Hey guys, first post in these forums.
Been GMing an ongoing EoTE game with about 5 people. So far, its gone very well, and we've managed to balance difficulty and fun, and had some great campaigns. However, in the course of our game I've encountered one problem that is making writing scenarios for my players that are challenging, yet fun, difficult.
That one guy, with way too much soak.
In short, we have a Marauder who has minmaxed his way down his tree to bring his soak up to 9, negating most blaster weapons, and his Wounds to 24. Which makes for a great tank, and is a smart move if you just wanted to beat the game.
The rest of the party? Not nearly so beefy, most of them with a soak of 3-4 and wounds of 12-14. They're playing explorer, smugglers, and mechanics. Even if they're well armed and armoured, none of them want to run around in heavy armour, nor can they all afford Personal Shields.
Where I'm having trouble is creating a way to keep the Marauder from facesmashing his way through everything, without putting in an enemy that can nearly one-shot one of the other players (which has almost happened enough times to make it a concern).
I don't want to force the rest of the party to abandon skills that make for better roleplay, like Knowledge and Medicine, for Brawn, Grit, and combat skills. Nor do I want them to dump all of their credits on getting heavy armor, just to keep up with the one guy.
I also do not want to tell the Marauder to respend his talents, reroll, or something extreme.
When writing, I've started designing enemies specifically to counter him, and keep him busy, while the party has a normal fight along side him, but that feels skeezy, and it can only last so long until its obvious I'm stacking the deck.
Running out of ideas, so I'm looking for some input from other GMs.
Edit - A post of mine from later in this thread for those who TL;DR to the end with a new comment:
Edited by Kaalamity, 04 February 2014 - 08:45 AM.