OK, sooooooooo, stupid question, but I need to ask since one of the players in my group is trying to be slick.
I'm pretty sure you cannot spend fatigue to do additional attacks per turn, but since it looks like the rulebook "did not explicitly say you couldn't," I have a player whose character now desperately needs to be killed a few times...
The problem: With the Champion class there is a skill, or ability (bear with me, since I don't have my game stuff right here to check proper names, etc.) which gives you the option (or perhaps it is an automatic action) to spend surges on regaining fatigue. He combines this with valor to add damage to an attack...then he regains valor with the other surge in his pool -or something to that effect.
So the dirty rat is waddling over to leiutenants like Baron Zachareth, declaring an attack, and then using the surges to gain valor and fatigue and basically cycling through attacks by spending the fatigue to attack and using valor for additional damage. It's a vicious cycle that leaves the leiutenant 2/3 dead after one turn and made the Shadow Vault interlude a cakewalk. This has to stop or my group will get bored and all the work I am doing to cultivate interest in Descent campaigns will be wasted.
When I used to play 1st ed. with my brother, you could advance, or move and attack, or battle if you did not move. That was it: 2 attacks max per turn and dems da rules...
Could someone please verify that this is still the case for 2nd edition? 2 attacks max per hero or monster (unless the "Frenzy" Overlord card is used and the monster does not move), right? Otherwise, someone needs to let FF know that there is a huge issue with the Champion class or any character that has a large amount of fatigue.
I'd really like to be able to kill this character with something sweetly humiliating...like a pack of Goblin Archers or Fire Imps... I want him to take the quests seriously and let the other players enjoy the game...please help.