Claiming with a straight face that Crimson Guard are a reasonable Rank 1 option, with no mention of the fact that they are wildly out-of-balance with most other Rank 1 options, is inexcusable.
Well, maybe compared to the Rank 1 options of other later supplements, such as the New Arbites with his pimped killer shotgun or the New Sister with R1 power armour and space magicks. Technically, you can even run a Grey Knight at Rank 1.
It's a bit off topic, but even though I have been at odds with bogi_khaosa on a number of topics, here I have to agree that it shows a certain "artistic direction", and I do believe that this is at least influenced by the popularity of certain other 40k products...
-But the game already includes mechanics for using high-powered stuff without making existing stuff inconsequential: higher costs for mega-equipment, XP requirements for powerful Alternative Ranks. The stuff I consider 'broken' does not use these mechanics, instead falsely representing them as 'balanced' with the existing game elements. I have no problem with high-level/more powerful/combat focused supplements, as long as they don't render the core game elements obsolete.
In the same vein as the OP question, is Purge the Unclean a good starting point if I have the rulebook and IH? I have not been able to find the GM kit/screen yet. Appreciate the feedback in this thread, I've ignored DH, RT and DW for a long time and only recently decided to give it a go.
I personally don't think the adventures in Purge the Unclean are very fun.
The first one involves a very oblique conspiracy that has very little sense of impending threat, and the villains are quite bland.
The second one has some good elements, but there are a few too many 'stuff just happens' plot points for my taste. It's set on a Space Hulk, but it is extremely light on detail...
The third one is okay, but it is built around an annoying conceit: no matter what the Pcs do, the main villain can only be killed by a specific NPC because, well, magic'n'stuff...
The adventure from the GM kit is best suited for mid-level PCs- it is not an introductory scenario.
Edited by Adeptus-B, 24 January 2014 - 09:55 AM.