I'm trying to find out what the theoretical relative value is of each resource in the game. So far I haven't played much of it, so I will have a very limited perspective on things. Knowing this would help a great deal in assessing the various cards in the data packs so I'll know which one could complement my decks. Obviously it's all dependant on your deck (combined cost), the matchup, etc, but in general, what would be worth more?
Am I correct in assuming that in this game, you've got three types of resources: clicks, cards and credits?
Clicks are hard to manipulate but, in theory, are seemingly equal to the other resources. A click can be spend to get either a credit or a card through the game's base mechanics. Other cardgame players (I'm looking at MtG) will normally come into the game with the firm believe that cards are worth much more than 'money' resources. A card has the potential to result in much more value but also presupposes the use of a another click (for playing or installing), where credits get spend incidentally. Clicks can be converted to cards or credits at will, though, while cards are inscribed with fixed effects. Credits are worthless on their own but their use is general. It's therefore safe to assume clicks are worth much more than the other two, but how much? Is a click worth 2 cards? Because if it is, the default corp ability to trade one for the other would make for a bad deal.
Jackson Howard, for a Magic-player, would seem totally bonkers, and it probably is. But is a card truly worth that much? You spend a click to get two clicks' value out of it, in the form of cards. Given that you've spend two theoretical clicks playing it (card + install click) you can get value out of the play as quickly as the second use: 1 card + 1 install + 2 usage clicks = 4 cards in hand, and don't forget Jackson's still on your board so there's your value already. The only 'downside' seems to be that your resources aren't infinite (yet ), so drawing a load of cards will eventually get undesirable late-game.
So, what has more value intrinsically? Little use to reply that "all are valuable in their own way", because they aren't . There are enough economy-producing cards to make those more valuable to the player than credits. And clicks, because of their flexibilty, are most valuable. But can you guys give me general relative values? How much credits should a click be worth? 2? 2.5? To get those values - who are only true in the current cardpool - we'll have to examine every card that actually results in extra clicks (does it even exist? ). How much credits is a card worth? 1.25? 1.5? Or is this just a futile attempt at monetizing resources?