You may have to coax your players along at first in this system. I game with a variety of players of all experience levels, but because we are all new to this particular system and the freedom it offers, we are all basically babes in the woods.
If you find your players are lacking the creativity to say anything more than "I shoot at him/her/it," offer them some suggestions on how they can do more. This is very important when interpreting the dice results. Work with the table as a group to make that pool result turn into something cool. Imagine a failure with five advantage result. The PC could fire at the target and miss, but the blaster bolt explodes a nearby duracrete wall, blinding it momentarily. This gives the PC a chance to not only buy a free maneuver to dive into cover, but the eye-irritants offer a boost die to the next PC who attacks.
I have found that when the table as a group started to get involved in each players results, they started to feed off each other, and that would inspire them to make use of the world around them and all it has to offer.
I would also have to point stuff out in big neon letters when describing an area or situation. I use maps (but not grids or measurements), so I would physically point out features of a given area and offer suggestions for their use in a tactical situation.
I have also been known to highlight certain skills and their uses, sometimes stating that "in a situation like this, Knowledge Underworld, Streetwise, or Knowledge Outer Rim could be made use of to determine what the deal is..."
There are a lot of skills to make use of in many different ways, but some players need to be poked a little. The social skills and intellect stuff suffers the most neglect, as my group is coming off a very combat heavy tactical system to play this, and old habits die hard.
It's very tutorial and did result in some stale encounters here and there, but it paid off. After a couple of months, my group is far more creative and involved in and out of combat. They just needed some context and a push here and there to break out of the "I shoot, do I hit?" mentality.