umm... combat action is incorrect term you are right.. I the new sub-set of actions is still pretty new sorry.
I'll try to step by step it....
- Quick Strike is targeting the playe'rs CHARACTER, not the immune card
- That initialises the "player attack sub-phase" of a combat round.
- This is just like a normal attack in a normal combat round.
- The player card event is not targeting the immune card at any time, it is using the combat round rules to select the target of the attack.
- This is an example of a "non-targeted" effect. As while .. yes it it HITS a target.. there was no selecting of the target outside of normal rules. All quick strike did was play that combat step out of round.
- You wouldn't expect "immune to player cards" to mean you can not attack them in a normal combat round would you?
- Hands Upon the Bow as part of its cost requires a targeting for the event, AND to tap a player character.
- So if the card is immune it can not be selected as a target and thus the effect fizzles.
Yes it is pretty similar but it IS different and the design space needs to recognise this for the game to make sense. You see this a lot in card games. The easiest way to think of this is that QuickStrike has no conditional text about the target, meaning there is no target.. you can just attack anything legal... but Hands Upon the Bow can only attack certain targets.. targets you need to nominate in a special way outside of the normal combat round rules. The rules that allow you to target out side those rules is on the player card's event text.. that is a player card effect.. and encounter cards can be immune to that.
That is pretty much it.. so
like kinda like I said..
One is a TARGET effect, the other triggers a NON-TARGETED effect.
Edited by booored, 07 February 2014 - 12:35 AM.