Working on a Ranaldian Pilgrimage of Fingers card that uses the Secret Society rules from Liber Ecstatica / Lure of Power. Tried to post it here but the Forum Software doesn't like me. It should be viewable at dropbox:
That's just the front. I've made a back, but it's currently just the three existing paragraphs of text about the Pilgrimage from 2nd Ed Tome of Salvation. So, copyright issues prevent me from sharing it. Not that the crossed fingers on the front aren't also somewhat infringing...
Anyhow, I might write up a new back for it if I could figure out a good "secret" to reveal when the PC reaches the Inner Circle. All the standard Secret Society cards have a terrible dark secret that's revealed when you gain membership. I'm not sure what (if anything) to have as a dark secret for the Pilgrimage. It kinda works without it, since I can just lean on mafia and crime movie tropes. You might decide to leave the life after one last big score, etc.
Thoughts on that, or on balance, etc, would be helpful.
I tried to follow the pattern of the existing Secret Society cards. The most common configuration was Member track: Space 2 white die, Space 5 major power. Inner Track: Space 7 major power plus insanity, Space 3 major consequence, space 0 you're free.