critical hit question
Posted 16 February 2014 - 02:12 PM
1 for the crit hit and 2 for the direct hit card?
Does it just count as 2 total Dmg?
Do crit cards count as Dmg to your hull or do you just take the effect of the card?
4 xwing, 2 awings, 2 bwings,1 ywing, 1 Falcon, 1hwk, 1 ewing, 2 z95, 1 transport, 1 Tantive,
6 tie/ft, 2 squints, 1 aces, 2 bombers, 1 tie adv, 1 shuttle, 1 Firespray, 2 phantom, 1 tie defender
Posted 16 February 2014 - 02:28 PM
Under most circumstances you only draw a damage card when the damage consumes your shields and actually damages your hull. You draw a face up damage card when a crit gets to your hull, otherwise you draw a face down damage card.
If the face up damage card says it counts as 2 damage, then treat it like 2 damage cards. If you have the same number of damage cards or more as your hull, the ship is destroyed.
Each facup card does count as 1 damage card on your hull, unless it counts as 2.
Rarely do you draw damage cards when you still have shields left. Proton bombs are one major exception. For those, you apply damage cards outright, according to the proton bomb card - it isn't expressed as 'damage', but simply applying face up cards. If the face up cards determine that you have zero hull left (they apply to hull, NOT shields), the ship is destroyed.
I think I got that right, please correct my wording otherwise.
Edited by Pygon, 16 February 2014 - 02:29 PM.
Core/Wave 1: 4 X-Wings, 3 Y-Wings, 8 TIE Fighters, 3 TIE Advanceds; Wave 2: 2 YT-1300s, 3 A-Wings, 2 Firesprays, 3 TIE Interceptors
Wave 3: 3 B-Wings, 3 TIE Bombers, 3 HWK-290s, 2 Lambda Shuttles; Imperial Aces: 2 Royal Guard Interceptors, 2 Elite Interceptors
Huge ships: 1 Tantive IV, 2 Transports, 2 alternate X-Wings
Wave 4: 3 E-Wings, 6 Z95s, 3 TIE Defenders, 3 TIE Phantoms
Posted 16 February 2014 - 02:32 PM
You do NOT actually suffer "hull damage" rather any time you suffer a hit/crit that is not cancelled by evasion dice or negated by Shield dice you are dealt a damage card. When cards = hull the ship is destroyed and it doesn't matter if the cards are face down or face up (crit) EXCEPT for the Direct Hit card which counts as two cards when it is face up.
Posted 16 February 2014 - 03:15 PM
2014 X-Wing Regional Champion (CPH, Denmark)
Fleet: 1 x [YT-1300] - 5 x [X-Wing] - 4 x [A-Wing] -2 x [Y-Wing] - 2 x [HWK-290] - 4 x [B-Wing] - 1 x [Transport] - 1 x [Tantive IV]: 2 x [Firespray-31] - 8 x [Tie Fighters] - 6 x [Tie Interceptor] - 3 x [Tie Advanced] - 3 x [TIE-Bomber] - 3 x [Lambda Shuttle]
"Hangars": BattleFoam P.A.C.K. 432 & P.A.C.K. 216 with custom & pluck foams "Battlefields": 3 x Gale Force 9 Mats
Posted 16 February 2014 - 04:03 PM
Just wanted to add, and clarify the sequence for you.
1. if you get hit with a crit OR a regular damage, apply it to your shields. Don't draw cards, just remove the shield token.
2. If you have no shields left: then draw a face down damage card for each regular hit
and a face up damage card for each crit.
3. Face up and face down cards count as hits against your hull.
4. The direct hit card when face up, counts as 2 hits to your hull.
5. When you have the same or more cards as your hull value, remove your ship.
e.g. you are in an x-wing---you have one face down card, and a face up direct hit crit card. you have 3 damage
to your hull, and you are now exploded.
OR, you have any combination of 3 face up or down cards, you are also dead.
Posted 17 February 2014 - 09:33 AM
If you have an ability that lets you flip a Ship or just any Crit over, such as a R5 Astromech and you flip the Direct Hit! it now only counts as 1 damage.