I have been playing Interceptors since they came out. The lack of lists, I feel, has more to do with finding a sweet spot that can accommodate all comers. The choice usually boils down to one the decision to either run naked/barely upgraded interceptors to get some numbers, or go all-in on elite. PTL is not mandatory, but it's an outstanding catch-all, particularly when taking advantage of an opening or, just as important, limiting damage when a mistake or miscalculation is made. Let's face it: Interceptor lists live and die by maneuver and usually a handful of critical defense dice. With more turret weapons comes a negating of advantage (or slimming an already thin margin for error) and the preponderance of HLCs on B-Wings likewise nips the range 3 bonus making maneuver all the more critical. It's a tough skill set to survive, so I think, generally, it's easier to go in on things like the Firespray or swarm that are, IMO, more forgiving because of their abiility to ENDURE fire rather than avoid it.
The biggest things I look forward to from aces are the Royal Guard (cheap PS6), the title upgrade, and cheap hull upgrade. A 4th hull adds 33% more life for something like 1/6th more cost (give or take), and adds that critical 4th hull that makes it really challenging to be one-shot, even on a catastrophic dice roll. I think 4 interceptor lists, with some mix of elite pilot, Royal Guard, and low level Interceptors, tricked out with Stealth and Hull, will be extremely solid in good hands. To me, Interceptors are all about the "dance," as it were, where you scalpel off bits of the enemy and when it gets down to 2-on-1 or even 1-on-1, they are extremely difficult to beat.