Melee combat is always relevant, especially as warfare moves increasingly to urban zones. The gun never replaced melee weapons in it's whole history. From Medieval times to napoleonic, from WW1 to modern. With quick reloads and minimal jamming of modern guns, melee weapons are at their weakest, but the techniques are still taught, why?
Do you see a whole lot of modern soldiers running around carrying swords?
The point is noit that melee weapons are completely useless, Obviously, a sword with cut someone's head off as well as it could 1000 years ago. That's not the point. Bows will still kill people. So will thrown rocks. None of this is the point.
The point is that they are unviable as anything byt a backup weapon in modern warfare, and moreover unviable as anything but a backup weapon with the Dark Heresy rules set unless you limit pistol shots to 1 in close combat.
You cannot have, at the same time,realistic rules for melee combat, realistic rules for ranged combat, and a universe in which melee combat (or bows, or rock throwing) are a common theme, Melee combat will happen, occasionally. But you will NOT have guys with swords charging at guys with autopistols. They will die. There will be no Moritat death cult assassins, because an Adept with an autopistol is better than he is.
If you DO want this, you need some way in which melee weapons are in common circumstances (not fringe circumstances, common circumstances) superior to pistols; and in Dark Heresy, with its rules for semi and full auto, pistols (with such firing modes) are demonstrably and vastly superior to melee weapons, WHEN IN MELEE. Such as, by limiting the number of shots fired in close combat, Which is exactly what Dark Heresy does.
Similarly, if for some reason you want rock throwing warriors to be a common thing, you had better do something unrealistic with rocks other than saying, "well there really are no ammo issues with rocks. There will always be a place for rocks."
Edited by bogi_khaosa, 03 March 2014 - 10:43 PM.