Tim Kelly said:
He doesn't need to complete the adventure to be useful to the Conan player. Wait until you see him in action on your side in battle!
You're not kidding, it is absolutely stunning to see how effectively Conan can decide the outcome of a battle. In our first game, Friday night, about midway through the 2nd age we began to understand the true timing impact of the Conan Player move mechanic, and how the court-conan die could be utilized to speed up an adventure/shorten the current Conan Player's turn, but at the cost of another action you might want to take while swindling valuable adventure tokens away from the Conan Player. It was confusing as hell pre-game, we wanted to have a good idea about how everything was going to work before we started and it took a LONG time to wrap our brains around it, but it all quickly made excellent sense once we got the game moving.
I had saved my 6 bid token up while my two opponents had used both their 4 and 5 bid tokens to effectively share control of Conan in the first age. In keeping with the canon, Conan spawned many bands of raiders across northern sections of Central and Eastern Hyboria during that age (Conan runs with shady characters), and the guy playing Turan and I both felt the heat from their impact on our nations at the end of the first age.
I went for broke, used my 6 bid token and a 6 strategy card and grabbed Conan when I saw what looked like a stretch opportunity in the 2nd adventure of the 2nd age. I looked new location of the destination marker, did a quick 1, 2, 3 step walkthrough in my head based on the fate dice pool, and magically it all came together. I moved an emmisary over to Koth, on my next turn I waltzed Conan across Corinthia and into Koth via the Conan Player move & a court-conan die, and then used the crown action to use my "Spies of Tarantia" event card to launch a four army campaign into Koth. Since the emissary was there from my last move I drew up 3 strategy cards, and in three quick military contests I conqured Koth. The Black Dragons were a definite benefit, I was nervous going into the combat with just four armies against four valued Koth and had played those guys onto the table at the start of my turn when I had moved the emissary into position, but having Conan in the fight was stunningly powerful. It didn't hurt that I rolled at least one hit+Conan in every battle, and two in the 3rd final battle. Beautiful.
The next round Conan wandered off into Khoraja and finished his adventure, just in time.