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Update for SoN (Next Expansion)

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#1 jadedbacon



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Posted 14 January 2014 - 10:22 AM



Preview of new scout and mage - Looks pretty interesting so far

Never believe in "never"

- Algus Sadalfas

#2 rugal



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Posted 14 January 2014 - 03:38 PM

The new scout class looks like cool, maybe i will play a scout now


but i dont see the point about the other one

#3 Kunzite



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Posted 14 January 2014 - 06:40 PM

I like it. After reading the mage, I feel she is more balanced. Low health and all.

"Bide your time and hold out hope."

~Count of Monte Cristo



#4 Steve-O



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Posted 14 January 2014 - 06:40 PM

The point appears to be that she's a mage who's very hard to hit.

#5 rfisha



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Posted 14 January 2014 - 08:44 PM

The conjurer looks like it plays a distracting support role, which I find interesting

#6 Underworld40k



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Posted 15 January 2014 - 02:02 AM

Mage still seem way to tank like for my taste. If the stamina was lower (down to 3/4) i would probably be ok. Still, no point moaning till we get our hands on them.

#7 No Hero

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Posted 16 January 2014 - 02:27 AM

"Apply +1 to your Stamina"

"Use this card"


Please tell me they are going to be polished.

(I know you cna't really tell me that, but if you do I might believe it)

#8 Sym



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Posted 16 January 2014 - 07:34 AM

The Conjurer seems like it has some serious map control potential, which is why I'm glad that they placed such a dangerous negative side to having your illusions destroyed.  This matches well with the ability and incentive to produce up to 3 illusions inexpensively (both stamina and actions), in a single turn.  If you're not careful, you might find yourself taking two damage per illusion.


My very favorite part to come out of this, is that the otherwise nearly-useless Word of Pain card suddenly becomes this character's death knell.

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