 15 minutes _if_ everything has been sorted beforehand and the cards don't need to be shuffled.

Then during the game: Don't other players ever discuss tactics?! That's the No.1 reason in our games why game time increases.

Game length also varies quite a bit depending on the number of combats in the game.

The fastest game I've every played (two players) took about 2h 30min.



#16 Dam

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Posted 03 May 2010 - 12:02 AM

I would even go lower. Unless the game hangs on the knife's edge for the last turn(s), 75 minutes is about the usual timeframe. Must note that my games are 2-player, either 1-Hero or 2-Hero, so there is less time "wasted" on discussions. If one side (usually Sauron) runs rampant, meaning gets out the perfect Plots all running one token up the Story track and Heroes struggle, game can end in under an hour.


"A dirty mind is its own reward."


#17 Tim Kelly

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Posted 03 May 2010 - 12:08 AM

Greekgeek said:

3 hpur range? I haven't played a big box game from FFG that lasted only this long!

 

Sounds like you haven't played "Twilight Imperium III"

TK


"...I was born game, and I intend to go out that way." -- Rooster Cogburn


#18 Baenre

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Posted 03 May 2010 - 07:12 AM

Our games are usually a full group affair but to be honest MEQ doesn't really require all that much in the tactics department.  On average we have at most maybe a half dozen combats in a game.  I have actually played games where we have had as alittle as 3 combats to win.  The game is very much centered around your movement and positioning.  Collecting tokens and knocking out Suron plots or just ramping up one character to showdown the RW's is a pretty common tactic. 

My feelings on the game tell me that an expansion needs to bring more combat into the game and get people more involved with Sauron instead of avoiding combat and just knocking out his plots.  There also needs to be some balance that helps the sauron allies later on once a hero or two gets leveled up and auto defeats enemies.



#19 jhaelen

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Posted 03 May 2010 - 08:16 PM

Baenre said:

On average we have at most maybe a half dozen combats in a game.

I find it hard to say how many combats there are on average. As you've said, there are games where combat happens very rarely. In my experience it depends a lot on the heroes' mission: If their win condition requires defeating all but two minions or monsters, there can be a lot of combat, especially once the Sauron player realizes what they're after. Generally it's better for the heroes to avoid combat whenever possible, of course, since it wastes precious time and resources.



#20 Frog

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Posted 12 May 2010 - 07:43 AM

Frog said:

I'm hoping that playtime will be less than 2 or 3 hours for two/three-player games.  Anything longer than that is probably too much for getting your wife or casual friends interested in playing.

 

I did have a chance to play this and after 4 hours we were only half way through the game.  Definitely in the Arkham horror ballpark of insanely long games.

I'd much rather spend 7 hours playing Descent then this.  (And I am a Tolkien fanatic)






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