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Imperial equivilant for rebel transport


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#21 mrgoodtrips

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Posted 14 February 2014 - 02:30 PM

The only feasable way to field a star destroyer would be very scaled down or some kind of 2d gaming mat with it printed on, maybe 3d turrets like the gf9 ones.  As far as imperial ships i like the idea of an imperial transport ship that could carry tie fighters. I envisage this being able to move and able to deply tie fighters for expenditure of energy. these would be placed 1 template away from the transport.  the transport would not neccaserily need guns as the ability to protect tie fighters and deploy them on the move would make an intresting challenge.


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#22 oneway

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Posted 14 February 2014 - 02:38 PM

If they do release the Star Destroyer, then they will be forced to release the Mon Cal Cruiser for the Rebels. Then this game is no longer a fighter based game. It's Star Trek Attack wing. It's best for them "FFG" to just make a stand alone version of X-wing using Star Wars universe capital ships like attack wing.


Now I could get behind that.. what.. 3 inch to 4 inch models, SSDs and blockade runners.. mon cal ships, interdictor ISDs... dreadnaughts... cruisers, nebulon B .. all that cool stuff in a large battle, say... Endor battle... way cool in my book. But don't make it exactly like AW.. some of their rules are wonky..
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#23 VanorDM

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Posted 14 February 2014 - 02:45 PM

Now I could get behind that.. what.. 3 inch to 4 inch models, SSDs and blockade runners.. mon cal ships, interdictor ISDs... dreadnaughts... cruisers, nebulon B ..


I'd buy a Cap Ship version of X-Wing in a heartbeat. I would however most likely never buy a ISD for X-Wing. Because anything they do with it would make it little more then a ISD looking CR-90.
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#24 Revanchist

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Posted 14 February 2014 - 02:53 PM

I'm a fan of the Storm Commando Transport, from Rogue Squadron 3.


I would like this; then it could come with a TIE Hunter as an escort. It would also be more Imperial oriented, what with all the honking guns mounted on it. Ooh, they could rotate too :)
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Imperial: 5 TIE/ln, 1 TIE/adv, 3 TIE/in, 1 TIE/sa, 1 Firespray-31, 1 Lambda
Rebel: 3 X-wing, 1 Y-wing, 1 A-wing, 1 B-wing, 1 HWK-290, 1 YT-1300

On preorder: 1 Imperial Aces

#25 LeoHowler

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Posted 14 February 2014 - 03:12 PM

Glad to see some love for the Storm Command Imperial Escort Carrier! On a scale it was only slightly smaller than the CR-90, and what it lacked in defence (it could be taken down easily by concentrated fire) it made up for with pretty powerful laser cannons, speed and maneuverability. Plus it could launch TIE's, and I could easily see it coming with a paired TIE Hunter.

 

Anyway, to answer the original thread query, how about the Imperial Transport? It's more of a ground troop /armour drop ship than a cargo transport, but it fits the flavour I think.

http://starwars.wiki...erial_transport


Edited by LeoHowler, 14 February 2014 - 03:20 PM.

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Alliance Fleet: 3 X-Wings, 3 Y-Wings, 3 A-Wings, 2 B-Wings, 2 HWK-290, 2 YT-1300

Imperial Navy: 5 TIE Fighters, 1 TIE Bomber, 2 TIE Interceptors, 1 TIE Advance x1, 1 Lambda Class Shuttle, 2 Firespray 31


#26 That One Guy

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Posted 14 February 2014 - 03:40 PM

Honestly, I don't really think i'd care all that much if they just fudged the scale and made it a Huge base. Maybe make the model itself a bit bigger than the transport or Tantive. I just wanna fire dem guns, mang.


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#27 VanorDM

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Posted 14 February 2014 - 04:00 PM

I just wanna fire dem guns, mang.


That's a even bigger problem then the size of the ISD. Turbo laser batteries aren't effective against fighters. So you have a ship that's massively out of scale that can hardly hit a X-Wing, yet the X-Wing can't do any damage to it either.

So what reason is there to have one?

#28 Hrathen

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Posted 14 February 2014 - 04:14 PM

 

 

I had a vision... In my vision FFG released chunks of a star destroyer... First the bow... next the stern, and so on... after several expansions, we could assemble a complete star destroyer. On a more serious note, the star destroyer is too iconic to not make an appearance in this game. I don't know how, when or what relative scale it will be, but I'm positive that we'll see one in the future.


I have a 6/20 foot table at the house I doubt a star destroyer would fit to scale on it but I would be willing to knock down a wall if need be. I estimate that if they made it to scale it would be shipped broken down and would retail at about 5k. " I would be fine with this"

 

Keep in mind that an Imperial II Class Star Destroyer at 1/270 scale would be just under 6 meters long. :)

 

But FFG has show us that they are willing to change the scale if necessary to accommodate large ships.  I think more than size, power level is the problem with Star Destroyers in this game. 

Depending on where you get you information a single Star Destroyer has 120 turbo lasers not counting concusion missiles and ion cannons.  They also hold up to 72 Fighters.

You think an 8-ship TIE Swarm is nasty try 9 times that coming out of a Star Destroyer.  Granted their launch rate isn't great.


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#29 VanorDM

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Posted 14 February 2014 - 04:17 PM

But FFG has show us that they are willing to change the scale if necessary to accommodate large ships.


The only thing they've really shown is they're willing to change the scale for the Huge ships, they've said nothing about having different scales for different ships. The Transport and CR-90 are the same scale.

It's also been said that it's part of the license that they can only do so much with the scale... Which means they can't make a 1/5000 scale ISD.

But yes the scale in terms of firepower is a bigger issue then size.

The CR-90 is about the most powerful ship you can really put into game like X-Wing that doesn't require fundamental changes to the game itself. Changes that go way past what ever they're likely to do with Epic rules.

A 8-12 Tie squad is going to be a threat to a CR-90, 6 Tie Bombers would be a fairly large one. A single squad of X-Wings means nothing to ISD. It wouldn't even bother firing on them, just release 36-48 Ties and blow them out of the sky.

Edited by VanorDM, 14 February 2014 - 04:21 PM.


#30 SnowWulf

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Posted 14 February 2014 - 04:29 PM

Anyone care to speculate on a comparable equivilant of the rebel transport for the empire? Can the Empire expect to see some entirely different?

    BFF-1 bulk transport  and an Imperial customs corvette would be comparable.



#31 Papamambo

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Posted 14 February 2014 - 04:38 PM

The Imperial cutter the Nebulon B2 or the Storm Commando Escort carrier would be perfect. The Escort Carrier could also come with a Hunter or a regular Tie to mirror the Rebel transport.

Edited by Papamambo, 14 February 2014 - 04:46 PM.

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Rebel - X-Wing (2), Y-Wing (1), A-Wing (2), B-Wing (2), Hwk-290 (1), YT-1300 (1)

Imperial - TIE ln (3), TIE Interceptor (1), TIE Bomber (1), Lambda(1), Firespray (1), Imperial Aces (1)

WISHLIST - REBEL - 3 X, 2 Y, 3 A, 2 B, 1 Hwk, 2 YT 1300's IMP - 6 TIE, 6 TIE Interceptors, 4 TIE Bombers, 3 TIE Adv, 2 Firesprays, 2 Lambdas (Total)


#32 Revanchist

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Posted 14 February 2014 - 04:59 PM

The Imperial cutter the Nebulon B2 or the Storm Commando Escort carrier would be perfect. The Escort Carrier could also come with a Hunter or a regular Tie to mirror the Rebel transport.


Why not both! Imps field twice the ships anyways. This could be the more support oriented ship (perhaps granting free heals to other ships), while the Lancer could be the dedicated attacker.
Imperial: 5 TIE/ln, 1 TIE/adv, 3 TIE/in, 1 TIE/sa, 1 Firespray-31, 1 Lambda
Rebel: 3 X-wing, 1 Y-wing, 1 A-wing, 1 B-wing, 1 HWK-290, 1 YT-1300

On preorder: 1 Imperial Aces

#33 Engine25

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Posted 14 February 2014 - 05:20 PM

Now I could get behind that.. what.. 3 inch to 4 inch models, SSDs and blockade runners.. mon cal ships, interdictor ISDs... dreadnaughts... cruisers, nebulon B ..

I'd buy a Cap Ship version of X-Wing in a heartbeat. I would however most likely never buy a ISD for X-Wing. Because anything they do with it would make it little more then a ISD looking CR-90.

Likelihood of a star destroyer or any other capital ship we haven't seennot withstanding, I fully have faith in FFG to make a large group of capital ships that all feel very unique from a gameplay point if view, as have for the twelve ships already in the game and the four upcoming ones. The game is always expanding, and it only makes sense for them to eventually release at least one imperial capital ship, and I fully expect it to feel different than either of the two we've seen. The corvette will undoubtedly beer very different than the transport because it has armaments, but it will also have a unique maneuver dial and possibly it's own template,as will any other capital ships. They may well have unique firing abilities as well, at last compared to other cap ships.

Point being: this game is ever expanding and some additions are better or see more play than others, but each one is and will continue to be different than the last and any before it. FFG is awesome.
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#34 KaryudoDS

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Posted 14 February 2014 - 05:30 PM

A 8-12 Tie squad is going to be a threat to a CR-90, 6 Tie Bombers would be a fairly large one. A single squad of X-Wings means nothing to ISD. It wouldn't even bother firing on them, just release 36-48 Ties and blow them out of the sky.

 

 

I remember an XvT mission which had you take down an ISD with 8ish fully loaded X-Wings. If you went for the generators it was certainly possible. I don't know how much I would base off those games but being able to hit systems like that might be a functional solution. A minor issue though is that those X-Wings would cost in the area of $120 and a mission like that was still a challenge, not a fair fight. So you end up taking this game into Warhammer 40k territory in terms of cost just to be able to compete very quickly, and into Apoc territory in regards to game-length since the maneuver system while good, eventually drags things out beyond the dogfight scale.

 

If the scale was different for bigger ships, fighters were used as squads, and maybe drop the maneuver system I could see heading into large scale battles. Otherwise I would still be surprised if they didn't at least look into including large capital ships in scenarios somehow. Maybe not as models but as functional set-pieces for specific mission play.

 

Of course as far as the topic of suitably-sized ships go there are a few that did appear in the games. None I really loved, but certainly there are a few options.



#35 KILODEN

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Posted 14 February 2014 - 05:54 PM

ok, i got this............

the Tartan cruiser, anyone who played Empire at war knows what im talking about.

its the empires equivilent to the blockade runner in that game.

 

perfect match up!!!!


Is it dangerous? Only a little incredibly so.    May JAR JAR haunt your dreams!!      Imperial = 21 TIE's / 10 Interceptors / 5 Advanced TIE / 3 Firespray / 4 TIE bombers / 2 Shuttle<p>Rebels = 12 XWings / 5 AWings / 1 YT1300 / 1 HWK / 3 BWings / 4 YWing


#36 KILODEN

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Posted 14 February 2014 - 06:02 PM

the cool thing also, the tie phantom and tie defender were both in Empire at War also, so.......

 

there were some really cool ships in there that would be cool to see in this game. the Correlian gunship, hounds tooth, ig2000, verago, skipray blast boat, system patrol craft, turret defenses (missile, laser, sensor, repair)

 

how about softball or basket ball sized asteroid bases?

these could have turret defenses and even have its own compliment of fighters to launch during game.

 

or how about the golem defense platforms from xwing and tie fighter PC games, basically space stations armed to the teeth. i know this is a dog fighting game, but i know there are people out there who love to play just to play with crazy **** like that!!!!(raises his own hand)

:D


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Is it dangerous? Only a little incredibly so.    May JAR JAR haunt your dreams!!      Imperial = 21 TIE's / 10 Interceptors / 5 Advanced TIE / 3 Firespray / 4 TIE bombers / 2 Shuttle<p>Rebels = 12 XWings / 5 AWings / 1 YT1300 / 1 HWK / 3 BWings / 4 YWing


#37 Parravon

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Posted 14 February 2014 - 06:17 PM

If they do release the Star Destroyer, then they will be forced to release the Mon Cal Cruiser for the Rebels. Then this game is no longer a fighter based game. It's Star Trek Attack wing. It's best for them "FFG" to just make a stand alone version of X-wing using Star Wars universe capital ships like attack wing.

I agree. I think the current releases for big ships are going to be big enough. It is a starfighter game after all. One option to include a Star Destroyer or Mon Cal cruiser would be as a tile set showing its surface. We've seen plenty of movie shots of fighters zooming down the length of a capital ship and they don't whiz by instantly. Those things are BIG. I've seen some scenario games where guys have modelled the Death Star trench. You could include the surface of a Star Destroyer the same way, with defence turrets maybe, shield towers, maybe even a bridge structure to attack as a scenario objective.

 

There is absolutely no way you could include a Star Destroyer in this game as a tabletop miniature without it looking somewhat pathetic. It's just too big. Even some of the smaller capital ships are just too big. Transitioning them to an Attack Wing type game would be much more logical. But if that was to happen, I would hope FFG would try to keep the ships in scale with each other.


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Rebels: 3 X-Wings, 1 Y-Wing, 2 A-Wings, 1 B-Wing, 1 YT-1300   Imperials: 1 TIE/Adv, 2 TIE/Int, 3 TIE, 1 TIE Bomber, 1 Firespray-31

and still building...


#38 SpectreSix

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Posted 14 February 2014 - 09:20 PM

I put forth my two suggestions for light Imperial vessels to match the Rebellion.

 

http://starwars.wiki..._patrol_cruiser

 

 

http://starwars.wiki...s_light_cruiser

 

 

Now according to the Tartan's article, the Carrack is an early design of the Tartan, but the Tartan was specifically designed for the Empire at War game. However...

 

"... it finds itself on relatively equal footing against opposing corvettes, such as the CR90 corvette (with only a slightly greater firepower output)"

 

Now if I am not mistaken, the CR90 is the same class that the Tantive IV is, making the Tartan Patrol Cruiser the perfect addition to X-wing. The reason why I suggested the Carrack-class light cruiser, is because the Carrack can also be a light carrier. TIE Fighters don't have hyperdrives, y'know.


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#39 Englishpete

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Posted 15 February 2014 - 12:00 AM

The Gozanti Cruiser is just over 6" long in 1/350 scale, so a 1/270 scale version would work very well.
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#40 oneway

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Posted 15 February 2014 - 12:43 AM

The Gozanti Cruiser is just over 6" long in 1/350 scale, so a 1/270 scale version would work very well.

 

I've been saying this for a few weeks.. lol Love that ship, the Carrack is growing on me too, but at 350 meters  it is a might big, but I love that it has room for externally hung TIEs.


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