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Farmageddon Round Robin Series


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#1 Kelvan

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Posted 05 February 2014 - 12:52 PM

In the next two months 3 cities in the Midwest will be hosting Store Championships in the midwest cities of Ames Iowa, Kansas City Missiouri, and Omaha Nebraska. We're sending players to each other's championships. These tournaments will feature excellent players. There will be 3 top 16 placers at worlds, top placers in the may 4th and gen con tournaments, Vassal top 8 placers, and a former world champ you may have heard of.
 
Round 1 kicks off the Store Championship season February 8th at Game Cafe in Independence Missouri. Round 2 will be hosted by Game Shoppe March 8 in Bellevue Nebraska. The final round will be hosted by the former world champ, Doug Kinney, himself by Mayhem Games March 29 in Ames Iowa.
 
We'll be posting the results here. If you participated in the tournaments, feel free to post your battle reports here. Lots of great info about the squads being run will be learned. If you are in the midwest area, feel free to jump on to one to one of the tournaments. We'd love to have you!


Edited by Kelvan, 05 February 2014 - 12:53 PM.

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#2 hothie

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Posted 05 February 2014 - 01:54 PM

All 3 of these tournies will be Regional quality tournaments, with any number of high caliber players coming out on top.

Ill be posting some preliminary reports a little later.

#3 The_Brown_Bomber

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Posted 05 February 2014 - 01:55 PM

looking fwd to seeing some reports coming in. im predicting a strong showing from shuttle squads ;)

The shuttle is the NEW Millenium Falcon but without the 360 firing arc and has a crappy movement dial. Its been the real sleeper ship from wave3. Some players still don't realize its a legitimate threat... i hope i play them at my next tournament.


Edited by The_Brown_Bomber, 05 February 2014 - 02:00 PM.

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"There will be a substantial reward for anyone who finds the Millenium Falcon. You are free to use whatever means necessary, but I want them alive. No disintegration!".

Lord Vader


#4 hothie

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Posted 05 February 2014 - 06:33 PM

I know there are many thought processes about squad building out there; as many as there are X-wing players, I would venture to say. Lately I have been messing around with trying to run a PS6 swarm. My squad of choice is:

 

Howlrunner with PtL and Stealth

Backstabber

X4 BSP with VI

 

I'm currently 5-0 with this squad, and let me just say that killing Biggs before he shoots is a very satisfying feeling. But a high PS swarm does have its drawbacks. It is very much subject to action denial, and Backstabber does not usually fit well with Howlrunner.

 

So I've altered the squad to this:

 

Howlrunner with PtL and Stealth
Dark Curse
Winged Gundark
Night Beast with Stealth
BSP with DtF
AP

 

It's still a 6-TIE swarm, but I think it's a better squad overall. The AP helps against action denial tactics, and can even do so himself. Dark Curse with Howlrunner IMO does more damage than Backstabber on his own. I've dropped PS from 6 down to 5, which against most squads isn't that big of a deal, but in exchange I'm using 2 pilot abilities. And Night Beast with Stealth is a very difficult ship to take down, even more so than Dark Curse. Plus I now have a bodyguard, which helps with spreading damage. And 5 of my 6 will either shoot before or simultaneously with the PS4 meta. It has a good mix of defensive capabilities, while I think having a little better offense than the straight PS6 swarm.

 

I'm 3-0 with this squad, facing a Vader/Maarek/Tempest, all 3 with Assault Missiles, and Vader and Maarek with Swarm. So all 3 AM's could shoot at PS9. I evaded 2 of the missiles, and killed the Tempest while he still had his in the tubes. Although I have to say the dice were absolutely freaky good for me this game, hitting every shot and evading every time. i didn't lose a ship, I think.

 

Next I faced a Fel/Turr/2 Alpha squad. i managed to take Fel down first round with concentrated fire. The Alphas were next. I lost some ships along the way, and Turr was a nightmare to track down. but I ended with Night Beast blocking Turr, then the AP finished him off.

 

Next I faced a Lando and 2 Blues squad. I focused down the Blues, losing a few TIEs along the way. But once the Bues were gone, it was lando vs DC, NB, WG, and AP. He did take WG out, but the others trapped lando in a corner and finished him off.

 

Night Beast not only survived all 3 games, he didn't lose Stealth in any of them. (although now that I am saying that, he will be the first to die if I'm able to go to KC.)

 

I feel pretty good about this squad in many matchups. I mean, i know there are some bad ones for me, especially when flown by some of the great players that will be at these tourneys. But I feel confident I can do pretty well with this squad in KC.


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#5 Kelvan

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Posted 06 February 2014 - 02:09 PM

You would fly Nightbeast against me... Stealing my lucky charm...

 

Actually I think NB is a critically underrated tie coming in as my third favorite tie (Backstabber, Howl, NB) as he essentially gets 2 actions every turn. i'd say 70% of the time if you fly NB right you can take greens and a focused/evaded ship is annoying as all get out.

 

I will say this I think your list looks better with Backstabber in it than Dark Curse although I think you and I have beaten that horse dead between our conversations.


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#6 Rakky Wistol

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Posted 06 February 2014 - 05:44 PM

My 6 tie swarm of choice has been-
Howl + Ptl+ stealth
Backstabber + stealth
Darkcurse
NB + targeting computer
Academy x2

PS 1 disrupters and 3 of the hardest to kill ties you can get and howlrunner fully loaded. Last game I did sub out DC for WG and upgraded Nightbeast to stealth rather than TC. I think it's the right move. Torn between that and swarm tactics on howlrunner with the same change to Nightbeast for that one time you really want a final shot with stabber or NB or even an academy pilot before they go down.

#7 hothie

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Posted 07 February 2014 - 09:28 AM

Changed my squad up some. Its meaner, and I'm caling it "2nd round knockout." Will debut it tomorrow, if the overnight snow doesn't stop me from making the trip.
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#8 jetsetter

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Posted 09 February 2014 - 07:40 AM

Night beast is what I like to call 'Vader lite'.

Edited by jetsetter, 09 February 2014 - 07:40 AM.


#9 hothie

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Posted 09 February 2014 - 08:19 AM

We had 34 entries for the Game Cafe Store Championship on Independence, Missouri (KC area.), but a few early drops left us with 32 players. I ran:

 

Howl with Stealth and PtL
Mauler

Dark Curse
Night Beast
Winged Gundark
Academy Pilot

 

6 tie swarm with high PS and a blocker at 99 points. My first game was against Patrick McDonald from the Omaha group. He was running 4 Gold Squadron Pilots and an ORS, for a whopping 42 hp. The dice were with me this game, because not only were my attack dice good, I was rolling 2 evades almost every time. I think he put a total of 4 damage on me during the game. It was just sick, and I used up most of my luck in that game. I picked his ships off one at a time, finishing off the ORS at the end. 1-0. It turned out I was Patrick's only loss of the day, as he went 3-1.

 

Then I faced Dustin Poskochil from the Omaha group (sensing a pattern yet?). He was running:

 

Howl with Swarm Tactics
Mauler with Swarm Tactics
Alpha
Alpha

AP

AP

 

His is a very good swarm, but usually swarm vs swarm match-ups will end up going to time, resulting in a Modified win. Not this time. I used up all of my dice luck against Patrick, as in this game, at the end of the second round of combat, I had Dark Curse left on the board. I just could not roll evades at all, and TIEs go squish very quickly if they can't evade. 5 attacks later, including a 2v4 that hit, Dark Curse was gone and the game was over very quickly. 1-1 Dustin went on to go undefeated in the Swiss rounds, losing to the tournament winner, Aaron Bonnar from the Omaha group, in the semi-finals.

 

Round 3 I faced Sean Pruitt from the KC area. He was running:
 

Wedge
Dagger with FCS
Gold with Ion and R5

Rookie Pilot

 

Naked Wedge generally falls early, and this game was no exception. I had put 1 damage on Wedge first combat round, then second round mauler put 4 hits on him. He had spent his focus attacking. He rolled a eye and a blank against Mauler's shot, so Mauler practically one-shotted Wedge. From there it was mop up duty. I focused on the Gold and managed to take him down. Finished off the rookie, then had 4 TIEs vs a dagger, who didn't last long. 2-1

 

Last round was against Sean Dorcy, also from the Omaha group. He was flying:

 

Lando with Expert Handling and Gunner
Chewie with Expert Handling and Gunner

 

Dual falcons shouldn't be too much trouble for a swarm, but Sean flew very well, and the possibility of barrel rolling the falcons made me really have to guess where he was going to be. He definitely outflew me, and he deserved to win. But again the dice were failing me, as he was picking off a TIE per round with his 2 guns, while I wasn't denting him nearly as fast as I should have been. He even commented that 4 of my TIEs died with target locks still on them, that's how good the dice were in his favor. I got chewie down to 2 hull, but in the end, he still had both ships on the board. 2-2. Sean ended 3-1, and finished 6th for the tourney.

 

So, I drove down to Kansas City for a tourney, and I ended up facing 3 Omaha guys in 4 rounds. Kinda bums me out, but hopefully we can get even more people for the Omaha tourney on March 8th. See you then!


Edited by hothie, 09 February 2014 - 08:24 AM.


#10 betes

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Posted 09 February 2014 - 11:26 AM

So here’s my writeup on the Game Café Store Championship. This has been my home store ever since meeting all of the Game Café guys at the Warrensburg Regional last year. A handful of us usually get together and play on Wednesday nights, though it’s not an organized league and pretty casual.

Anyway, I had been debating on what squad to use for weeks. I have been doing very well in the Vassal tournament with:

Dutch w ion

Garven

Dagger

Prototype with assault missiles

 

But I had been trying out all sorts of different variations with Blue instead of Dagger, all sorts of different missiles, so I wasn’t really sure which version to use. My go-to that won me the Warrensburg Regional and took me to top 8 at World’s last year was a Wedge/Biggs 4X list, but I have been trying to break out of that comfort zone and play something more interesting. I decided to go with this:

 

2x Gold w ion

2x Blue w ion and FCS

 

It basically murders Rebel squads and big ship lists, but struggles against all TIE builds. I recognized that it was unlikely to take me too far in an environment likely to be filled with swarms, but I knew it would be fun to play.

 

First Match

 

So my first match was against Greg Duncan, I think the only player in Kansas City I’ve never played against. He ran:

 

2x Bounty Hunter w Recon Specialist

OGP shuttle with Vader

 

I set up a dense asteroid formation and tried to lead his ships into it. He rushed forward with one BH and then did a 4K turn so he could fire at me from his rear arc without me walking him off the board. I split my Y wings off to go after his shuttle, and sent the B wings after his BH. He took some hard maneuvers after his 4K and didn’t clear the stress, so I was able to ion him while he was still stressed, basically guaranteeing repeat ionization without him being able to focus. I ended up walking his first BH all the way to the board edge and doing some main gun shots along the way, one of which landed a Damaged Engine crit on him. He forgot about the crit and tried to do a hard turn away from the edge, so I forced him to take a 3 left bank and fly off the board (what a jerk!!).

 

He managed to finally kill one of my Blues  while this was happening. Some hot evade rolls had kept him alive long past his expiration date. Meanwhile my Y wings escorted his shuttle through the asteroid field and killed it with some range 1 main gun shots. The battle ended with my Y wings escorting his last BH down the field while my other surviving Blue blocked to deny him actions. He ended up killing my second Blue on the last turn before my Y wings ioned his second BH to death. I did almost 100% of the damage in this match with ion cannons, so it took a while.  

 

 

Second Match

 

My second round was against my friend Gavin Norman, one of the people I play against almost weekly. This was a great matchup for me list-wise. He had:

 

Han Solo

Wedge w PtL and R2

Rookie

 

I did a similar setup and flew my Y wings into the corner, followed slowly by my Blues. He flew straight down at me. I split up again and had my Y wings TL and ionize Han while my Blues ionized both X wings. I was able to keep Wedge from firing more than once or twice and stayed out of his arc. While I had both Blues occupied with Wedge, his Rookie took a few range 1 shots with the Rookie and did some damage to my Blues. The really terrifying part was how much damage Han put on my Y wings in the few rounds he had before I walked him off the table. I alternated blocking with each Y wing to spread the damage around and had another Blue help keep him ionized. I walked Han off, and lost a Blue to repeated range 1 shots from the Rookie. I finished off Wedge with the other Blue, then the Y wings converged on the Rookie and ionized him, and all 3 of my remaining ships had great range 1 shots to finish him.

 

Third Match

 

This match was against Dustin Poskochil, who beat me in the third round at World’s with his bomber swarm. This time, he had the swarm Doug outlined above:

 

Howl w Swarm Tactics

Mauler w Swarm Tactics

2x Alpha

2x Academy

 

This was a terrible matchup for me, and it showed. I tried to use my same strategy of leading him to the corner. On the first combat round, I let one Y wing get too close, and he got melted very quickly. I managed to ionize 3 of his ships, but he maneuvered them in such a way on the next turn to keep everyone off asteroids. He swarmed the rest of my list after this and I really don’t remember the details, but everyone died very quickly. I did end up taking out some ships and it came down to one Blue against Howlrunner and an Alpha. He didn’t make it. L

 

The game actually ended up a little closer than I thought at the end, making me wonder if I could have won had I just kept a Y wing alive past the first combat round. Probably not. Dustin seems to have my number at this point…

 

Fourth Round

 

This round was against Aaron Bonar, who ended up winning the whole tournament (to nobody’s surprise).  He ran a similarly nasty swarm:

 

Howl w Swarm

Mauler w Swarm

Black Squad w shield and DtF

Winged Gundark

2x AP

 

This swarm just tore my squad apart. Another player put it succinctly during the match. Somebody came by and asked how the match was going, and Jim told him, "Aaron's steamrolling him." That was accurate. Every single ship fired before my entire squad. Usually that’s not a problem given my 40 hp, but with 6 focused ships having a Howl reroll, those hp don’t go as far as you might think. I didn’t make the same mistake as the last round of getting a Y wing too close, but it didn’t matter. I couldn’t connect a single hit. I would consistently roll 2 hits and then Aaron would roll 2 evades. I lost a B wing and a Y wing quickly, then another B wing. I was able to take down Mauler with my Y wings relatively quickly, but it didn’t help much. It came down to a single Y wing against 5 of his TIEs. I managed to kill an AP and Winged Gundark before he took the last Y wing down. It was fairly quick and brutal.

 

So I ended up 2-2 and I think ranked 10th, which wasn’t a huge surprise to me. With more Rebel matchups, I probably could have snuck a little farther along, but this squad just wasn’t equipped to deal with swarms, especially not in the hands of a skilled player. I still had a great time. This was a very well-run event with a MANY high caliber players in attendance. It was great to see so many familiar faces from World’s, and just makes me more excited for the rest of the season. 



#11 KineticOperator

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Posted 09 February 2014 - 05:42 PM

My turn to add my $.02 worth.   :)

 

First, as others have said this was a well run tournament filled with a large number of high-caliber players, and I am not just talking about gaming ability.  It was such a pleasure to spend time with such a great group of human beings.  I was especially pleased to meet Richard Hsu, who I hadn't had the chance to really meet before.  I am glad he made the trip all the way out to KC.

 

Friday afternoon Sean Dorcy and I were looking at builds for Saturday, and I couldn't make up my mind.  Lately I have been on an old-school trip, reexamining the old ships and strategies to gauge their effectiveness in the changed environment.  I had two lists, a variation on the dual-falcons and a swarm list, and couldn't make up my mind which to run.  I decided to run the dual falcon list, as did Sean, but at the last minute (literally) I changed my mind because I simply didn't want two identical builds in the tournament and went with my swarm.  This is what I went with.

 

Howlrunner (Swarm Tactics) : 20

Mauler Mithel (Swarm Tactics) : 19

Black Squadron (Draw their Fire, Shield Upgrade) : 19

Winged Gundark : 15

Academy TIE : 12

Academy TIE : 12

Total : 97 points.

 

This is a very hard hitting, old-school Swarm Tactics build.  Academy TIEs to claim real-estate, blocking my opponent and preventing them from blocking me so I can guarantee Focus for my attacks (and hopefully deny my opponents the same).  Black Squadron to pull Critical Hits from important targets, and force my opponent to either ignore those targets or have his damage spread around.  Mauler and Howlrunner with Swarm Tactics to avoid the drawback to the low PS on Academy TIEs, and let everybody shoot before Daggers at PS 4 (even though the Dagger may fire at the same time as my last TIE, he wouldn't be able to kill Howlrunner first and deny my Black Squadron the reroll).  And Gundark to fire after 4 other TIEs (including Mauler), so that he could put a painful crit or two on a token-less and shield-less target.

 

I run this squadron in a very precise version of the aperture formation that I learned about from watching Joseph Woodworths excellent youtube video http://www.youtube.c...h?v=tV3kthRngyk.  I have made some modifications, in order to more specifically fit it into my gameplan, but if you haven't watched his video you should.  It dramatically improves the way Swarms maneuver and fire.  Kudos to Joseph not only for the formation, but for putting it out there for the rest of us to learn about it and incorporate it into our games.

 

First Match

 

My first game was against Richard Hsu.  He was running Howlrunner (Swarm Tactics), Mauler (Squad Leader), two Bombers with Assault Missiles, and Backstabber.  His victory started with asteroid placement, where he created a funnel to drive my swarm down.  When the game began, I foolishly cooperated with him and went where he intended for me to go.  As we came into range, my Academy TIEs were out of position to deny him real estate or actions, his bombers were ready to fire, and Backstabber was, well, backstabbing.  One round of firing including an assault missile later and I knew I was in trouble and unless something dramatic happened I would simply melt away.  I decided to go for a risky K-Turn, despite knowing that he could potentially demolish me if he correctly saw it coming, because if it was successful it would allow me to turn the game around whereas my more conservative options would only drag out the inevitable.  My hope was that he would do something else, perhaps surmising that I would not take such a risk.  Richard, however, is much too good a player and shut me down completely.  2 turns later I was done, my first game ending in a VERY decisive defeat at the hands of an excellent player.  The only bright side?  When your opponent is good enough to clobber you so thoroughly, there is a good chance he will go on winning and improve your Strength of Schedule enough to keep you in the running.  Fortunately for me, Richard really is that good and he would go 3-1 for the rest of the day, keeping my SoS high enough to ultimately make the top 4.

 

Second Match

 

My second match was against Joe Hensen, running 2A3B.  We again set up in opposite corners, though his A-Wings were in position towards the center of the field in order to get in front of his B-Wings and screen them.  I brought my formation forward, then swept in at an angle across the table and forward.  One of the great strengths of the aperture formation is its ability to not only maneuver with banks and turns without bumping itself, but it is very, very narrow when travelling at an angle and is able to fit in the space between asteroids.  My moves were a 3 forward to get into formation, then a 3 bank into the center of the table, then a 5 forward.  In those 3 turns my TIEs were most of the way across the table, right in the grille of his A-Wings and R3 from his B-Wings.  I don't believe Joe was anticipating such an aggressive charge, because his B-Wings were not quite close enough to the A-Wings to support them well.

 

The first round of fire saw one A-Wing dead, another without shields, and a B-Wing losing 2 shields.  I felt pretty good when I stopped shooting, especially since his A-Wing had no focus and his B-Wings were all at R3, and every TIE in range of his Bs still had their focus.  However, 3 B-Wings still roll a lot of red dice, and if some blanks turn up on green dice fortunes can change in a hurry.  When he was done shooting, I had lost one of my lead Academy TIEs, the other had 2 damage, and Black Squadron had lost his shield and taken a crit in the process of saving his companions.

 

The next round I fast moved my entire formation in a 3 bank towards his B-Wings, hopping over his screening A-Wing and forcing his B-Wing formation to bump my remaining Academy TIE.  At point blank, with his A-Wing facing away and his B's without focus and firing after all 5 of my TIEs (16 dice of focused, rerolled firepower), this round would devastate Joe's formation, leaving him with one B-Wing with reduced shields and his lone A-Wing, while putting zero damage on my TIEs.  The next round I K-Turned, and with Howlrunner's boost to accuracy eliminated the last two ships before they could fire.

 

I should note that many people would drop after going 0-2, but Joe did not.  Because he decided to keep playing, and because he was able to go on and win, my SoS would climb and eventually I would make Top 4.  Had he dropped, I would not have so thanks go out to Joe for sticking with it.

 

Round 3

 

This time I faced Jason Somers running Howlrunner with Swarm Tactics, Saber with Push the Limit, Turr Phennir with Veteran Instincts, and Soontir Fel with Push the Limit and Stealth.  I was very worried when I saw his list, because with their high PS and enormous mobility his list was in an excellent position to exploit the greatest weakness of my list / formation.  Namely, that focused firepower is exactly that, focused, into a very narrow cone.  Ships like high-PS interceptors can maneuver out of that field of fire and wreck my swarm.

 

We began in opposite corners, and Jason ran fast down the side of the table towards my board edge in a bid to force me to reverse my TIE swarm.  Since I have mixed PS, forcing my low PS ships to the back of the formation is a very effective way to hamstring my maneuvering.  I turned early to counter, and came towards Jason side-on (2 ranks of 3 rather than 3 ranks of 2).  On the critical first pass, I made a 3 bank towards his Interceptors (rather than a more conservative straight).  Again, while moving at an angle this is a very, very narrow formation with enormously effective firepower in a very narrow cone.  My gamble was that I could surprise Jason, and catch an Interceptor in that cone.  

 

Unfortunately for Jason, he miscalculated and landed all 4 ships within that cone.  While he was able to maneuver Turr (on the right) out of the killzone, Howlrunner, Saber and Soontir were caught at Range 1 from my focused swarm.  Worse, he left Howlrunner in position in order to use Swarm Tactics to allow his Saber to fire before dying, and to provide accuracy, but when we measured at the start of the combat phase the only ship within Range 1 of Howlrunner was Soontir Fel.  This was catastrophic, since he was forced to put Swarm Tactics on Soontir bringing his PS DOWN to 8, which meant that my swarm would fire before him.  Turr's fire was effective but not devastating, and he rolled out of the line of fire.  I had chained my Swarm Tactics through Mauler to Gundark, so I then rolled 10 focused and rerolled dice with Gundark's crit effects before any of his ships could fire.  Soontir was killed, with a Blinded Pilot to add insult to injury, and damage was put on Howrunner.  His return fire was again effective but not devastating because crits were pulled off their intended targets by Black Squadron.  After my last 3 ships had fired, he had lost Howlrunner and Saber had a damaged engine, and he conceded the game.

 

Round 4

 

Round 4 was against Brandon Barthel (mege), and I won't repeat his report from above.  I will add that he maneuvered his ships very well, forcing me to reverse my ships (putting low PS at the back).  He was also very, very effective at using the asteroids to force my ships to scatter and lose squadron coherence.  Ultimately, he was able to drop 3 of my ships but after a well played game on his part he was defeated.  His low agility, low speed ships were ill-equipped to deal with a swarm of this type, and despite his considerable skills and the excellent maneuvering on his part the Rebels went down.

 

Top 4

 

First of all, I was shocked but pleased to make the top 4.  After losing a game, and especially after losing your FIRST game in Swiss, it is extraordinarily unlikely that you can go on to qualify for the final rounds.  Fortunately for me, my opponents were a very skilled group and my SoS, along with the fact that my victories were all full victories, allowed me to qualify.

 

I drew Dustin Poskochil, who had gone through the qualifying rounds undefeated.  Unfortunately, we are awfully familiar with each other's playing style since we play in our league every Tuesday.  Regardless, Dustin was running a very similar swarm.

 

Howlrunner (Swarm Tactics) : 20

Mauler Mithel (Swarm Tactics) : 19

Alpha Squadron : 18

Alpha Squadron : 18

Academy TIE : 12

Academy TIE : 12

Total : 99

 

His plan was also to leverage initiative to move his Academy TIEs into position to hold ground and deny actions, while using Swarm Tactics to allow his Alpha Squadron Interceptors to hit hard and early.  Fortunately for me, his Initiative bid was at 99 points as opposed to my 97 points, so I would hold the initiative.  This was enormous, since it negated the large portion of his squadrons strategy and simultaneously made it vulnerable to the same.  As we ate dinner, Dustin was very concerned that his squadron would be unable to overcome the drastic reversal of fortunes this represented.

 

We knew that the swarm v. swarm would eventually come down to a single decisive pass unless one of us were to make an enormous mistake.  I did not for a moment suspect that a player of his cailber would do so, and he apparently did not believe I would either, so we set up to more or less move straight towards one another.  Dustin did do an excellent job of placing and using the asteroid field to control the circumstances of the first round of fire.  With his two Interceptors, he hoped that at R3 he would be able to leverage his firepower advantage to gain the upper hand and eliminate the Academy TIEs that would deny him his initiative advantage.

 

Our first exchange did occur at R3, as Dustin had hoped.  However, the aperture formation again proved very powerful as all 6 of my TIEs were able to fire while one of his was not, and his back row TIEs were only able to reach one of my two APs.  More, the opportunity for me to shoot first was very powerful, allowing me to get more value out of my focus than Dustin did.  At the end of the round, I had managed to eliminate one Alpha and the one Academy TIE that was in position to "split" my formation, as well as put "Damaged Sensors" on his remaining Alpha.  Dustin had also managed to eliminate an AP, and had actually delivered more hits total, but because my Black Squadron TIE was able to draw crits away the AP was the only ship eliminated.

 

Next round Dustins fears proved true as my remaining AP made it impossible for him to maneuver optimally, and my Initiative bid allowed me to eliminate his Howlrunner before the rest of his swarm could fire.  After a devastating round of fire in which I would also eliminate Mauler and the remaining Alpha, Dustin conceded the game.

 

Top 2

 

My final game was against Matt Baugh who had just won a VERY hard fought game against Richard White.  He was running a 2X2B list.  Two rookies, and two Blue Squadron with Advanced Sensors.  The Blues had been decisive against Richard, with high firepower, mobility, and the ability to keep their actions.

 

Matt set up the arrowhead asteroid formation, in an attempt to confound my swarm, then placed his ships on the opposite side of the line of asteroids.  However, the painful lesson taught to me by Richard Hsu was still in the front of my mind.  I cooperated with Matt and added asteroids to complete a "line" across the table, with my formation on one side in the corner, and his formation on the opposite side in the opposite corner.  I dressed my formation, then did a K-Turn which seemed to surprise those present.  I was planning a sweep and pin maneuver that I have used against some of the guys in Bellevue before, but is apparently not widely used.  

 

It worked very well, and when Matt and I came into range of one another I had the board edge on my right flank, the asteroids on my left, forcing my opponent to move directly into my focused fire zone.  On the first round of fire at range 3, I eliminated a rookie and put 2 damage on a B-Wing with one damage taken on an AP in reply.  On the second round, with all of my ships firing before any of his, I eliminated his other rookie and one of his B-Wings.  His remaining B-Wing was unable to fire, since in the process of avoiding my fire he had maneuvered out of position to shoot as well.  At 6 on 1, with only 1 damage on an AP and his B-Wing pinned in the corner, Matt conceded the game.  Just like with Brandon, his excellent squad and play were largely negated by a list that brought a rock for his scissors.  Kudos to him for his great performance that day.

 

Thanks again to all those who participated and especially those who helped put the tournament on.  I got home at 330am, tired but victorious.  See you guys at Regionals!

 

Edit:  I am running the same swarm in the Vassal Hi-Lo tournament at Teamcovenant.  If anyone would like to see the squad and formation in action, the game logs are posted there.


Edited by KineticOperator, 10 February 2014 - 08:14 AM.

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#12 sozin

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Posted 09 February 2014 - 06:02 PM

Great reports so far! Thank you!



#13 Kelvan

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Posted 10 February 2014 - 10:43 PM

Round 1 of the Farmageddon Round Robin kicked off last Saturday as Game Cafe in Independence Missouri launched the first Store Championship in the US (I think?!?). 34 Players made it, with contingencies from Iowa, Nebraska, and even Washington (looking at you Richard.) It was a great event and well run by Jonathan Reinig of Game Cafe. Johnathan will have his chance to shine in Omaha and is chomping at the bit to do so. Omaha took round 1 of the series with Aaron Bonar (KineticOperator) winning with a one loss swarm.

 

 

I’ll post the top 4 and the squads flown at this time and once i get the info for the next 8 from Jonathan I’ll edit it in.

 

Top 4:

1. Aaron Bonar: 5-1
97pts (Super Duper Initiative begins!)

 

Howlrunner w/ swarm tactics
Mauler Mithel w/ swarm tactics
Black Squadron Pilot w/ shield  upgrade + draw their fire
Winged Gundark
2x Academy Pilot

 

2. Matt Baugh: 4-2
100pts

 

2x Rookie Pilot w/ shield upradge
2x Blue Squadron Pilot w/advanced sensors

 

3. Dustin Poskochil 4-1
99pts

 

Howlrunner  w/swarm tactics
Mauler Mithel w/swarm tactics
x2 Alpha Squadron
x2 Academy TIE

 

4. Richard White 4-1
100pts

 

3x Blue Squadron Pilot
x2 Prototype Pilot
 
This was a great first round and can’t wait for a month from now in Omaha (Omaha!) to take their Store Championship from the cold dead hands of about 20+ Nebraskans in Round 2! March 8th in Bellevue Omaha at the Game Shoppe.

 

I'll post my report as soon as I remember the name of my first opponent...


Edited by Kelvan, 10 February 2014 - 11:16 PM.

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#14 The_Brown_Bomber

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Posted 10 February 2014 - 11:41 PM

Howlrunner  w/swarm tactics
Mauler Mithel w/swarm tactics
x2 Alpha Squadron
x2 Academy TIE

 

i like this squad its a bit old school - the sort of swarm ppl played b4 stealth device became popular. i like its cheap intercepters  - powerful but not going to cost you too badly if one gets shot down early. 4 ships with PS1 gives u lots of options to block and deny actions. did he fly this in two wings with alpha's flanking?


"There will be a substantial reward for anyone who finds the Millenium Falcon. You are free to use whatever means necessary, but I want them alive. No disintegration!".

Lord Vader


#15 Kelvan

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Posted 10 February 2014 - 11:58 PM

I'd call both the formation he flew as well as Aaron as a deathball. They flew the formation shown here and then got two staggered ties in the back for a easily bankable ball of death.

 

I did really like Dustin's squad as it has some bigger guns to counter some high agi ships.

 

Aaron pulled off a crazy maneuver in the last game and it was certainly effective.



#16 hothie

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Posted 03 March 2014 - 02:25 PM

Round 2 of the Farmageddon round robin series is this Saturday. Can the Game Shoppe faithful defend their crown against the out of state usurpers??!? Find out this weekend!
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#17 CommanderScrappy

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Posted 07 March 2014 - 10:43 AM

Can't wait to see everyone tomorrow. Travel safe the weather isn't going to be the best.



#18 Texx

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Posted 07 March 2014 - 12:15 PM

Looking forward to hearing how the show down goes ;)



#19 Chrome

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Posted 07 March 2014 - 01:55 PM

Doesn't look like I'm going to be able to make this one guys. Too much RL intruding. Hope to catch you at the next one.



#20 LegionThree

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Posted 07 March 2014 - 05:13 PM

Alright, time to assemble your fleets. See you all in the morning.

Chrome, wish you could make it, I still have a firespray to lend you.




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