I think the corp lacks many pieces of really meaningful ice. Being an old netrunner player as well, I notice it is far harder to secure many data forts, and keep the runner out. The runner SNOWBALLS very hard, which means many of the tourny decks have the intent that a corp deck will lose, and just try to turbo score more than the opposition's corp deck.
Edit: ^ perhaps a little bit of an assumption, but just looking at current meta.
Many of the runner cards (and I understand many will disagree) are overpowered. Self Modifying code comes to mind as being ridiculous. An on demand response to the few relevent pieces of ice that are rezzed - with the ability to search MID RUN. Compare it to special order... not even close.
Scheherazade comes to mind as another ridiculous option. I understand people will state that the threat of losing it is nailbiting, but I don't understand how you are losing this guy when there is very little risk in a "trash a program" routine actually going off once you are sufficiently GOD MODED (all breakers online, and never ending credit gen in the form of Mangum OPus or Katie Jones). All your MU problems solved in... one card. Power Shutdown was a nice counter to this, but with the aforementioned self modifying code, likely hosted, and rebounded with clone chips, I find it a difficult target.
Edit: As pointed out by frybender, this is INCORRECT. Scheherezade does not make MU for hosted programs cost 0, duh .
Sustained credit gen solutions are simple to acquire for the runner. The two sound options in my opinion are Katie Jones and Magnum Opus... all your credit generation solved in one card - the corp must look for multiple solutions because credit generating assets are all trashable (hence not sustainable) or one shot operations, as well not sustainable. Even though runner cards can at times be trashed, the runner almost always has to engage to threated these installed cards.
Our games typically turn into a snowballed runner massing a credit pool to break whatever, and just waiting for the corp to install something. If your solution is traps, then a simple reveal diffuses threats here.
Edit: ^ I have tried trap Jinteki, speed operations. There are even few meaningful traps here even if you DO happen to fool the runner. A wise runner who keeps a full hand has no real fear of junebugs, or heaven forbid SNARE's. Sure an aggresive secretary can change the tables, but it is very difficult for such a deck to actually protect, well, the central forts. Consider a junebug with 2 advancement counters. Costs the corp a card, x2 credits, x3 clicks (one to install, two to advance). In all costs 5 resources + 1 credit to use... Costs the runner FOR MAKING A MISTAKE AND RUNNING ON IT.... 4 resources (4 cards). Draw back up - next!
Not to mention against any heavy trap deck, when in GOD MODE, just V A M P away... supreme trap protection.
Turbo score corp decks aren't working that wonderfully either. The corp needs to draw about 18 cards to introduce 7 agenda points into the game (49 card deck, 20 agenda points in the deck, .408 agenda points per card, 17.15 cards to introduce 7 points). Sure you might score a few before the runner has reached GOD MODE, but 7 points... i doubt it. Not to mention any turbo score deck is going to lack relevent late game ice, making an ONLINE runner (and if you can't get online before the corp draws 18 cards, and scores 7 agenda points, then well....) even more out of control.
Edited by AussieKSU, 03 February 2014 - 09:39 PM.