I actually in retrospect regret getting Labyrinth of ruin for one reason, and that' reason's name is Logan Lashley, he is incredibly overpowered, like mind numbingly so.
in our campaign he's paired up with Syndrael the Knight and he has a crossbow, which is an exotic weapon that on a surge adds plus two damage, he gets one damage from delver, 2 pierce from sleight of hand, and one pierce from his crossbow. So in all, he gets 3 damage for one surge before dice are rolled, and 3 pierce all for free. Since he draws two cards when he searches he will find all the stamina potions.
What will end up happening is in encounter two, he'll use Syndrael's heroic feat for a free move, pop 3 stamina potions and get a total of 16 movement, and be able to attack 3 times using his heroic feat, for an average of 6 damage with pierce 3, for a total of 18 damage that ignores any defense roll below a 4, and he can't be immobilized either so there is literally no way to stop him. So any quest that involves killing a Lieutenant or named monster, you will always always lose because there's no where on the map you can hide from 16 movement Logan that can't be immobilized and will pass any trip wire, or pit trap test. and LoR is 90% quests about killing monsters or Lieutenants as an objective. So heroes will win 90% of quests. Stay away from LoR and wait for Nerekhall, LoR was not play tested at all apparently.
He will single handidly suck all the joy out of being an overlord since with 3 pierce and the potential to easily do 7 damage, he can kill any act one monster in a single hit with the exception of 3 master monsters.
Just wait for nerekhall and skip LoR.
Edited by BillyBabel, 22 February 2014 - 02:06 AM.