You seem to be getting back to this every time. Who is having this trouble and couldn't deal with it at the table on top of that?
Let me try to clarify a little bit. When I said the difference between a personal and commercial license is the ability to charge, I'm talking about the real world. In a gaming context I can easily imagine it being the same.
I'm right there with you in wanting the pilot to be a part of the team, but you have to be realistic about it. If he's the only one that's paying for gas, port fees, registration, maintenance (and even upgrades) then he's going to be unhappy with not having money to spend on fun like everyone else. Even if he's not, the party is going to end up getting stranded because he won't always have enough/make enough to cover upkeep.
So, in this scenario I have to imagine quite a few things. First, the characters start of as strangers. Second, the pilot is brand new and unfamiliar with the others. Third, the party want to hire a ship/pilot. Fourth, we go straight into book keeping. Fifh, negations about money for gas need to be roleplayed to such an extend that would bore the tears from the eyes of everyone at the table. (Isn't that, really, bad roleplaying, I might ask?) You see why I don't get the problem? There sure are a lot of ifs in this scenario. A little down the road you start talking about realism, how real is the above scenario?
Really, imagine the conversations. Heck, have your players sit down and do it. Introduce a brand new pilot. Unless he's completely shirking his responsibility, that is, not even remotely playing in character (and that is bad role-playing), that character is going to be just like Han in ANH: Here's my rate. If things go well and he stays, upkeep has to be dealt with and the only fair way to do it is for everyone to contribute equally. It's not even hard to do it.
Or, you know, I am used to playing with adults for whom the thought of having the pilot pay for everything (even though he doesn't own the ship) would never even cross their minds.
Now, if you, as a GM, don't want to worry about finances, that's different.
No. There is not only one way to do it. Again you push your game as THE game. What works for you or me might not work for others at all.
It's like playing D&D and no one ever buys food. Some groups just don't track the piddly stuff and I'm cool with that. But the questions was posed: Who pays for it? So it's important to some people. For those people, there's only one way to do it.
Again a lot of ifs and buts go into this. If the pilot is responsible for upkeep of the ship and gas, perhaps the technician is for the droids, or the medic for his bacta, etc. There could be many ways to go about this stuff, but you immediately get into this righteous anger about pilots and their fees and upkeep which to me just seemed a bit out of place. You're making assumptions that really have no support as far as I can tell. All you do is say "that's wrong". While a little further in the post you actually critize the system as it is written on top of that with another opinion disguised as a fact, I'll remind you when we get there...
It's not about keeping a player at the table, but keeping the character in the group. The characters have to have motivation. Screwing each other over, whether it's stiffing on the tab or conspiring to steal a ship, might be fun for the players, but it absolutely destroys the characters working together.
Sounds like a sad group of gamers if you ask me. However, I fail to see the relevance to the discussion at hand.
I was playing an old school Ranger in AD&D with a new group. This group was a bunch of power gamers. Tons of high power spells and magic items. Kill one monster after another. Not particularly interesting. I never got to participate in any fighting because they were such a well-oiled machine that the big beastie was always dead before it was my turn. Well, they messed up and I had a chance. I had a bead on a dragon, arrow sighted, called shot to the eyeball. I rolled two natural 20s in a row (the DM required a second one) for the hit, then rolled max damage (complete with absurd bonuses that this group had given me because they felt I was under-powered). Killed the dragon and they were ticked. Shortly after we broke for dinner. The guy who invited me took me aside to let me know that the group felt that I was a power gamer and they didn't want me playing any more. I rolled a grand total of three dice in five hours. I literally laughed out loud and said okay and left.
So, your lightsaber prevailed over the rest of the party and your character left? And that is somehow the fault of the others? Or were they being assholes and made you feel unwelcome? I really don't see what these anecdotes bring to the discussion we are having to be honest...
With another group I was playing a WEG Jedi in ANH era. I asked if it was okay and the GM said sure, no problem. First time I went to use my lightsaber he informed me that it had been stolen. Apparently it happened the day before. Apparently I never noticed being bumped into in a non-busy place. I couldn't find supplies to build a new one even if I had known how (apparently I had forgotten how I did it the first time). The group wouldn't help me find it, either immediately or after the mission. So my character went off on his own to find it, which resulted in him leaving the party.
Are you sure these guys wanted you at their table? I am not trying to be rude here but it comes across as them trying to make you miserable and having you leave on your own accord without them having to man up and kick you out of their game.
Same group, I had a WEG tramp freighter captain. Same sort of stuff we've been talking about here. I wasn't saying they had to pay me. I was saying they had to help with costs. They wouldn't and we got stranded on Nal Hutta. That is, I got stranded on Nal Hutta. I was back with the ship trying to get it working and then out of impound while they were off on a mission, and they went off-world. I took what was supposed to be a quick side mission for a little cash and a part and ended up never seeing the party again. A short while later I left the group.
Edited by DanteRotterdam, 13 February 2014 - 04:36 PM.