Depending on how much different New Heresy’s chapter on Inquisitors is, and considering Old Heresy I got a good idea already, I would like something more in-line with the canon of the Holy Inquisition of Mankind.
I know this is been here since Old Heresy but its always struck me as comically inaccurate that the Players start out as people that may have no idea who ’their Inquisitor’ is and yet still are allowed to run around declaring themselves Inquisitorial servants (and still be taken seriously, by and large). Considering that Acolytes are meant to be covert-ops kind of people when on their own, and when they don’t have their Inquisitor’s Rosetta of approval, kind of makes the Inquisition look incredibly desperate, and stupid. By all marks the Players are not Acolytes at all but simply ‘hired hands’ working for one, all Acolytes know who their boss is (otherwise others could masquerade as them and could cause unbelievable amounts of trouble).
Yes, I know about ‘acceptable breaks’ and all that…but still it look more like a bunch of poor Rogue Trader characters than a motley group of nobodies (by the vast standards of the Imperium) working for the one of the biggest bogymen of the Imperium (an Inquisitor).
…I guess what I would be asking for would be like a Hard Mode version of Dark Heresy, were the Players know they aren’t playing super-acolytes and have to either have their Inquisitor present to invoke his/her/it’s Authority, or do everything on their own strength and cunning. Ye` know focus on building connections on a more personal (more local) level; maybe limiting Influence to acquiring local information, loans, support, etc.
Maybe bring back a version Thrones (since there is some demand for it) since individuals don’t work for free (and anything else would be in the areas of Intimidation or Diplomacy) with a table to show the variation of in each category (ex: Common Availability: 40 thrones - 80 thrones); with the final price being controlled by whether the GM thinks the item fits in the low or high end of the price zone. That kind of stuff.
Alternatively something to bring the Players closer to their Inquisitor, making them truer to source material…maybe take a leaf out Rogue Trader and have a “Build Your Inquisitor” chapter that can either be done by the GM privately or as group effort. With variable factors like Archetype (Warrior, Sage, Pysker, Jack-of-Trades), Ordo (Malleus, Xenos, Hereticus), Spiritual ideology (Puritan, Radical, Moderate), Personal Philosophy (based in part by Spiritual ideology with everything from Thorianism to Xanthism and all things between and beyond). etc.
Oh and a lot of material for the Tau Empire, so there can be adventures that don’t ‘need’ to end with everybody getting shot at the end (most tend to end in deamons, broadlords, shape-shifters, and nercons; so it would be a nice change of pace).