Posted 19 February 2014 - 08:12 PM
Posted 21 February 2014 - 02:07 PM
Here's a scenario that a friend and I encountered with Imprisoned:
I had Imprisoned attached to one of my unique characters, then chose to kill that character to resolve a military challenge. I then played Not Today to save that character. My friend and I could not agree if the attachment left play despite the character being saved, or stayed in play because the character stayed in play as well.