What I would like to tinker with is ways that players can use the most number of ships to fight larger scale battles. Obviously the current rules can deal with large numbers but could we simplify some of the activities to speed up the game? Would it be possible to activate ships not individually but as elements and have a flight leader be an important role?
Something like a flight of 3 ships of the same type flying in a classic V or echelon formation. The lead ship (leader) is the only one that you use a dial for and plot according to the standard rules. The others are then moved to remain within the formation (say range 1 of the leader's base). The leader could use a special action to "change formation" that would allow the others to adopt another formation (astern, abreast etc...) The flight leader then selects one action which will be used by all the ships in the formation. In essence only the position of the leader is important, if he ends up touching an enemy ship and losing his action then the other ships in the formation are also affected regardless of their position. Formations then target enemy formations as designated by the flight leader. If a ship cannot target the designated enemy formation then it will not attack.
All ships in the same formation should ideally have the same PS. The flight leader is just a regular pilot used to control the flight. Let's face it, most combat is fought by the grunts and teamwork is essential to all combat tactics. Having flights of ships act together is tactically more realistic as well.
Special characters certainly have there place but could be limited in numbers and act as "independents" or leaders of their own flights.
Are there other simplifications that could be observed without detracting too much from the game? Maybe treating all criticals as "Direct Hits"?
Mostly this is to try and keep the book-keeping and "token juggling" to a minimum.
These are merely ideas at this stage but I would be interested in hearing if anyone has tried something similar.