I like TI3 a lot, I like the plastics, the tiles, many of the cards, the turn based logic,
but with my friends we cannot spent 6 hours to have a complete game.
Do you think is there some variants we can use to limit the game to 2 hours.
To be honest, I'm not sure this is possible. It would require some pretty heavy house rules, I think. TI3 is a fantastic game, God bless it, but it is not short.
I would start with the following variants (some official, some not) and see how it goes:
1) use the short VP track (duh)
2) no Distant Suns/Final Frontiers (is that the name of the "space DS tokens?")
3) set up the board yourself in advance of the game. Maybe use one of the pre-set maps to ensure balanced distribution of planets.
4) don't use any optional rules that add more components to the game - no leaders, no relics, etc. Flagships are probably best left out.
5) DO use the variant that puts all POs face up right off the bat. (I forget the name)
6) Get rid of political cards. They generate debate during voting and introduce new rules mid-game, neither of which will help you finish the game in such a strict time limit. You may want to remove some of the more politically oriented races as well, just so nobody has to deal with a race that has useless abilities now.
7) Also ban Yssaril. Not because they're too powerful, but because their skip ability has a tendency to draw out the game.
8) You might consider some house rules for speeding up ships and/or encouraging faster production. Using lots of wormholes on the map is also an option.
9) Give everybody 2 or 3 free trade goods at the start of each new round (at the same time that they get CCs.) While you're at it, maybe give people more CCs each round.
10) Give some serious thought to using the original SCs. The Initiative/Bureaucracy clock might be mind-numbingly predictable, but it also keeps the game moving toward an end point.
Edited by Steve-O, 02 February 2014 - 08:39 AM.