So, you gave him the Scientist's ability plus one of the Gravedigger's better abilities, gave him the ability to replace a skill check with a stat that for him is always set to 6 with no downsides or costs outside of the once per turn restriction, and an ally that makes his detriment (4/4 sanity stamina) completely irrelevant?
Call me crazy, but that sounds awfully inbalanced.
I haven't watched the show before, but I feel like this guy needs more focus, and I don't mean the stat. What do you expect this guy to be doing in any given game? What does he specialize in? Why is he good at X, and why is he bad at Y? Some of these questions need to be asked first since right now, I'm not really sure what this character is all about.
Also, he's way too riskless. Assuming you aren't fighting monsters, you will probably only be making about 1 skill check a turn, and with his setup he has a guaranteed 6 stat on that skill check, and if he would lose any amount of stamina or sanity he only loses 1 instead. That's way too much safety. Tone down the effect on the ally, and give his second ability a cost.
She's completely broken. Her stat lines add up to 17, which is 1 higher than normal assuming she's a 1 focus character, but on top of that she's also a 3 focus character? For no cost or drawback this is completely broken.
She also starts with a solid weapon and $10, which is unusually high for most characters, and her abilities are ridiculous too. You gave her the good half of the Fed's ability, and also gave her the ability to complete Gate Runs in half the time for a relatively low cost. That seems like an awful lot of free advantage. This character, in my opinion, needs to be toned WAY down, she's currently offering the power of two full investigators put together.
His kit doesn't make any sense. You gave him the Handyman's unique trait, but also gave him 3 focus? You also gave him the Actress' ability to swap skills out, which feels a little random? Once again you started him off with higher than average stats, which is normally balanced with 1 focus, but left him at 3 focus on top of that with no drawback and as mentioned earlier made it completely irrelevant.
I'm so confused with this one. His stuff is just all over the place and none of it makes sense together.
Alright, here's my advice to you:
1) Start from scratch with all of these investigators, and try to flesh out their identity a bit better. Find attributes and qualities that you think are unique to them and build on those ideas.
Here's an example. Peter strikes me as a character with incredible adaptability to his environment, almost unnaturally so. I can't say if that's actually true, but that idea is somewhat enforced by the abilities you chose to copy. It might be worthwhile trying to craft an investigator that changes in style and play with the state of the game, possibly changing with various Environment Mythos card types, or adjusting to different levels on the terror or doom track. Just ideas to play with.
2) Please use Strange Eons, and when using it don't use custom write-ups on stats and items. The values and sliders there are designed around balance. The average for investigators is to have every "column" of stats add up to 15 assuming the character has 2 focus, having more or fewer stats adjusts the focus in the opposite direction by that many points - 15 points, 2 focus / 14 points, 3 focus / 16 points, 1 focus. If you want to give stat points without the focus penalty, it costs $8 worth of starting funds to compensate. Your investigators are all inbalanced because these limitations and rules have been ignored on at least 2 of them.
3) Don't copy abilities from standard investigators. I see people do this a lot, and I don't think it's a good idea. The whole point of custom content is to push the boundary a bit, try something that the game hasn't tried yet. It can be tricky to come up with new and exciting abilities, but it makes your investigators and Ancient Ones much more interesting. This goes back to the first point a bit, search for the identity of these characters so that you can create abilities that reinforce them.
Anyways, sorry for being harsh, but everything I say is for the intent of improving your designs. Good Luck.
Edited by Shining Aquas, 05 February 2014 - 05:39 PM.