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#1 Lord Zack

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Posted 23 February 2014 - 06:05 PM

Well there was an "Alternative Campaigns" thread in the AoR beta board and it hasn't been resurrected yet to my knowledge so here it is... Alternative Campaigns 2: Electric Bugaloo!

 

I've been thinking of an alternate setting for a Star Wars Tabletop Wargame I'm thinking of homebrewing. It's sort of what the Star Fleet Battles Universe is to the Canon Star Trek Universe. Having a bunch of factions with more even levels of fighting strength and opportunities to use some weapons that would otherwise be less prominent in more circumstances. Executor vs Viscount? Probably. Production model Dark Troopers? Perhaps. Cloaking devices? Not too many, but yes. The Galaxy Gun and Suncrusher almost certainly won't make it in, but the World Devastators and Eclipse-class Star Dreadnoughts might. Also, more force users than the Original Trilogy, but not as many as the Prequels.

 

I'll post the backstory of this setting later.



#2 RogueCorona

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Posted 25 February 2014 - 02:56 PM

Ahh Starfleet Battles, the second space wargame I ever played. It will be interesting to see what plot you come up with for a Star Wars equivalent.



#3 Lord Zack

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Posted 26 February 2014 - 12:41 PM

Major Factions of my Alternate Campaign:

 

Galactic Republic: After Supreme Chancellor Cos Dashit announced himself as Emperor of the Galactic Empire at the behest of his Sith allies, many systems refused to accept this. A large number of Senators decided to remove Dashit from power and sent orders to the Army to remove him from power, however he managed to convince the Coruscant Guard that the Senate was being forced to issue these orders and that they should act to prevent this from taking place. He also issued Continguency Order 66. The Grand Army of the Republic was torn in two, with some following the Emperor and others following the Senate. after Coruscant was subjugated by Dashit's followers the Senators that were able to escape fled to Alderaan, where Alderaan's Senator, Bail Organa was appointed acting Chancellor.

 

After a short, but devastating conflict a ceasefire was called. The borders of the two factions were set and demilitarized zones were established, including the stretch of the Perlemian that lay between Alsakan and Coruscant. The Republic also signed a peace treaty with the Confederacy, allowing them to retain much of their territory, which were surrounded by the Republic's territory in the northern galaxy. This new Republic had considerable problems, including a considerable amount of the corruption that led to the civil war between the Republic and Confederacy. In fact, the trade guilds that had funded the CIS's war were still major powers in the Republic. They managed to hold onto power in the Corporate Sector and made trouble for factions within the Senate that were attempting reform. Also a large number of sectors south of Corellia around and between the Corellian Trade Spine and Corellian Run were only nominally loyal to the new Republic. The galaxy was beginning to resemble it's divisions in the ancient Alsakan Conflicts. The chancellorship remained with Bail Organa, before he willingly stood down when his term would be up under the old laws. The next chancellor followed suit and the chancellorship has since passed to Mon Mothma.

 

The Republic is wary of the threat of the Empire. They know that the Empire considers them to be no more than Separatists and their refusal to obey Emperor Dashit's decrees illegal. Since the war ended in a ceasefire rather than a treaty, they know that only a slight provocation could result in renewed war. Therefore, they are building up their fleets and armies. Rendili Stardrive is the major producer of battleships for the Republic, though they also produce warships for the Empire and Confederacy as well. The Victory-class Star Destroyer has become the mainstay of Republic battle lines and the Gladiator-class Star Frigate serves as an escort for these formidable vessels. The Republic-class Star Destroyer is poised to become the successor to the Victory-class and unlike that class is produced solely for the Republic. Many mid-sized ships are produced by the Alderaan Royal Engineers, including the Thranta-class destroyer and mutliple classes of frigates. The Corellian Engineering Corps continues to provide small corvettes and gunships, however they also produce a Star Destroyer design meant to compete with Kuat's Imperator-class. The treaty with the Confederacy has resulted in the reunification of the Free Dac Volunteers Engineering Corps with the Mon Calamari Shipyards. They provide MC-series cruisers, including battlecruisers that can go head to head with the Imperial Star Destroyers to the Republic as well as some smaller vessels, however they have also begun a project to produce massive vessels to compete with the Star Dreadnoughts being put out by Kuat.

 

While Kuat Drive Yards has become a major supporter of Dashit's regime, some of it's subsidiaries continue to build for other factions. Rothana Heavy Engineering has continued to supply it's ground vehicles, as well as assault ships to the Republic loyal faction of the Grand Army of the Republic. Ubrikkian Industries has long been in the thrall of the Hutts and continues to supply the Republic as well. Lesser providers include MandalMotors and Mandal Hypernautics, the reconstituted Baktoid Combat Automata, TaggeCo and Republic Sienar Systems. Incom Engineering has recently produced the T-65 X-wing starfighter, which is set to replace the Y-Wings that have been the main snubfighters of the Republic since the Civil War. They also utilize the TIE/mp as their main space superiority fighter, despite it being older and more expensive than the TIE/ln used by the Empire. They are likely to adopt the TIE/ad "Avenger" as their new main space superiority fighter.

 

Galactic Empire: Many in the galaxy have supported the rise of Cos Dashit to his throne, seeing him as the best hope of the galaxy for lasting peace, order and security. He managed to convince a large chunk of the Grand Army of the Republic to join him, and he has rechristened these loyalists as his Imperial Stormtroopers. With these forces he has been able to dominate a large chunk of the Slice, giving this territory to his new Moffs. Recently he has exalted some of this to the rank of Grand Moff.

 

The Empire has technically remained at war with the Republic and Confederacy, considering these organizations as illegally seizing territory that should belong to the Empire. Thus, though they have continued the cease fire with the Republic he has continued campaigns to sieze the Confederacy's southern territories. Moff Tarkin, now Grand Moff, seized the Western Reaches and continues to besiege their holdings south of his homeworld of Eriadu, including the shipyard of Sluis Van and the Fortress World of Mustafar. they have also annexed much of Wild Space. The Dark Lords of the Sith remain some of the Emperor's closest advisors, however others also have influence over him, forcing the Sith to play politics. They have allied with Grand Moff Tarkin and are assisting him in a secret project aimed at gaining domination over the galaxy and insuring their influence within the Empire...

 

Kuat Drive Yards is the Empire's main supplier of warships, from the Nebulon-B frigates to the new Executor II-class Star Dreadnoughts, which will be the largest and most powerful ships in the galaxy when completed. Some of their most prominent ships are the Imperator-class Star Destroyers, the foundation of the Empire's Superiority Forces. While the 12 kilometer Executor-class Star Dreadnought is the most powerful "Super Star Destroyer" in active service, the Mandator II is far more common, often serving as a command vehicle for Moffs or the Empire's Invasion Fleets. The Mandator III is due to enter service shortly after the Executor II and replace the Mandator II in it's current role, being the same size as the Executor, but not as powerful and easier to produce. Battlecruisers such as the Praetor II are also produced by Kuat Drive Yards, but take a backseat to the flexible Star Destroyers and the massive, daunting Dreadnoughts. The Empire also uses warships produced by Rendili, however the Victory-class has largely been relegated to lower priority areas of the Empire. Other secondary producers of warships include Sorosuub, Corellian Engineering Corps and Rothana Heavy Engineering.

 

Ground vehicles are also largely produced by Kuat Drive Yards, and it's subsidaries,. Rothana providing many of the Stormtrooper Corps vehicles. The AT-AT is a mainstay of the Stormtrooper Corps, classified as both a Main Battle Walker and a Heavy Infantry Fighting Vehicle. Walkers in general are prefered to other forms of vehicles by the Stormtrooper Corps, such as the light reconnaissance AT-ST and the AT-AW All Terrain Armor Walker, which is a successor to the AT-AP and serves as a mid-sized tank analogue. Ubrikkian Industries and Sorosuub provide much of the vehicles used by Sector Armies, with Ubrikkian providing heavier vehicles like the Floating Fortress and Sorosuub producing lighter vehicles such as the V-38 combat landspeeder, a successor to the V-19 "Gian" landspeeder. Lesser producers of vehicles for the Empire include Balmorran Arms (who produce both battle droids and light walker designs licensed from KDY), TaggeCo, Sienar Army Systems (a subsidiary of Republic Sienar Systems that specifically produces ground vehicles for the Empire), and Yutrane-Trackata.

 

Sienar Fleet Systems is a subsidiary of Republic Sienar Systems devoted to producing warships and starfighters for the Galactic Empire and is the main producer of starfighters for the Empire. They produce many TIE series fighters for the Empire, including the TIE/ln, TIE/sa bomber and they have begun to produce the TIE/in interceptor to replace the TIE/ln. Kuat Drive Yards has largely moved away from starfighter production, though some Sector Groups and local starfighter corps use A-series interceptors. Cygnus Spaceworks sometimes produces heavy starfighters for the Empire, such as the Alpha-class Xg-1 Star Wing.

 

Confederacy of Independent Systems: The Confederacy consists of a relatively few sectors scattered throughout the galaxy. The capitol of the Confederacy is located on Raxus Secundus in the Tion Cluster. They lost much of their territory during the civil war, but managed to gain some back in aftermath of the schism between the Empire and the Republic. However they have lost most of their southern holdings to the Empire in the decades since. Their original Head of State, Count Dooku was an apostate Jedi but was martyred during last campaigns of the civil war. Now they are led by Prime Minister Lux Bonteri who has sought to make the Confederacy all it claimed to be. This is resisted by the Trade Guilds who used the ascendancy of the Confederacy to distract the reformists in the Senate.

 

The Confederacy was indeed little more than a pawn of the Trade Guilds, despite it's supporters wanting to create a government above the corruption of the Republic. Indeed unlike the Republic, the Confederacy has no representatives of the Trade Guilds in it's legislature. Bonteri has tried to reform the military, reassigning former members of such organizations as the Trade Defense Force to the Corporate Sector and replacing them with veterans of Planetary Security Forces loyal to the Confederacy. However, the Confederacy is still largely reliant on the Trade Guilds, especially the Techno Union for their weapons, vehicles and droids, necessary to protect the Confederacy's worlds from the Empire. Bonteri has even resorted to reaching out to the Jedi Order, allowing them to reoccupy Ossus, a traditional home to the Jedi.

 

Most of the Confederacy's starships are built by the Mon Calamari Shipyards from designs built by Quarren engineers that were formerly part of the Free Dac Volunteers Engineering Corps. These include the Providence II-class Star Destroyer and the MC30-class destroyer. They also use Hoersch-Kessel Drive, Inc., who produce a variety of vehicles from battleships to light destroyers as well as transports and container ships and Gwori Revolutionary Industries, who produced the oversized Munificent-class Star Frigates and now produce smaller frigate designs as well as cruisers. Rendili Star Drive and Corellian Engineering Corps also produce some vessels for the Confederacy. Sorosuub has continued to produce starships for the Separatist cause under the nose of the Empire, despite openly pledging allegiance to the Empire.

 

The Confederacy continues to be the user of the largest droid armies in the galaxy, but has also begun to use more organic operated ground vehicles. The reconstituted Baktoid Armor Workshop produces hovertanks and transports and Sorosuub provides light vehicles that it can sneak past the Empire. Feethan Ottraw Scalable Assemblies is based on Utapau, but has moved it's foundries off world, hiding them in Wild Space to avoid Imperial attacks. Lesser providers of vehicles include Republic Sienar Systems, Ubrikkian Industries, Mandal Hypernautics and MandalMotors. Haor Chall Engineering produces many droid starfighters for their navy, yet Republic Sienar Systems has begun to receive many new contracts for organic piloted starfighters. Feethan Ottraw produces many starfighters of Utapaun design, generally piloted by droid pilots. Sorosuub secretly produces the Preybird-class starfighter and Drexl-class starfighter.


Edited by Lord Zack, 04 March 2014 - 10:00 AM.

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#4 RogueCorona

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Posted 26 February 2014 - 01:28 PM

Sounds like a fun timeline. Out of curiosity what is SubPro up to?



#5 2P51

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Posted 26 February 2014 - 04:22 PM

As a means of shaking things up a bit in the regular continuum I had considered an alternate time line.

 

During the Battle of Yavin Han and Chewie don't just throw Vader off, they kill him in their attack.  unfortunately one of his wingmen critically damages Luke's X-wing.  Luke is able to fire before crashing into the Death Star and dying but only one torpedo hits its mark.  The result is while the DS is not destroyed, it's main weapon is irreparably crippled in the chain

reaction.

 

Tarkin formulates an attack plan and launches the considerable forces he has aboard the DS at the Rebel base.  A scene very similar to Hoth ensues and the Rebels send up reinforcements to try and hold Imperial forces while they evacuate.  Han and Chewie fight in the battle and break through to get to the Rebel base.  Leia is in the command center directing evacuations and is visited by Obi Wan's force ghost who hurriedly explains everything to her and urges her to seek out Yoda on Dagobah.  Leia heads for the landing bay but is critically injured enroute in an Imperial strike.  

 

Han and Chewie land and manage to find the injured Leia and get her aboard the Falcon with a medic droid Han 'rescues". The medic can stabilize Leia but says it would take months in a quality facility to fully heal and rehab her.  Han suggests a number of discreet facilities on the rim but Leia convinces him to go to Dagobah.  Once there they meet Yoda and Obi Wan's force ghost.  Seeing that it will be months if not years before Leia can be fully healed, they formulate a plan to seek out other survivors of the Purge.  Han at Leia and Chewie's prodding agrees to help.

 

Palpatine is enraged by the loss of DS-1, Vader, and the public relations fiasco the destruction of Alderaan has become.  He chooses to publicly execute Tarkin and the senior leadership of DS-1 and proclaim they acted without his orders.  He promises the DS will never have its weapons restored (hollow since Imperial Engineers discover it can't be repaired) and that it will instead be used to help refugees of Alderaan in their effort to find and build a new home.  DS-2 is already well under construction and having the galaxy think the DS is unarmed serves his purposes.  The task now is to find a new apprentice.

 

I had decided to just go with the standard timeline as none of my players showed any interest in the Force user options of really even being Jedi, they liked the whole pirate/smuggler persona so I didn't bother.  It was my way of bringing any Force user more into the main stream story and a realistic avenue to be contacted by canon persona.


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#6 That Blasted Samophlange

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Posted 27 February 2014 - 11:23 AM

2P51 have you considered not killing luke off, but instead Palpatine rebuilding and turning Luke?
You're going to find that many of the truths we cling to depend greatly on our own point if EU.

#7 2P51

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Posted 27 February 2014 - 11:43 AM

I killed Luke an Vader, as well as, hobbled Leia with long term injuries as a plot hook to involve Force users. The light side needs Jedi, but the Dark side would be hunting them for capture or to flip them dark instead of just the ongoing purge.

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#8 Thadin

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Posted 28 February 2014 - 02:36 PM

Loving these alternative timeline stories so much that I thought I'd jump in and share what I have been using for my Edge of the Empire groups!

I had a female player who took a lot of convincing to start with Edge of the Empire as she doesn't look most Star Wars RPG's because of their overuse of Force characters. I explained to her the setting of Edge and that seemed to help but she just couldn't get in to the setting. Finally we settled with her having a back story as the daughter of Grand Moff Tarkin. Tarkin in our Star Wars universe survives the Battle of Yavin (he actually takes his shuttle when it's offered). The Battle plays out normally after this, Luke destroys the Death Star, Vader is spinning in space for a while and everything goes rather normally in the galaxy. It's not until the Battle of Hoth that the ripples of Tarkin surviving are in effect.

While the Battle of Hoth is normally a crushing blow to the Rebellion, the presence of Grand Moff Tarkin only increases this. Again, not wanting to change many of the events in the battle I had it play out rather normally, except for a few small changes; as the Rebels are fleeing Hoth in their transports with the ion cannon the first wave is still successful getting through. The waves after that though are destroyed as a few additional Star Destroys drop out of hyperspace to secure the blockade. Tie Bombers make their way down planet side and begin to bomb the Rebel base as the ground invasion force is only a ruse to clear out their defenses (I figured there was a reason they didn't just do an orbital bombardment besides the ion cannon and I can't quite remember what that is/was). Han still manages to escape the clutches of the Imperials using his clever tricks (It's Han...come on) and Luke still escapes to Dagobah. Tarkin reminds Vader of Luke destroying the emperor's new favorite project...and I think you guys can see where it's going from here before I begin to bore all of you with this tale.

For the record, both the player and I love playing off of her relationship to Tarkin as she's a fugitive playing the classic rebellious daughter. It's made for some interesting encounters as Tarkin abuses his power to search for her and bring her in line (much the same way Vader does later calling Luke a "high value target")


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#9 RogueCorona

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Posted 28 February 2014 - 09:28 PM

There was a shield over the base that was strong enough to stop any bombardment the Imperial fleet could launch from getting through.

 

I'm kind of curious as to why Palpatine didn't have Tarkin killed or at least demoted to the lowest rank the Empire had and sent to Mustafar for the rest of his life after Tarkin lost the Death Star and abandoned his post but it sounds like a very interesting setting.



#10 Maelora

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Posted 01 March 2014 - 01:31 AM

Really enjoying these; some very imaginative set-ups.  I think it keeps the game fresh and feels more unique than just playing canon.

 

Crucially, it gives more room for the PCs to have their own allies and rivals too, something that is essential I feel to a long-term game.

 

I also tried to stay away from obvious retcon clichés like 'Luke becomes Emperor' or 'Palpatine clones'.  That feels like it's been done too often.  


Edited by Maelora, 01 March 2014 - 01:32 AM.


#11 Thadin

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Posted 01 March 2014 - 10:23 PM

There was a shield over the base that was strong enough to stop any bombardment the Imperial fleet could launch from getting through.

 

I'm kind of curious as to why Palpatine didn't have Tarkin killed or at least demoted to the lowest rank the Empire had and sent to Mustafar for the rest of his life after Tarkin lost the Death Star and abandoned his post but it sounds like a very interesting setting.

Thank you Rogue and you do bring up an interesting point of discussion which I actually have considered. You must of course remember that Tarkin is the highest ranked Imperial, even to the point of being able to give Darth Vader orders. As such the Empire is never very forgiving with less then stellar results. Tarkin would have agonized over his defeat at the hands of a few "farm boys" and quickly track down all Imperial leads. He discovers the identity of Luke and based on the battle with Kenobi on the Death Star puts two and two together. The discovery of a new Force user (and heir to Vader himself) is enough to allow him to keep his job.

Keep in mind it was also Tarkin who helped design the Death Star to begin with, and I'm sure would have used every bit of effort he could to convince the Emperor that rebuilding was in his best interest. (They did still test it on Alderaan and demonstrate its destructive power after all) So, renowned soldier, politician, govenor, architect, Palpatine would have a lot of problems with demoting him publically, let alone actually killing him off just to save face with the population.



#12 RogueCorona

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Posted 02 March 2014 - 12:41 AM

It will be interesting to see what effect he will have on Endor, assuming he's there. I could see Palpatine having him assigned to the fleet there but not to command of the Death Star itself as a way of reminding Tarkin of his place. But how will Tarkin react to the presence of his former slave leading a rebel fleet against him, and how will Ackbar react to the presence of his former master on the battlefield? I can see some very interesting potential there ranging from very good to the Empire to very bad.



#13 Lord Zack

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Posted 02 March 2014 - 08:10 PM

Sounds like a fun timeline. Out of curiosity what is SubPro up to?

 

Probably mostly taking contracts from Planetary Security Forces, but also producing a few of their starfighters for the major factions, primarily the Novasword.for the Confederacy of Independent Systems.

 

Minor Factions of my Alternate Campaign: (Not all of them yet)

 

Alliance to Restore the Republic: Officially the actions of this "terrorist" organization are disavowed by the Republic. Unofficially their actions are sanctioned by the highest office in the Republic, Supreme Chancellor Mon Mothma herself and supported by Republic Special Forces. They act in Imperial held territory, and to a lesser extent the systems of the Corellian Hegemony to free their sectors from the oppression of the Empire. Thus far there successes have been few and far between, however recently they have gained a lead on a secret weapons project of unprecedented scale. They believe this information could galvanize the Republic to act against the Empire and even cause loyalist systems to revolt.

 

The Alliance is made up of hundreds of Sector Forces, often made up of former Planetary Security Forces that refused to obey the Empire. Thus they have many of the same vessels that those forces once used. In addition they have a fleet and ground unit, including special forces, attached to Alliance High Command itself. These are made up by many of the most experienced units culled from the Planetary Security Forces as well as Imperial defectors. The Alliance Special Forces, or SpecForces are largely trained by veterans of the Grand Army of the Republic. The Alliance also has SpecOps, who undertake special missions not suitable for military personnel.

 

The Alliance uses whatever equipment they can get there hands on. However the bulk of their equipment is inherited from the Planetary Security Forces. They have also stolen a lot of Imperial equipment, or had it turned over by defectors. The Nebulon-B, in particular is as well known as an Alliance ship as it is an Imperial one. They also are provided with with equipment and ships from companies that do business with the Republic, particularly Corellian Engineering Corps (Corellia's former Senator, Garm Bel Iblis is the Commander-in-Chief of the Corellian Sector Forces, who are devoted to preying on Imperial movements through their sector, opposing the Diktat's tolerance of this violation of their sovereignty) the Mon Calamari Shipyards, and Rendili Stardrive. They've also resorted to converting civilian vessels for their uses. One of their greatest boons has been obtaining X-Wing starfighters from the Mon Calamari.

 

Black Sun: Dating back to the Cold War between the Great Galactic War and Galactic War, the Black Sun has become the largest criminal syndicate in the galaxy, rivaling even the followers of the Hutt Clans. They have entire armies and fleets, whether those are private military companies under the control of their "legitimate" front companies or pirate armadas and less reputable mercenaries. They even have an allliance with the Besadii clan of Hutts, one of the two largest as well as lesser criminal syndicates like the Tenloss Syndicate or the Zann Consortium. They are secretly led by Prince Xizor of Falleen, who has the title of Underlord within the organization.

 

Black Sun is also secretly allied with the Dark Lords of the Sith, since Sith Master Darth Maul was instrumental in Xizor attaining his current position, though the Sith also have an alliance with the Desilijics. Thus Black Sun has a bounty on Jedi and has even sent his lieutenant, Guri to deal with a few personally. They also have a relationship with the Trade Federation and other Trade Guilds through their business connections. They have had conflicts with the Trade Federation however, since they want more control over Xizor Transport Systems.

 

Black Sun uses a variety of equipment, since they have a variety of forces under there command. Much of their unique equipment is built by TransGalMeg Industries, such as the Rihkxyrk Assault Fighter. They also use a few designs by MandalMotors and Ubrikkian Industries.

 

Trade Guilds: The Trade Guilds have only gotten stronger in the last decades, despite the Confederacy of Independent Systems that they sponsored losing much of it's territory and influence. Indeed the advent of the Galactic Empire has been an unexpected boon, since they now have three interstellar governments dependent on their influence. They have even gotten all three governments to acknowledge their claim to the Corporate Sector. The Trade Federation often provides logistical support to multiple sides of any conflict, the Intergalactic Banking Clan backs all three governments' currencies, and the Techno Union is involved in most technology development in the galaxy, being some of the biggest backers of the development of Kuat Drive Yards' Star Dreadnoughts.

 

They donated much of their military to the Confederacy, however they have built up back again, larger than they ever were before. They are the de facto rulers of much of the galaxy and even have Seats in the Republic Senate. This has made them enemies in all of the three factions and yet they have enough influence to avoid sanction for most of their actions. Nevertheless they are still resisted by a number of people and have even had to deploy their security forces to enforce their will on some occasions, even against Planetary Security Forces and Imperial Sector Groups, each time using their influence to get away with such extreme actions.

 

The kinds of starships, vehicles and droids used by the Trade Guilds and the PMCs they employ vary. However, there are a few that are the most widespread. Due to the Techno Union's ties to Kuat Drive Yards they are able to provide their products to their fellow Trade Guilds, the Trade Federation making particular use of their Nebulon-B frigates and Escort Frigates. Other companies often utilized by the Trade Guilds include Baktoid Industries, Mon Calamari Industries, Haor Chall Engineering and Republic Sienar Systems. However, the once ubiquitous B1 has been largely replaced by other models of infantry droid, like the B2 and later B-series droids and even Holowan Mechnicals IG-97 which is only marginally superior, with only the tightfisted Neimodian leaders of the Trade Federation reluctant to replace them.



#14 UHF

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Posted 02 March 2014 - 09:05 PM

What if the Empire won at Endor.... (It gives the players something to aspire to...)

#15 RogueCorona

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Posted 02 March 2014 - 11:48 PM

Very nice Lord Zack. Novaswords are one of the two fighter models I have a soft spot for even though I honestly have no idea why. (The T-Wing is the other.) And that soft spot expanded to SubPro as a whole after one of my PCs in my alternate setting I described in the old topic on the AOR beta board became their Chief designer, designing the TL-120 Vibrospear class bomber during the campagin, and when we return there he'll have designed the C-97 Novablade successor to the Novasword as an NPC.



#16 HappyDaze

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Posted 03 March 2014 - 02:10 AM

What if the Empire won at Endor.... (It gives the players something to aspire to...)

Well, I didn't entirely go for an Imperial victory - more of a draw - but you can see more of my thoughts on this here.


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#17 Lord Zack

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Posted 06 March 2014 - 04:03 PM

Dark Lords of the Sith: The current Dark Lords of the Sith are Sith Master Darth Maul and Sith Apprentice Darth Vader. Darth Maul was the apprentice of Darth Sidious who was the Apprentice of Darth Plagieus. However, Darth Maul was originall treated as little more than a blunt instrument by Sidious. Though this improved after Sidious slew his master, Sidious then set his sights on converting Anakin Skywalker to the Dark Side. The fact that he was obviously planned to be replaced gave Maul a resentment of his master that festered for years and the revelation that Sidious had been a mere apprentice himself made Maul lose respect for him. He bed his time until he felt he could overcome his master and then slew him when he seemed vulnerable Then he fulfilled his master's plans to establish a Galactic Empire, but put in place Cos Dashit as a puppet ruler, acting as his "advisor" and turning Anakin Skywalker to the Dark Side as his apprentice.

 

In the past two decades Maul has begun to realize something... it was too easy. He managed to kill one of the most powerful force users in the galaxy, a man who has orchestrated the devastation of planets and manipulated the entire galaxy. The idea that his master may not be dead after all has occurred to him, but why would he allow his apprentice to believe that he is dead? The fact that Vader sustained heavy injuries in a fight with his former master and is no longer as powerful in the force as he once was is also troubling, though Maul believes that the loss of strength may be psychosomatic. What he learned from his master of Plagieus' studies into Midichlorians suggests that losing them in the way Vader did should not necessarily effect his strength in the force. He has continued to guide Vader in his studies of the Dark Side in an attempt to allow him to overcome this weakness, including trying to help him learn the Dark Side techniques that the Sith Lord Darth Sion used to stay alive in hopes that Vader could use them to restore his body to a stronger state.

 

Recently, Maul has heard strange rumors from Old Sith Space. The Empire has a garrison there, but it is cut off from most of it's territory and reports have been strangely incomplete. Maul suspects that this may have something to do with his old master, but has little ability to investigate. He has suggested to Emperor Dashit that they negotiate a treaty with the Republic that will allow them at least limited ability to move troops into the area, but there are many opponents to this possibility in both governments.

 

In addition to the two Dark Lords of the Sith they have force-wielding servants. These include Sith Assassins in the tradition of those trained by Darth Revan and his followers, who have assisted in the effort to hunt down the remaining Jedi. There are also Sith Acolytes, taught to use the Dark Side, but not the greater mysteries of the Sith.






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