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#1 Ihavebadluck

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Posted 16 February 2014 - 02:42 PM

where do they get ideas for pilot abilities from?



#2 GreatChewie

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Posted 16 February 2014 - 02:58 PM

From their mind ..?


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Fleet status:

3x X-wing, 2x Y-wing, 2x A-wing, 2x hwk-290, 1x YT-1300

5x Tie Fighter, 1x Tie Advanced, 2x Tie Intercepter,2x Tie Bomber, 1x Fire Spray, 1x Lambda Shuttle.


#3 markcsoul

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Posted 16 February 2014 - 03:40 PM

Most seem to be based on something the pilot was good at for the most part, at least for the more well known pilots.

 

Examples:

Arvel was good at crashing into things, so he gets a ability about that :P

Chewie was always fixing the Falcon, so when he pilots he gets no crits

Wedge was a great pilot with lots of kills, so a ship's "agility" doesn't mean as much to him


REBEL: 1 A-Wing, 1 B-Wing, 1 E-Wing, 3 X-Wings, 1 Y-Wing, 1 Z-95, 1 HWK-290, 1 YT-1300, 1 GR-75

IMPERIAL: 1 Advanced, 1 Bomber, 1 Defender, 3 Fighters, 3 Interceptors, 1 Phantom, 2 Firesprays

SCUM: TBD


#4 TheRealStarkiller

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Posted 16 February 2014 - 03:53 PM

Arvel was good at crashing into things .... ? He actually did it one time ... did he even know that his special skill was to crash into things brfore that event? ... Or was it like ... "Hey, take Arvel aas the Green Leader, he is good in crashing things ... he don't know it yet - but trust me"


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                 Sir, rebel transports sighted \                              / Affirmative.                                                           

   (-o-)  (-o-)    (-o-o-)     (-o-o-)     (-o-o-)     (-o-o-)    (-o-)  (-o-) 

 Excellent! Gamma wing, prepare for torpedo run. We'll provide cover.

     |-o-|   |-o-|   |-o-|   |-o-|   (<o>)   |-o-|   |-o-|   |-o-|   |-o-|   


#5 Chris Maes

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Posted 16 February 2014 - 10:04 PM

Most of us have hidden talents but who among us really knows their true purpose or place in the universe? :unsure:

 

Chris


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#6 Pygon

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Posted 16 February 2014 - 10:26 PM

Maybe Porkins' ability will be after he scores a hit, he takes a random damage.


Core/Wave 1: 4 X-Wings, 3 Y-Wings, 8 TIE Fighters, 3 TIE Advanceds; Wave 2: 2 YT-1300s, 3 A-Wings, 2 Firesprays, 3 TIE Interceptors

Wave 3: 3 B-Wings, 3 TIE Bombers, 3 HWK-290s, 2 Lambda Shuttles; Imperial Aces: 2 Royal Guard Interceptors, 2 Elite Interceptors

Huge ships: 1 Tantive IV, 2 Transports, 2 alternate X-Wings

Wave 4: 3 E-Wings, 6 Z95s, 3 TIE Defenders, 3 TIE Phantoms


#7 IvlerIin

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Posted 16 February 2014 - 11:43 PM

Maybe Porkins' ability will be after he scores a hit, he takes a random damage.

 

pretty sure  Pokins' ability will complement his R5 unit.

 

R5-D8 :: Action: Roll 1 defense die. On an Evade or Focus result, discard 1 of your facedown Damage cards.

 

He'll probably be:

 

After taking a Critical Hit Roll 1 Defense Die.On an Evade or Focus result, flip 1 of your face-up Critical cards facedown.

 

He might be able to "Hold it" this time around.


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It's read as "Merlin"... and yes, like Ivlagic...


#8 Syleh Forge

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Posted 17 February 2014 - 01:35 AM

Yea, pretty much all of them seem to be based off of the actual skills or specialties of the pilot…only a few seem to be out of thin air.


8 X-wings, 7 A-wings, 4 Y-wings, 2 YT-1300, 4 B-wings,  2HWK-290, 3 E-wings, 3 Z-95's, 1 Transport, 1 CR-90

14 Tie Fighters, 13 Interceptors, 3 Advanced, 4 Firesprays, 4 Bombers, 3 Defenders, 3 Phantoms, 1 Lambda


#9 berusplants

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Posted 17 February 2014 - 04:57 AM

I think Biggs' and Arvel's abilities is most interestingly movie relevant.

 

Garvin's is pretty good as well, he did issue orders to focus his fellow pilots. 

 

R2D2 did fix shields (although only directly in the new movies)

 

Dutch, just for 'STAY ON TARGET' (he not so much hands out target locks than forces them on people!!!)  

 

 

 

 

oh and Boba as he swings both ways....


Edited by berusplants, 17 February 2014 - 05:06 AM.

4 Ties, 1 Advanced, 2 Bombers, 3 Squints (inc Aces), 2 Defenders, 1 Phantom, 1 Firespray and a Shuttle.

3Xs, 2Ys 2Bs, 1 A, 1E, 2Z95s, 1 HWK, 1 YT1200 and a Transport.

 


#10 That One Guy

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Posted 17 February 2014 - 09:28 AM

Arvel was good at crashing into things .... ? He actually did it one time ... did he even know that his special skill was to crash into things brfore that event? ... Or was it like ... "Hey, take Arvel aas the Green Leader, he is good in crashing things ... he don't know it yet - but trust me"

Flight simulator?



#11 Joker Two

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Posted 17 February 2014 - 02:30 PM

Pretty much every pilot's in-game ability is based off something they're known for, in the movies if they're shown, or in the EU if they're not.  I'd give examples, but I'd get carry away and do all of them, and this post would get very long.

 

I think Biggs' and Arvel's abilities is most interestingly movie relevant.

 

Garvin's is pretty good as well, he did issue orders to focus his fellow pilots. 

 

R2D2 did fix shields (although only directly in the new movies)

 

Dutch, just for 'STAY ON TARGET' (he not so much hands out target locks than forces them on people!!!)  

 

Just for the record, the pilot repeating "stay on target" is Davish "Pops" Krail (Gold Five).  Jon "Dutch" Vander (Gold Leader) is the one who links his targeting computer to Tiree (Gold Two).  This is where the ability comes from.  When Tiree is killed Vander panics and Krail is trying to keep him calm.  This is why he doesn't have an Elite Pilot Talent.


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#12 SoulCrusherEx

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Posted 17 February 2014 - 02:41 PM

Arvel was good at crashing into things .... ? He actually did it one time ... did he even know that his special skill was to crash into things brfore that event? ... Or was it like ... "Hey, take Arvel aas the Green Leader, he is good in crashing things ... he don't know it yet - but trust me"

best comment ever xD man i hate that arvel >;O the melee dogfighter i call him >;O


Imperium: 7 Tie Fighter, 3 Tie Advanced, 12 Tie Interceptors (4 aces boxes included) 3 Tie Bomber and 3 fire sprays, 1 Tie Defender, 2 Tie Phantom, 1 Lambda Shuttle
Rebels:  1 B-wing, 1 Z-95
Pirates: 3 Firesprays, 3 Y- Wings, 6 z-95





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