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Unified Campaign: Haarlock Legacy/Apostasy Gambit/Purge the Unclean


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#21 darkforce

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Posted 14 May 2014 - 09:20 AM

Alright, after a few lazy days, the next installment is ready:

 

Fleshtraders. It adheres to my new principles of being more of a Framework. The basic idea of this module is being very... modular and work as an introduction into Tattered Fates which isn't quite so harsh. The effects will be roughly the same, but the transition will be smoother.

 

The Adventure itself also allows for further plot-hooks and conspiracies and might well be used as an inspiration outside of my Haarlock-Saga Campaign. Direct Link

 

Oh, and it'd also be nice getting a bit more feedback for those adventures, since currently I'm kinda... in an opinion-vacuum of some sort where I do what I think is cool (all nice and dandy) but I think some 3rd-party-ideas might make it even better^^

 

Anyway, thanks for everyone following this thread, keeps me a lot more motivated :D

 

Edit: Wow, second page and third written adventure. Guess I'll hand everyone a glass of Amasec... 

*Puts down a few hundred glasses of Amasec on a table somewhere around here*


Edited by darkforce, 14 May 2014 - 09:21 AM.

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#22 Spacebatsy

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Posted 14 May 2014 - 02:02 PM

This is wonderful, I’m having The Red Wake coming up in a while and this is truly great inspiration for introducing the Malfian nobility. Really good NPC portraits and I think both you and the players will have a blast (I especially like the “Assassin” incident).  :)

 

I also enjoyed that you introduced Thrungg at this point in the campaign, will there be any foreshadowing to future events other than giving an emotional connection to the Baron?

And these pigeons… tell me more….

 

A few thoughts and questions:

 

Will the acolytes have someone they suspect of dealing with Beast House from the start?

 

Did you consider bringing Lady Melua and/or her brother (Tattered fates) into this party as well? Thinking at least the latter will be of interest to Heron Mask.

 

The party at Rejoice for You are True featured a man being murdered as part of a play. Do you have any such “cruel entertainments” in mind for this one?

 

As we’re on Malfi and you’re running the Seven Devils, will you plant any information of the Threader in the Dust on this?

 

Fun fact: Malfian nobility do not recognize off-word nobility as, well, nobility. Instead they refer to them as “Comerica” with a general air of scorn and loathing, especially Scintillan nobility. 

 

 

Seems like a good setup for a nice sandbox episode, I’m generally a fan of plots and intrigues behind the curtain, it messes things up in the nicest of ways :P . And as always, well written ambience texts (or what you call those in English). 


Edited by Spacebatsy, 14 May 2014 - 02:03 PM.


#23 darkforce

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Posted 15 May 2014 - 06:13 AM

Thanks for the reply!

 

Any further foreshadowings with the Baron will probably not happen... I also decided to cut down on his role in the campaign, with the players incidentally discovering a hint proving Thrungg to be a heretic when they return to Malfi for the Threader in the Dust Arc. 

 

The Pigeons are more a reference to the overall climate of intrigue and plotting, with the Baron seeing the Bomb as a minor annoyance then anything else. 

 

I do not plan on using Melua or her Brother, but as well in response to your other points, I added a "rumor mongering" section, where some rumors (including one about the Museum of Apostasy) can be heard... there are also a few people going mad more then usual, that might be our old friend, the Radiant King... :)

 

Mostly, the players will simply be tossed into the cold water, in the fashion "Hey, there might be something over there, see if you can find it." Since the ending is quite clear with the Acolytes ending up captured, it doesn't exactly matter how much "off-track" they go.

 

Oh, and another Update, I decided to Merge the "Dead Hulk" Sequence into the "Tomb of Horror" sequence... on their way to the Tomb of Lythea Haarlock, the players will come across an abandoned vessel of the Imperial Navy... which has been harvested by the Slaught (Who will increase the frequency of their raids... I want to push my players into believing Haarlock to be their salvation after all  :ph34r: )

 

Also, have a glass of the finest Malfian Amasec...  ;)


Edited by darkforce, 15 May 2014 - 06:13 AM.


#24 Cogniczar

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Posted 15 May 2014 - 07:10 AM

Really good stuff Darkforce!



#25 darkforce

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Posted 18 May 2014 - 07:50 AM

Alright, another part is... not quite finished, but playable, The infamous Tomb of Horrors

 

It has been merged with another Adventure (A Dead Hulk, number 4 in the list) for reasons of practicality. The Tomb of Horror itself is... not quite up to the level of the rest of the adventures, it still needs some more polishing and a few more events so it becomes less of a dungeon-crawl to avoid traps, but I'll just put it up here already, when you have some nasty/nice ideas fitting to the adventures, feel free to post them... next project will probably be a few modifications on Dead Stars, especially the Mirror-Doors... hell, I simply FRIGGIN LOVE that sequence... gonna be so much fun actually playing that  :wub:

 

After that, I'll rig up the "Carnival of Madness", "Dancing on the Threshold" and "Pilgrimage to Terra" Adventures and once they are finished (maybe earlier), I'll drastically reduce my writing speed since after Church of the Damned I can use a lot of fillers using Deathwatch to depict the Shadow War against the Slaught (culminating in the Purge of Vigil), Only War to show the war against the troops of the False Saint (Totally gonna make a section focusing on the Adeptus Mechanicus and a few Titan Battles in one of those fillers... something I really want to show my players) and Black Crusade to show what is going on on the other side... since not every Chaos-Worshiper is on the side of the False Saint... Emperor, this War alone has the potential of a good dozen of campaigns and adventures. I almost feel sorry for Duke Severus, who uses the Events to declare his secession... he will be pretty much a player from the sidelines, unless the players decide to get more involved with him.

 

Gotta Love World Building  :wub:

 

Edit: Wow, this got a Hot Topic... thanks for the support, everyone! I'll be sure to keep the Amasec flowing ;)

 

Edit 2: Updated the formatting for Blood Harvest... also counted the pages I've written... ~56 Pages public for the FFG-Forums in English and another 48 containing Information for my players and House Rules in German... Hope I'll be that productive for my Bachelor-Thesis lol...


Edited by darkforce, 18 May 2014 - 09:07 AM.

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#26 Spacebatsy

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Posted 18 May 2014 - 09:46 AM

Yes! Legit reason to take a break from writing essays!

 

The Dead Hulk:

Short and shocking, the way I like them. I’m getting a lot of Aliens references while reading. A nice way of emphasizing the Slaughts as a threat. The incinerating light is a real treat, it will freak the players out  :)

 

-          “turning orcs and tyranids into experimental servitors gets boring if you do it too often”

I think this goes into the “too funny for the pyre”-category  :lol:

 

The Tomb of Horrors:

I’ve never played any dungeons and dragons either, so I got nothing there. But as you say it need a bit more fleshing out to become more than mechanical room-dodging.

Idea: Something out-of this-world-dangerous, like how-could-anyone-survive-that freaky, already disabled/destroyed/killed. Erasmus went this way, he probably left traces behind.



#27 darkforce

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Posted 18 May 2014 - 06:10 PM

 

 

-          “turning orcs and tyranids into experimental servitors gets boring if you do it too often”

I think this goes into the “too funny for the pyre”-category  :lol:

 

 

I will totally write a small parody adventure on this topic^^

Edit: And they will probably get a more important role during the War against the False Saint... imagine an Army of Cybernetic Orcs and Tyranids coming for you... ouch...

 

 

The Tomb of Horrors:

I’ve never played any dungeons and dragons either, so I got nothing there. But as you say it need a bit more fleshing out to become more than mechanical room-dodging.

Idea: Something out-of this-world-dangerous, like how-could-anyone-survive-that freaky, already disabled/destroyed/killed. Erasmus went this way, he probably left traces behind.

 

Think I've read somewhere Haarlock DIDN'T board the station himself... he arrived there, blasted the outer defenses , decided he was too badass for more explosions, flooded the station with his contagion, waited a bit and continued his merry way to his project on Mara.

 

On the other hand, I think I did mention Lythea having a bit of a connection to Balphomael... I'm sure I use that to further increase the "seriously, what the heck are we doing here?" factor... hmm... gotta read some stuff up and make a few drafts...


Edited by darkforce, 18 May 2014 - 06:13 PM.


#28 Spacebatsy

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Posted 19 May 2014 - 06:23 AM

 

I will totally write a small parody adventure on this topic^^

Edit: And they will probably get a more important role during the War against the False Saint... imagine an Army of Cybernetic Orcs and Tyranids coming for you... ouch...

 

 

Where is your Saint now?!

 

 

Think I've read somewhere Haarlock DIDN'T board the station himself... he arrived there, blasted the outer defenses , decided he was too badass for more explosions, flooded the station with his contagion, waited a bit and continued his merry way to his project on Mara.

 

On the other hand, I think I did mention Lythea having a bit of a connection to Balphomael... I'm sure I use that to further increase the "seriously, what the heck are we doing here?" factor... hmm... gotta read some stuff up and make a few drafts...

 

 

There comes a time in every man’s life when he takes a look around and states “I’m too badass for this” XD

 

Yes I would think that if you have access to a daemon making deals, naturally you would want to ask for some guardian/weapon/huge walls when someone called the kin-slayer is gunning for you ^^

Oh, idea: trap door to the warp  :rolleyes:


Edited by Spacebatsy, 19 May 2014 - 06:23 AM.


#29 darkforce

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Posted 23 May 2014 - 12:45 AM

Alright, Revamp of the Tomb of Horrors partly done, it now includes a few more locations, a few Daemons, an actual endboss, a brand-new daemon-weapon to tempt the players on the path of corruption and a theatre-reference. 

 

I might add a few more Warp-related things to the station (Warp-Mazes anyone?) but overall I don't want to use too many ideas in this adventure which I consider more of a small bridge between Tattered Fates and Dead Stars (The transition between Damned Cities and Dead Stars as... pretty much not written in the official books always felt very GM-featy to me) rather then a full-scale all-out adventure. I mean, I still need to have some stuff our old friend Haarlock can throw at the players showing off his mastery of the warp, science, as well as archeo- and xenotech.

 

So, yeah, Profiles for the Mad Furies (Mad Daemon, Trololol) are still missing and I need to write the various Journals, but I'm hungry and I got shirts in need of righteous Ironing, so I leave it at that for now.

MY IRON IS MY SWORD AND MY IRONING-BOARD MY SHIELD! *ähem*



#30 Spacebatsy

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Posted 24 May 2014 - 06:25 AM

Oh, nifty daemon-rifle, I like it! One thing though: assume the players are heretical little scoundrels and gets themselves a shiny new daemon-weapon, how will they know how to make bullets for it? 



#31 darkforce

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Posted 24 May 2014 - 12:12 PM

Oh, nifty daemon-rifle, I like it! One thing though: assume the players are heretical little scoundrels and gets themselves a shiny new daemon-weapon, how will they know how to make bullets for it? 

 

Assuming they're Radical scoundrels, Scholastic Lore (Daemonology) or Scholastic Lore(Occult) Should do the rest at an appropriate difficulty :)(******* Japanese KeyboardーLayout)



#32 Aramithius

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Posted 03 June 2014 - 01:06 PM

Old Ones fought the (by then already) Necrons, desperately build a Warp-Doomsdaydevice of Galaxy-Shattering proportion, using 100 Star-Sized focus-devices, which were build in the Calixis-Sector (and some of the surrounding sectors) with the Master Control Unit also being there. 99 Where finished, last one not quite, however, Old Ones still fired the device due to their location being compromised, it accomplished… not much, the Old Ones perished. The Array (let’s call it the “Swords of Vaul, shall we? ;)) was left to rot, which it did, although in a more metaphysical way. 

 

I'm a stickler for old fluff, and the War in Heaven is one of my favourite bits, so I'm going to point to a possibly-too-obscure bit here and say OY, DARKFORCE, NAAAAW! (to carry on with the obscure references...)

 

The one hundredth Sword of Vaul was eventually completed and used in the fight of most of the other Eldar gods against Khaine, not against the C'tan, although the lines do blur a little (particularly where the Laughing god is involved). So the idea of there only ever being 99 is a no. Although the fate of Anaris (the one hundredth sword, which Vaul used to fight Khaine) could be an interesting window here - maybe Anaris wound up in the Calixis sector after the death of Eldanesh, and is the "Master Control Unit"?

 

 

In M32 Finally, the Imperium came into contact with some of those Anomalies which were Really, Really, Really bad (even worse then the Eye of Terror, cause weaponized Warp-Matter made by Old Ones… Emperor’s Beard!) 

 

This just sounds like overkill to me. A thing mentioned only in one campaign string caused by a malfunctioning weapon is somehow worse than the fall-out from the millennia-long psychic gestation and birth of a chaos god?

 

Apologies for the nitpicking, but I have a fondness for old Eldar fluff...



#33 darkforce

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Posted 05 June 2014 - 01:47 AM

Alrighty, haven't written much concerning the campaign over the last month (damn slump! damn presentation!) I currently do feel like addressing your points, because they are quite valid.

 

First of all as some sort of disclaimer, I've only really been into 40k since... think it was 4th edition? So any fluff before that is... something. Oh, and then there's of course the malleability of the fluff, which is something we can agree on without any further discussions, no?

 

This starts with the account on the War in Heavens and the Swords of Vaul: The only thing I made of the various sources which seem to be... somewhat certain (correct me if I'm wrong) are that Vaul had to build 100 Swords for Khain, 99 of which were awesome Ghostblade-thingies of maximum power, while 1 was just a normal, mortal sword cause Vaul couldn't hit his deadline. Khaine went to war against some enemy, but due to this one inferior sword, his line crumbled, he lost the battle (or won it, he still survived) then proceeded to show Vaul his "Gratitude", who build the legendary sword Anaris and waited for Khain (or the other way round, he first got Khaine'd and then build the sword in order to exact revenge, seriously, Eldar-Fluff can be as hard as reading Kant at times). Then at some point comes the War in Heavens, blahblah, Eldar-Gods die except the Laughing God, Khain in some way and apparently Isha.

 

However, how I like to see the Eldar-Fluff, is mostly them being Legends. Legends and Stories of things in the far, far, faaaaar past, and I do believe most of those stories have been significantly altered, but still having a true core, telling about events which have transpired, but are now nothing but Legends. So what I did is create possible true events based on that Legend. 

 

Oh, and that other thing also comes from my interpretation of Chaos

 

I like to think that Chaos is... less "Four Gods conspiring against humanity and all live" but rather a "primal force of the universe, not inherently evil but twisted by whatever due to whyever". The division into the four domains for example is something which really grinds my gears: Why aren't there more unaligned entities? There's just so much potential lost, in my opinion. 

 

Returning to the weapon: Well, the Eye of Terror has been around since the fall of the Eldar... but the Array is around since the War in Heavens, which is... probably quite a bit longer, no? And, again, the EoT is more of a(n) (un)natural phenomenon then anything else in my eyes, with the Anaris-Array being an actual weapon. Trying to find a fitting analogy... ah, let's assume the EoT is a Typhoon, mostly staying in one place, over the sea, blocking a few important trade-routes but in general being more of a nuisance rather then a real threat. Now imagine another Typhoon which has some sort of control-center, which deliberately targets ships and is generally enough of a jerk to not only interrupt your trade-routes, but actually follow them and wreak havoc in you trade cities and... pretty much everywhere else. 

 

TL/DR: Valid points, but not my interpretation of the Fluff, so nope, I'll continue to build my own Frankenfluff (I must say, I like that word :D)

 

Oh, and while I'm posting here, anyone got a nice idea of whether the aftermath of "Haarlock having retrieved the Radiant Prince from Malfi" would be better of as a survival-horror "Madness unleashed, street-apocalypse"-survival horror adventure or more of a "okay, let's see if someone knows something and how many honourable duels we have to win in order to meet that someone" intrigue adventure?



#34 Spacebatsy

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Posted 08 June 2014 - 10:04 AM

 

Oh, and while I'm posting here, anyone got a nice idea of whether the aftermath of "Haarlock having retrieved the Radiant Prince from Malfi" would be better of as a survival-horror "Madness unleashed, street-apocalypse"-survival horror adventure or more of a "okay, let's see if someone knows something and how many honourable duels we have to win in order to meet that someone" intrigue adventure?

 

 

 

 

You might have to elaborate a bit on what your aims are with option 1 and 2.

Why would option 1 occur after the Radiant King have been retrieved from Malfi? And how is option 2 connected to Haarlock retrieving the Radiant King?

 

And I think it very much depends on what happened recently in the campaign and what will happen after this incident. If you recently run a full blow “all hell breaks loose” situation then maybe not do option 1 etc. However I see a lot of options of including an “infection of madness” in option 2  :)



#35 darkforce

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Posted 08 June 2014 - 10:47 AM

Well... the whole Idea of most of the next section will be that the players will likely know that Haarlock is likely up to no good. Both this and the events on Iocanthos (where Haarlock retrieves the Dancer on the THreshold) should give a small insight into his power, mostly from the point of "Holy ****, what did we unleash?" Not too much though, the players should only start doubting their judgment for now. 

 

The Adventures right before it would be Blood Harvest, then the Beast House thingy and Tattered Fates, after that Dead Stars, a bit of Ingame-Downtime and then Haarlock reappears, with the Spear of Destiny seen over Malfi, which the players will of course investigate. 



#36 Spacebatsy

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Posted 11 June 2014 - 07:35 AM

Ah, so it would be the first time the acolytes actually get a taste of what Haarlock is capable of? It could be nice to have a full blown street-apocalypse and have them realize that what they released might actually be worse. But I can’t see why I could not start off as an intrigue adventure. The RK is all about that after all.  






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