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#1 ak-73

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Posted 09 February 2014 - 08:36 AM

http://bitshare.com/...der-v1.pdf.html

 

See what I did there? Rogue Trader stats for the PC ship from Ark of Lost Souls.

Some stuff is debatable, that's why I dubbed it v1, feel free to comment.

 

I am more or less at ease with stats as they are. One point is that the AC is Gladius-based, which in turn is based on the Sword frigate. The Sword can't mount lance weapons, yet the fluff text about the AC speaks both of lance batteries and that changes to the Gladius pattern are more or less internal. A bit hard to reconcile. I decided to give the AC lance batteries with improved, more efficient stats. For an escort vessel it is quite deadly but it's focus isn't on combat as you will undoubtedly realize.

 

Also I wasn't sure on including a teleportarium. Maybe something for the PCs to acquire during play, if they want to have it.

 

Another issue would rating the crew, I went with veteran (50) - again to leave room for improvement.

 

Alex


My 40K Blog (essentially a Best Of FFG Forums):

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#2 ak-73

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Posted 19 April 2014 - 07:28 AM

Updated version, this time with some justifications added:

http://bitshare.com/...der-v3.pdf.html

 

Anyone else interested in doing some work on the DW void ships and Jericho Reach warp travel as in the Navis Primer ?

 

Alex

 

PS Yeah, I know, having a single Lance Battery isn't exactly the strongest build. But at least PCs should have a chance with this ship (and certain ship actions for support) to score 2 to 3 hits. It's not primarily build for direct battle, it's build for fast and silent KT insertion.


Edited by ak-73, 19 April 2014 - 07:32 AM.

My 40K Blog (essentially a Best Of FFG Forums):

http://www.40kroleplay.weebly.com

House Rules, Rule Clarifications, Game Aids, New Creatures, consolidated official Deathwatch Squad Mode rules, 40K Tabletop to 40K Roleplay comversions, etc.





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