Preview of new scout and mage - Looks pretty interesting so far
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Posted 14 January 2014 - 03:38 PM
The new scout class looks like cool, maybe i will play a scout now
but i dont see the point about the other one
Posted 14 January 2014 - 06:40 PM
Posted 14 January 2014 - 08:44 PM
The conjurer looks like it plays a distracting support role, which I find interesting
Posted 15 January 2014 - 02:02 AM
Mage still seem way to tank like for my taste. If the stamina was lower (down to 3/4) i would probably be ok. Still, no point moaning till we get our hands on them.
Posted 16 January 2014 - 02:27 AM
"Apply +1 to your Stamina"
"Use this card"
Please tell me they are going to be polished.
(I know you cna't really tell me that, but if you do I might believe it)
Posted 16 January 2014 - 07:34 AM
The Conjurer seems like it has some serious map control potential, which is why I'm glad that they placed such a dangerous negative side to having your illusions destroyed. This matches well with the ability and incentive to produce up to 3 illusions inexpensively (both stamina and actions), in a single turn. If you're not careful, you might find yourself taking two damage per illusion.
My very favorite part to come out of this, is that the otherwise nearly-useless Word of Pain card suddenly becomes this character's death knell.