Please correct me on some statements below. Some people I played with told me we should make some house rules, but I wanted some feedback/confirmation on the items below.
1. After closing a gate an investigator may immediately seal it...Now I understand that another investigator can't come to that location and seal it; that it has to be the person that closed the gate. Does this mean a gate can be sealed (using tokens) on a turn after the gate has been closed, or is the only chance they have to do take place when the gate has been closed?
2. Clue tokens can't be traded.
3. You can go to a location with a gate and bypass the monsters at that location due to being sucked into the gate. You also then have an other world encounter during that phase of the turn.
The way we ended up playing they traded clue tokens, gates could be sealed a turn or two after being closed using clue tokens, doom counters were removed for sealing gates in any manner, and investigators could move to a location/enter a gate/and have an other world encounter in the same turn. They also didn't fight or sneak past a monster on a location with a gate. We did a good job of closing and defeating monsters, and gates were closed using elder signs we had acquired. I don't think the game would have been too different but it might have taken us a while longer. We kept getting gates opening at the Woods and Independence Square so there were more monsters on the board than gates most of the game.