Hey guys, I've got some guardsmen valiantly killing orkz, but they're starting to get bored, so tell me what you think of this idea...
They're assigned to a Captain for a mission against some dominate forces. This guy's a bit of a unique figure, attached to High Command as an... unconventional warfare officer. Sure, not standard IG tactics, but makes for better game play, I think.
So anyway, they fly in on a valkyrie, and kill some dominate guys who have an outpost in Ork territory. They deal with the traitors, and on the way back, they're shot down and have to fight their way back to friendly territory. The captain starts off hanging back and mostly just advising, but as stuff starts going bad he takes more and more command, until the squad finds themselves operating as almost an extension of his will (only for a very little bit though, else it wouldn't really be much fun).
Anyway, the regiment is soon transferred to another campaign, entirely against dominate forces. They're sent out to recover a captured imperial operative, and lo and behold, it's the mysterious Captain, who's being tortured by his captors.
As they break him out, it becomes apparent he's no ordinary guard captain. Somehow, they discover he's an.... duh duh duh... inquisitor. To build up to this, I'll have some scuttlebutt that an inquisitor is involved in the theatre, but have all suspicions point towards someone else.
So after that, he'll occasionally borrow them for missions... not seconding them outright, but using them like Inquisitor Veil used Commissar Cain in the books of the same name, if you guys are familiar with them.
...Anyway, I like the idea of them occasionally getting diverted to destroy a cultist cell, or quash a nascent daemon incursion, in and amongst more mundane missions.
What do you all think?