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Best use for Marksmanship


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#21 Hrathen

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Posted 11 February 2014 - 04:37 PM

Marksmanship works well in two situations:

1) If the pilot can make multiple attacks in a round (i.e. with Gunner or Cluster Missiles), Marksmanship works for both attacks

2) If the pilot's ability requires Critical Hits (e.g. Maarek Steele), Marksmanship is the most efficient way to force these across the board.

However, as far as 1) is concerned, Recon Specialist does the same thing now, so HSF builds can now afford to pick up PTL as well.

I disagree with #1 at least as it relates to gunner. Yes, you can technically make two attacks with a gunner, and this can be useful in some circumstances that are triggered by attacks. (Darth Vader and advanced targeting come to mind) But Gunner and Marksmanship don't really provide each other with sinergy, mostly because gunner only lets you hit once. Every turn that marksmanship helps you hit on the first shot is a turn that gunner does nothing. I do think that Gunner+Marksmanship will hit more and better than ether of them by themselves, but I think you get a reduced rate of return with staking these two upgrades. Remember both are pretty expensive.

Having a gunner means that I don't need to spend my action to hit consistently, so I prefer to spend my actions on other things.

One other time where marksmanship is useful is where you have extra actions, but since Marksmanship is a elite pilot upgrade you can't stack it with Push the Limit.

Marksmaship is also a pretty effective If you know you are going up against lots of TIEs, TIE Interceptors, and/or TIE bombers.
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#22 StevenO

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Posted 11 February 2014 - 05:44 PM

Although the Recon Specialist is taking steam out of Marksmanship using a Gunner is still one of the few ways to really try and get use out of it beyond spending a lot of points for the chance at a critical.

 

With a single attack available Marksmanship isn't much better than just taking Focus.  You're spending 3 points for the chance to turn an [eye] onto a [crit] instead of just letting it be a [hit] while also eating up the upgrade slot.  Without needing to worry about a possible follow up shot it is much easier to spend resource to avoid this single attack without fear of "screwing up".  As previously explained having Gunner combined with Marksmanship makes it more likely damage will get through as people will play against one of the other.

 

Without Gunner backing it up people will do what it takes to negate Marksmanship whenever possible.  Now a Gunner without Marksmanship may still "hit" with some regularity although that first attack may not have crits incoming thus letting a normal hit land to avoid the Gunner effect.  If Focus is uses to try getting the first attack to hit and it still misses then Gunner is firing a much weaker follow up shot.



#23 That One Guy

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Posted 11 February 2014 - 06:57 PM

Although the Recon Specialist is taking steam out of Marksmanship using a Gunner is still one of the few ways to really try and get use out of it beyond spending a lot of points for the chance at a critical.

 

With a single attack available Marksmanship isn't much better than just taking Focus.  You're spending 3 points for the chance to turn an [eye] onto a [crit] instead of just letting it be a [hit] while also eating up the upgrade slot.  Without needing to worry about a possible follow up shot it is much easier to spend resource to avoid this single attack without fear of "screwing up".  As previously explained having Gunner combined with Marksmanship makes it more likely damage will get through as people will play against one of the other.

 

Without Gunner backing it up people will do what it takes to negate Marksmanship whenever possible.  Now a Gunner without Marksmanship may still "hit" with some regularity although that first attack may not have crits incoming thus letting a normal hit land to avoid the Gunner effect.  If Focus is uses to try getting the first attack to hit and it still misses then Gunner is firing a much weaker follow up shot.

Yeah, I have to say that as an Imperial player I can see the use in this. Otherwise I tend to just let a single hit through instead of chancing a whole new salvo that could be much more devastating. If one of those was a critical hit, I wouldn't really have that luxury. 






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