Seriously though, no one played this game and thought, 'Huh. Tears--Rifts--Gates--Quantum Physics?"
Most of you regulars in this section now my pet peeve about characters that aren't original or 'in-theme' with Arkham--simply put, I don't care for them. I avoid making cards for characters that are not meant to be or that wouldn't work based on their game/movie/show simply not being conducive to the atmosphere and theme of Arkham.
This time, I decided to break the mold and bring to you three characters from Bioshock: Infinite.
Why this break?
Simply put, it's about as close to 'in-theme' as a game could get without actually /being/. Rifts and alternate realities? COME ON!
That being said, here is the first Investigator--a two-for one special.
Without giving away much of the (amazing) plot, the Lutece twins are physicists. They deal mostly in variables and constants in alternating realities and properties. They are also ALWAYS together. I was going to make a separate sheet for each but decided to simply make them one unit given their inseparability. Moreover, I kept their stats, as you can see, very flexible. They can be whatever one needs them to be: the variable San/Sta is meant to more or less act on the part of them being two people counting as a single unit.
Now, for their special ability. I know what you're thinking: My goodness me! Faust! You're giving away a free pass on a check! Aye, I most certainly am--but think about it, won't you? Mechanically, the ability to do this relies on several variables:
1. Being close enough to the Luteces to access the ability.
2. Passing their 'Check'
3. Having to actually Use the check.
So, let's look at the numbers--if you happen to fit the requirements to activate the ability, you must make a 50/50 single dice roll. One the chance you pass, you get that free Success. But then that Success must be used on your next check. Regardless of what it is, which means most likely, it won't be a game-shattering check.
So, what am I saying, in short? While their ability, on paper, may sound strong, it's got variables (heh) that make it require planning. Where the strength of the Luteces lays is in their varying stat numbers: they can play any role one needs, while giving a nice little boost if the stars are right.