Too bad I can't rename the thread (can I?) because I'd like to expand it to fixing psy powers in general.
After Smite, Force Dome needs fixing. Invulnerable saves in TT generally translate to Force Field mechanics in DW.
So, with that in mind, an average Force Dome needs to be better than Combat Shield, worse than Iron halo and about on par with the Terminator field. Since plenty of scaling is involved and we'd rather keep it simple, I suggest a Force Field strength of PRx5. This is subpar for beginning characters, especially if not pushed, but grows more powerful than the TT version. So for average ranks it should be right.
It's another nerf after Smite, right? Librarian players might curse and cuss? Maybe. But this will make some powers much more useful, including Force Dome.
Sustaining Psy Powers:
A character can sustain a Psy Power with a Free Action. He must express his intend of doing so when declaring his actions for his turn. After his actions have been declared, he must pass a WP test to sustain the power. -20 for Fettered, +20 for Pushed. If failed, the Psy Power ends immediately - before the other actions get resolved.
Does anyone have other offending powers in mind? Bring it on in here.
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