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Questions for the next FAQ - Please, post your questions here


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#1 Julia

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Posted 10 February 2014 - 06:40 PM

Hi folks,

I was asked by FFG to start collecting questions for an upcoming Battlelore 2nd edition FAQ project. So, if you have any issues requiring an official clarification, you believe some points in the wording of cards or rules are obscure, or are uncertain on anything else, please post your questions here. We could try to find a proper solution together (sometimes rules are nifty, but reasoning together helps getting all the nuances; or helps understanding better the problem) and then, if they are still obscure, I'll report them to the attention of FFG.

Also, if you received official clarifications via email, please post questions and answer here as well, so that everything can be included in the very same document.

And gently, when you pass by, thumb this entry for visibility :)

Thanks a lot for your help :) The game is awesome, and with your help will be even better :)

JULIA


PS-DISCLAIMER: I'm not working for FFG, just volunteering for them in my free time. I'm just a boardgamer like you and in no way, even if we start debating rules, anything I can say is to be considered "official". Thanks for the comprehension and help :)


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#2 fat_rabbit

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Posted 11 February 2014 - 02:01 PM

Does the "Desperate Ploy" command card apply to ranged attacks?

Desperate Ploy: Order 2 units. Each (single sword) result produced by the friendly weak units may be committed to cause 1 damage this turn.
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#3 Harganok

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Posted 11 February 2014 - 05:26 PM

I believe it was mentioned in another post, but is a roc affected by swarm tokens (i. e. It ends movement and rolls dice for damage)?

Edited by Harganok, 11 February 2014 - 05:27 PM.

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#4 Julia

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Posted 11 February 2014 - 07:54 PM

Thansk for the questions, I just took some notes about them.

 

Harganok: yes, I noticed the Roc question in a different thread. IIRC, there was another thread asking for archers and retreat when the attack was made along a hex line with archers distant 2 or 4 hexes away, correct?


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#5 Angus Lee

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Posted 11 February 2014 - 08:36 PM

This is from another thread:

Situation:

My Citadel Guards attacked the opponent's Obscene and forced them to retreat. Due to their special ability "Ferocity", they were allowed to counter first. My opponent rolled a retreat, which caused me to retreat as well.

Can my Citadel Guards still advance to the Obscene's original space, effectively moving 2 or even more spaces??? Or can I ONLY advance, if my unit is still adjacent to the target unit's original space?

page 10 of the reference book under "unstoppable (lore card)" says there: "If the counter forces the enemy unit to retreat one or more hexes, the enemy unit cannot advance or use a Pursue ability."

However, it is not mentioned explicitly in the Ferocity's entry


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#6 Julia

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Posted 12 February 2014 - 04:18 AM

Yes, agreed Angus, this is confusing because Advance does not say that the attacking unit must have remained in their place. I already got an answer on this one (in case it's needed): nope, they cannot advance if moved away. But I'll certainly put it in the FAQ :)


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#7 Rymdkejsaren

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Posted 28 March 2014 - 07:18 AM

The situation resolved in this thread is the only thing that had me coming to the internet looking for answers, so far: 

 

http://community.fan...ove-the-target/

 

And it seems a fair amount of other people also have been confused by this one.



#8 Julia

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Posted 28 March 2014 - 07:44 AM

Yes, indeed, it's confusing, and it's one of the first questions I added to the FAQ list. Thanks for the reminder, though :)

 

IMPORTANT: I'll send away the FAQ list to the respnsible for the line by the end of the next week. So, if you have any further question, please add them here before April, 4th. Thanks for help :)


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#9 Mozal

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Posted 04 April 2014 - 05:56 AM

I didn't see it in another threads...
my question:

 

Does the flank ability of Daqan calvary works when the atacker is an archer unit?

 

thx!



#10 Julia

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Posted 04 April 2014 - 06:56 AM

Technically, there shouldn't be problems as long as the attacked unit is adjacent to the Riverwatch Riders unit: thematically, you can imagine the Riders "moving & distracting" the enemy unit, offering an edge to all other Daqan units able to hit it. Still, I see how this can be confusing, so that I added your question to the list.

 

Thanks for the observation ;)


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