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Not Enough Equipment.


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#1 Sylrae

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Posted 22 February 2014 - 01:25 AM

It's got the basics covered, and it's got a good variety of weapons, but I could still really go for a big book full of stuff, notably in the non-weapon category.

 

More weapons; More utility equipment; More toxins and poisons; Drugs of various types; Weaponized (and non-weaponized) pathogens; More vehicles; More Cyberware; More Armor; etc. A bunch of my players expressed that there didn't seem to be as many options as they had hoped for, and I can see what they mean.

 

I know there's a little bit of fan-equipment. There's that big thread of ships. That will help when they are in the market for ships. I think I could go for conversions of the other equipment from SWd20/SWd6 as well. For my own game (since it's not a starwars game, but more of a homebrew mashup scifi game), I'm leaning toward starting to convert equipment from Shadowrun 4e/5e.

 



#2 polyheadronman

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Posted 22 February 2014 - 05:23 AM

Keep in mind that you are present at the beginning of a three year (min) system.  Every single sourcebook that comes out will contain new gear, adversaries and vehicles to add to the list.

 

FFG is playing it smart and making books that have something to offer everyone, so that they can sell to the broadest interests possible.  So far their supplements (including the GM screen), have offered the above, as well as GM advice, settings and at the very least adventure plot seeds, if not full blown modules.

 

They are not just going to plop down gear emporium books at the start.  Consider it a trickle flow, introducing new stuff to add to your world on an almost monthly schedule.

 

Of course, that's only if you are planning on buying each publication.  If not, then I guess you will have to wait for that big book of stuff.  It will be a long wait though, as FaD is slated for 2015, and they will most certainly publish splatbooks for a while after that before even considering any greatest hits compilations.


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#3 Crimson Death

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Posted 22 February 2014 - 08:52 AM

The starting weapons are perfectly fine. I don't want to see a power creep from new splat books.



#4 Sylrae

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Posted 22 February 2014 - 11:14 AM

I'm not saying I want better weapons. The weapons are okay. I wouldn't mind a few more that are not more powerful. More options is not power creep.

I'm mostly feeling the utility equipment is what's lacking. Toxins, drugs, tech gear, communications tech, cameras, microphones, etc.
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#5 Maelora

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Posted 22 February 2014 - 11:21 AM

Part of me would love to see 'more stuff', but Star Wars characters are not really gadget heroes (unless you're Boba Fett).

 

Most of the guys in the movies get by using what they are, not what they carry.

 

And 'more stuff' would likely mean power creep.  'Blaster Rifle +1' and the rest.


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#6 Brother Orpheo

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Posted 22 February 2014 - 11:49 AM

After having Game Operation Directed (or GODed) numerous iterations of the Warhammer 40K RPGs, I have to say I too felt like the weapons, armor, and equipment lists were quite skimpy. At first look, anyway. Once I really started getting my teeth into the narrative aspects of GODing this particular game system, I actually welcomed the limitation. Power creep is a GOD's nightmare. It's an arms race that detracts from character and story development. 

 

As a player or a GOD, I'm perfectly content to relabel a standard E-11 as a KLJ-01 "Killjoy", because that leads to a more immersed narrative...

 

Player- "When confronted by this bounty hunter, I thoughtfully pat the heavy casing of my 'Killjoy' while showing an obviously feigned facial expression of being impressed."

 

Or...

 

Player: "When confronted by this bounty hunter, I thoughtfully pat the heavy casing of my E-11v.2...you know, the one that does +2 more base damage than the standard E-11...?"

 

A "limited" selection of weapons and kit simply means I can flex my imagination muscle a little more. 


Edited by Brother Orpheo, 22 February 2014 - 03:53 PM.

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#7 progressions

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Posted 22 February 2014 - 12:39 PM

The developers have made it very clear that most of the basic weaponry in the Core books is meant to effectively be a "template" to represent a variety of weapons of that type. 

 

Especially if what you're interested in is variety in brands or models, there are only so many variations you're going to find on a Blaster Pistol in terms of the mechanical stats. It has 5 base damage, or maybe 6. It's got a Crit rating of 3, or maybe 4, or maybe 2.  It's got a Rarity of 4, or maybe 5. 

 

It's not that difficult to mock up a new weapon that's basically one point different than an old weapon.

 

As others have noted there are lots of new weapons in each of the sourcebooks and it looks like they're planning on putting out a lot of sourcebooks. There should be plenty of variety on the way.


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#8 GmMichael

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Posted 22 February 2014 - 12:42 PM

I'm good with the basics. I've got Shadowrun for gadget porn.


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#9 2P51

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Posted 22 February 2014 - 02:34 PM

I think with the amount of fantastic art on the internet, and the desktop publishing tools out there, it probably isn't all that cost effective as a company to put all that time and effort into something when some person sitting in front of their PC at home can match or potentially exceed them.  We can for our own entertainment grab any art we like out there and just use it for our games, but the company has pay the truly good artists bank.  They're probably better served by releasing the rule expansions, adventures, and a bit of gear fluff included as opposed to a fixed stand alone gear bible from a business model perspective.

 

I waited on the first couple expansion books to get a feel for what they might add as weapons and equipment, as well as, the sorts of item qualities they would include.  Now I am content to just intro my own stuff to my players.  



#10 NicoDavout

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Posted 22 February 2014 - 02:41 PM

NO for overflow of needless weapons. E11 or E11a or E11c4? I need more examples of equipment that was not published in the core rulebook, but I dont want tons of blasters pistols different only in some unimportant details.
Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3.

#11 Sylrae

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Posted 22 February 2014 - 03:48 PM

I said the same thing, Nico, but everyone seems to keep responding as though I said the opposite.

I don't want a book full of "gun+1, gun +2". Though if "gun+1" is the same as "gun + attachments and mods pre-installed" , and are priced accordingly, that could be a good time saver.

I want more of the stuff that wasn't really covered much.

Prices for more droids, more tips of toxins. Toxins that are somewhat beneficial (combat drugs, regeneration drugs, etc), anything else the party might want to buy, rent, or lease, which isn't covered by the core book.

I'm also not wanting a "best of" compilation so much as a book full of new equipment content.

I don't need endless power creeped versions of the same thing. Just give me baseline options, plus attachments and mods , and I can build variation out of that. If you're going to provide variation of the same thing, I would prefer they be just pre-configured attachment and mod selections.
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