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The crew in my game...


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#1 The Human Target

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Posted 06 February 2014 - 12:22 AM

Garan Keeg, Duro Smuggler

DuroScoundrel.png

 

 

Ivan Nais, Sullustan Mechanic

SullustanRacer.png

 

 

 


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#2 The Human Target

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Posted 06 February 2014 - 12:24 AM

Dr. Remm'ogaut'lumu, Chiss Doctor

Mogaut.png

Gorchi Gortek, Trandoshan Bodyguard

Gorchi2.png

Wesk Tereez'sil, Bothan Big Game Hunter

Wesk.png


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#3 The Human Target

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Posted 06 February 2014 - 12:25 AM

Created using HeroMachine 3, which is an amazing resource for players and DMs.

 

http://www.heromachi...omachine-3-lab/


Edited by The Human Target, 06 February 2014 - 12:25 AM.


#4 Kainrath

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Posted 06 February 2014 - 01:18 AM

Created using HeroMachine 3, which is an amazing resource for players and DMs.

 

http://www.heromachi...omachine-3-lab/

 

very cool resource!


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#5 Shamrock

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Posted 06 February 2014 - 02:33 AM

I see your crew has the same problem mine does... no humans.   It makes Imp checkpoints rather interesting, to say the least.  Yous seem a bit "newer" though, as I don't have any guys from the new book.  All mine are from core.  (I think we only had one guy die, and he wanted a Gand).

 

Good work on the toons!  

On the full version, does it have races (species) you pre-select from and then design from the base?  Or did you have to completely build the sullustan from scratch?  If it had pre-select races, were there more star wars races to chose from?  Like if I wanted to make a weequay, or the 3-eyed cow face (gran)?


Edited by Shamrock, 06 February 2014 - 02:43 AM.

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Be well,

 

Sham


#6 The Human Target

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Posted 06 February 2014 - 03:11 AM

Yeah we just started up the campaign so we had the benefit of the newer races/specs.

Oh yeah, no humans will be interesting. Though I'm actually happy the players embraced the weirdness of Star Wars as much as they did.

Yeah, its a really complete online builder. Its totally free, their is no full version since its always being updated. But you do have to build most things from scratch. I've been using it for years so I have the advantage of practice when it comes to say making a Sullustan face.

Its designed to be used for superhero building,but a lot of fantasy/svifi stuff has been added in. So there is a Wookiee head, a Gamorrean head, something that looks a lot like an Ithorian head, a very Mon Cal looking head, Twi'lek and Nautolan looking head tails, etc. Some very SWish weapons. Just takes some looking around and tweaking.

Weequay would be easy, Gran harder but I'm sure doable.

Edited by The Human Target, 06 February 2014 - 03:12 AM.


#7 Crimson Death

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Posted 06 February 2014 - 09:57 AM

There's a bunch of muppets in my group too. I'm the only Human so I own the ship, the droid player is my translator, the Twi'lek is my personal dance instructor and the wookie is my towel boy. Makes for some funny conversations.



#8 progressions

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Posted 06 February 2014 - 11:44 AM

I just realized there are no humans in our new group, either!

 

We have a Chiss, a Bothan, a Droid and a Duros.


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#9 washer

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Posted 06 February 2014 - 11:59 AM

who wants to play a Human?! i get to be one of those the rest of the time!


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#10 LibrariaNPC

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Posted 06 February 2014 - 12:19 PM

who wants to play a Human?! i get to be one of those the rest of the time!

 

If the game is set at the height of the Empire, it makes sense to play a human, or at least something that can pass for a human if you aren't paying attention.

 

The crew I have started with a Zeltron, Twi'lek, Jawa and a Dashade. They only recently added a human into the crew; there was a Cathar, but the player dropped out.

 

The group is realizing that they aren't as well loved, but they really love playing up on the language barrier (as the Dashade and Jawa are unable to speak in Basic), so I guess it's a win-win.


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#11 progressions

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Posted 06 February 2014 - 12:55 PM

 

who wants to play a Human?! i get to be one of those the rest of the time!

 

If the game is set at the height of the Empire, it makes sense to play a human, or at least something that can pass for a human if you aren't paying attention.

 

Sure, if you want to be the kind of character who doesn't have problems--what's fun about that? :)


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#12 LibrariaNPC

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Posted 06 February 2014 - 01:10 PM

 

 

who wants to play a Human?! i get to be one of those the rest of the time!

 

If the game is set at the height of the Empire, it makes sense to play a human, or at least something that can pass for a human if you aren't paying attention.

 

Sure, if you want to be the kind of character who doesn't have problems--what's fun about that? :)

 

 

This is true, but sometimes you need at least one bloke or lass able to sneak into the high faluting shindig to get the cargo the party needs to afford getting off a particular rock. The same can be true of any alien species, really, but with "Human High Culture" running amok, it's usually useful to have one human around.


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#13 whafrog

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Posted 06 February 2014 - 01:26 PM

who wants to play a Human?! i get to be one of those the rest of the time!

 

All my player PCs are human, mostly because the fact that the game is set in the SW universe is more of sidebar for them.  They don't love it like I do, so I have to tone certain aspects down.



#14 HappyDaze

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Posted 06 February 2014 - 01:36 PM

 

 

 

who wants to play a Human?! i get to be one of those the rest of the time!

 

If the game is set at the height of the Empire, it makes sense to play a human, or at least something that can pass for a human if you aren't paying attention.

 

Sure, if you want to be the kind of character who doesn't have problems--what's fun about that? :)

 

 

This is true, but sometimes you need at least one bloke or lass able to sneak into the high faluting shindig to get the cargo the party needs to afford getting off a particular rock. The same can be true of any alien species, really, but with "Human High Culture" running amok, it's usually useful to have one human around.

 

There's plenty of room in Hutt Space for an entire campaign, and that area is mildly anti-Human, so the benefits of having Humans is going to vary greatly from game to game.

 

My next game - based upon a pair of bounty hunters and their expert associates - will be operating primarily within Hutt Space and will have to keep this in mind. Humans will be a boon when interacting with Imperials, but will often be a hindrance to other interactions within Hutt Space.


Edited by HappyDaze, 06 February 2014 - 01:57 PM.

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#15 Shamrock

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Posted 06 February 2014 - 08:31 PM

Yeah, its a really complete online builder. Its totally free, their is no full version since its always being updated.

Sorry, when I opened the link, there was the app you pointed to, and another window right next to it asking for money, for what I thought was the same app.  I figured the one was a demo.   I should have paid more attention.  Now that I know this, it's time to go poke around a bit more.


Be well,

 

Sham


#16 The Human Target

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Posted 06 February 2014 - 08:44 PM

No problem at all!

Its the rare awesome truly free thing on the internet.

#17 CrunchyDemon

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Posted 07 February 2014 - 10:41 AM

I love Heromachine and have used it for years!

 

I always noticed the Star Wars bits but never actually tried making anything from them.

 

So I messed with it and made a pic of "Fixer" my Gand Gadgeteer, for funsies.  For the head, I took a traditional "Grey" alien head, widened it, went with the fly-eyes, and added the respirator on top.

 

 

1560467_689001471144888_1352853182_n.jpg


Edited by CrunchyDemon, 07 February 2014 - 12:12 PM.

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#18 The Human Target

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Posted 07 February 2014 - 04:43 PM

Man that's great!

Love the gun on the shoulder and the hand on the hip.

He looks sassy.
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#19 CrunchyDemon

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Posted 07 February 2014 - 05:58 PM

In hopes of displaying the versaility of the program, here's the same pic of Fixer, but I tossed him into my version of Heavy Battle Armor.

 

Basically what I'm saying... GO USE HERO MACHINE NOW!

 

1511340_689155214462847_1422278231_n.jpg


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#20 The Human Target

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Posted 07 February 2014 - 06:13 PM

Methinks I will use that guy as an NPC in my game.




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