Iv got some remark
1. Toshiro should'n have had Honor Fight - he is a Shadow Warrior so hi strikes from shadow and dissapear. He wouldnt stan like a fool in front of a soldier with HMG. Its not right. Command card for him should be Charge from shadow.
2. Honor fight is great for Samurai and Hatamoto BUT only for meme fights. Honorable warriors wight fair play witch someone else in close combat. Stupid warriors die from bullets. I think Mishima hasnt stupid warriors
3. Im really missing Yojimbo and Demon Hunter. Dragon bike would be great second vehicle.
But all that i already wrote to You on ICQ
All card looks really great.
As you know this is only first set and every corporation ( not Dark Legion) have 1 double hexed unit so I decide to follow this rule and made only 1 double hexed unit ( MEKA ) and every have only one unique unit ( not Dark Legion ) so I made just one hero ( TOSHIRO ) next I cannot create many figures because
other faction do not have many units in first set and I follow this rule.
next. - it is very difficult to made decision about abilities and dices because no body wants to play with same unit only with a new skin
BAUHAUS - middle range + normal move + good defense + good dices
CAPITOl - long range + fast move + weak defense + weak dices
BROTHERHOOD - short range + normal move + good defense + good dices
DARK LEGION - Short/middle range + slow move + good defense/weak defense + normal dices
IMPERIAL - army has two parts - 1. wolfbanes = short/melee range + fast move + weak defense + weak command + good dices
2 .commando + regulars = middle/long range + normal move + good defense + good command + normal dices
MISHIMA - short/middle range + normal move + good defense + normal dices
next. - it is funny but in the first edition of warzone- toshiro has weaknes that, he cannot hide in a cover terrain to I decided to use this weakness here and
fact ,that he is shadow walker is in his ability Silent kill.
next. - If this weakness ( Honor fight ) have samurais they will never come to the enemy in time, because as you see they have 3-2-2 lifes and only Dodge is their defense against middle/long range + command cards + hatamoto ability ( Sacrifice of Honor ) + covering by Meka. Samurais have fight range up to 4 hexes and it can be really problem to get to this range without speed bonus or armor or protection bonus from cover so I can imagine ,that they run, wait and run and attack ( personally I think SAMURAIS are very good when they come to the range of red dices - GOLD samurai can have 3 red + 3 red from ability + 2 red from command card = 8 red dices on the range up to 4 hexes )
we will see after more testing
BTW here are paper figures for MISHIMA forces :
a few examples :
More and PDF file to download you can find on mutantchronicles.wbl.sk.sk in MISHIMA FORCES section