Dungeon Master said:
Is the elixir really all that different from armor? I've two players battle it out for endless turns and keep saving life from armor, and that item has been in the game ever since it was first printed and MUCH easier to get than the elixir!
No, it's not really. The Elixir of Life can be used every time a character loses a life, including from the Command spell. The Armor is much easier to get rid of, as it only saves a Life as a result of Battle. It doesn't protect from Psychic Combat, Command spells, other spells, etc.
Besides, if one person beats another in Battle, they can take the Armor instead of a Life and easily neutralize the effects of the other character's Armor. With the Elixir of Life, if a person is just running around the board, bound and determined to draw the game out, it can get a lot more tedious than someone with Armor. Especially if you are playing a character with high Fate.
Not to mention the fact that when it's a one-on-one duel to the death, it is usually just a series of die rolls. When one is on the Crown and the other on the board, one character is still counting spaces, reading instructions, resolving Adventure cards, possibly moving Death, etc.
But back on topic, I do like the Treasure Cards overall, I just have a beef with the Elixir of Life.