Now, both Interceptors are focused upon by the enemy fleet of 4 X-Wings each! Oh no!
The PTL INT prevents 1 damage, thanks to the Evade token.
The Elusiveness INT prevents more than 1 damage, because Captain Yorr is sniping the stress from its activation, meaning he gets bonus defenses from every attack.
Aha! now we get to my contention with Elusiveness. See you are assuming that Elusiveness prevents more than 1 damage because of Capt. Yor's ability. However, I am saying that it won't prevent any (or maybe 1 if your lucky, and that's across all 4 x-wing attacks!). You see, what I am trying to say here, is that the re-roll you get from Elusiveness rarely (if ever) actually mitigates damage! Have you used this list significantly and seen your opponent frequently re-roll hits/crits into blanks when you use Elusiveness? Because I certainly haven't and as mentioned in my 1st post, I have used it over a dozen times (and only once did it change a crit into a hit - the rest of the time the opponent re-rolled the original result again).
So the most likely event is that the 4 x-wings attack the 2 interceptors and deal the same damage they would with or without you using Elusiveness (all you end up gaining when using it is the stress tokens - kinda harsh to pay 2 pts for an ability that gives you a stress token and you get nothing in return more often than not). Whereas having the evade tokens means damage is definitely mitigated because there is no uncertainty in an evade token stopping a hit.
If your opponent is focused, and is planning on using that focus offensively, Elusiveness has a 1/4 chance of eliminating a hit, and a 1/8 chance of turning it into a crit (with a 5/8 chance of doing nothing). However, it has a 1/4 chance of eliminating a Crit, and a 5/8 chance of reducing it to a hit.
If your opponent is Target Locked or did not receive an offensive action, the 1/4 chances in both rise to 1/2, and the 5/8s fall to 3/8s.
However, one of the biggest kickers to me is that I can use Elusiveness with a defensive action, and get more use out of that than I do out of two defensive actions.
It is also effective against Carnor Jax and Homing Missiles, both of which prevent defensive Focus and Evade tokens from being spent.
Also, unlike Evade or Focus, Elusiveness + Yorr can be used to defend against multiple attacks.