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Wishlists for Heroes & Monsters Collections


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#61 Chachi

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Posted 28 February 2014 - 06:28 PM

I decided to simply move forward with our collection. I simply refuse to pay what people are asking for D1E expansions so I'll have to use stand-ins for what I am missing. Lieutenants I'll still buy of course. But these new monster and hero packs will have to be something AMAZING to rebuy things yet again.


Edited by Chachi, 28 February 2014 - 06:28 PM.


#62 Beren Eoath

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Posted 01 March 2014 - 02:12 AM

And I will expand my collection, I do own all 1e and now bought all 2e, and will buy Heroes & Monsters Collection just to have more minis with new quests. And if You look close enought You will see that rewards for thiose new quests will be Overlord cards which make them even more valuable for me.

Let us be honest I will buy all what FFG will release for this game becouse I love it.

Cheers


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#63 Whitewing

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Posted 01 March 2014 - 08:25 AM

I'll get them because I avoided buying 1E stuff.



#64 Beren Eoath

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Posted 01 March 2014 - 08:45 AM

I'm a fan of Descent from the start of 1e that's why I own all of it. But still I'm going to buy more. ;)



#65 rugal

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Posted 01 March 2014 - 03:34 PM

I'm too going to buy all stuff, but I really would like to have some "non humans" heroes.



#66 Engrimm

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Posted 01 March 2014 - 03:37 PM

I'm too going to buy all stuff, but I really would like to have some "non humans" heroes.

Agree 100% with that, would love to get a new Minotaur!


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#67 rugal

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Posted 01 March 2014 - 03:46 PM

 

I'm too going to buy all stuff, but I really would like to have some "non humans" heroes.

Agree 100% with that, would love to get a new Minotaur!

 

Same here ! I'm really curious to see the new Ispher's look !



#68 Ringskipper

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Posted 01 March 2014 - 03:50 PM

I would love to see a new minotaur!

 

The Descent Wiki has a list of all the races from the 2nd edition (located here), and it's funny to see that 32 humans, 12 elves, 9 orcs, and 7 dwarves, but then 3 or less of all the other races. I still really, really want a merfolk-type of hero!


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#69 rugal

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Posted 01 March 2014 - 03:52 PM

I want to see anything but a human, elf, orc or dwarf. Something new

 

Why not a catfolk with an heroic feat able him to morph into a more savage form of himself for 3 turns ?


Edited by rugal, 01 March 2014 - 03:54 PM.

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#70 Ringskipper

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Posted 01 March 2014 - 04:04 PM

I really like that idea! It'd be really interesting to see a hero who can transform into something else (especially a large creature of some sort).


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#71 Engrimm

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Posted 01 March 2014 - 04:08 PM

And they have to include the model for the morphed form aswell obviously :P we dont want to imagine the transformation :)



#72 Ringskipper

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Posted 01 March 2014 - 04:14 PM

Oh, god, that'd be so horrible if the transformation was a token, lol!



#73 Steve-O

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Posted 01 March 2014 - 05:07 PM

I would love to see a new minotaur!

 

The Descent Wiki has a list of all the races from the 2nd edition (located here), and it's funny to see that 32 humans, 12 elves, 9 orcs, and 7 dwarves, but then 3 or less of all the other races. I still really, really want a merfolk-type of hero!

 

For what it's worth, there's evidence in the fluff that suggests minotaurs are another type of hybrid developed by dragonlords during the Dragon Wars, which would explain their obscurity.  They may not even be capable of reproducing by themselves.

 

Also, Ispher is a Hybrid, like Belthir.  Not a "lizardfolk."  Not all hybrids are made the same way.

 

There are are other cat-people in the other Terrinoth games, notably Runebound and its expansions.  I'm guessing Lyssa is a halfbreed since she seems a lot more human than most other leonids.



#74 BillyBabel

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Posted 02 March 2014 - 03:09 AM

I like the fact they are updating them, everyone seems to think a number of the monsters are broken. Some are useless while others are overpowered. This is why i never bought them personally as i read a number of people call them game breaking.

 

So its nice that they are getting an update, it will fix the overpowered/underpowered heroes and monsters for those who already own the 1e while giving those of us who dont own the 1e monsters/heroes an opportunity to pick them up.

 

Meanwhile the models get upgraded, so they will fit in better with the more detailed monsters of 2e.

 

The way i see it, everyone wins :) Then again i am biased in my opinion(who here isn't?) as i don't own the 1e monsters and i am looking forward to picking these up.

 

 

That said i can see why some people (1e owners) would prefer ffg release new monsters entirely.

 

 

edit: Chachi beat me to this barely !

The update does say "Many of the heroes and monsters included in Hero and Monster Collections are updated versions of heroes and monsters previously only available in the first edition of Descent.". So there will also be some new heroes/monsters packed in there to give further incentive to 1e owners.

what are some of the broken ones in your opinion?



#75 BentoSan

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Posted 02 March 2014 - 11:30 AM

 

what are some of the broken ones in your opinion?

 

 

 

I do not want to go into this not having first hand experience playing with the conversion kit. My opinion comes from considering picking up what 1st edition monsters/heroes, i did some looking around and heard several comments about how using the conversion kit added further balancing issues to the game. Its that research that made me decide that perhaps spending big bux on chasing down the first edition material might not be such a good idea.

 

Also its already been shown FFG have slightly altered some of the monsters in this expansion which is further evidence of balancing issues existing in the conversion kit.

 

Sorry i cant be more clear than that, i would recommend researching this yourself.



#76 griton

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Posted 02 March 2014 - 08:48 PM

Will these new sets replace what I JUST bought?

For the most part, yes. The figures are all updated and the art is all updated, but only a few so far have demonstrated actual changes, so you can probably just play with what you have, and make notes if there are any changes.



#77 Chachi

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Posted 02 March 2014 - 09:10 PM

Yup, hard decision but I'm going to sell my newly acquired D1E set. I'll just take the money and put it towards D2E stuff and be consitent from here on out. I might miss out on a hero or monster but I have a feeling the new stuff will make up for it.

 

Off to eBay or Craigslist now I suppose to roll the dice.  :/



#78 Krawallburste

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Posted 07 March 2014 - 08:51 AM

 

I like the fact they are updating them, everyone seems to think a number of the monsters are broken. Some are useless while others are overpowered. This is why i never bought them personally as i read a number of people call them game breaking.

 

So its nice that they are getting an update, it will fix the overpowered/underpowered heroes and monsters for those who already own the 1e while giving those of us who dont own the 1e monsters/heroes an opportunity to pick them up.

 

Meanwhile the models get upgraded, so they will fit in better with the more detailed monsters of 2e.

 

The way i see it, everyone wins :) Then again i am biased in my opinion(who here isn't?) as i don't own the 1e monsters and i am looking forward to picking these up.

 

 

That said i can see why some people (1e owners) would prefer ffg release new monsters entirely.

 

 

edit: Chachi beat me to this barely !

The update does say "Many of the heroes and monsters included in Hero and Monster Collections are updated versions of heroes and monsters previously only available in the first edition of Descent.". So there will also be some new heroes/monsters packed in there to give further incentive to 1e owners.

what are some of the broken ones in your opinion?

 

 

uhm - several come to mind... .

 

Nanok is above average with a Black DD and a general surge on every attack, above average stamina, good health and 4 MP

 

Landrec the Wise comes to mind with ok fatigue, general surge, 5crit heroic feat. (i know he is slow and i know he defends brown, but that 5 crit feat did cost me a lot lieutenants)

 

Mok comes to mind resetting fatigue and health as he heals everyone else. his heroic feat is ALSO quite strong (also i would not call it broken, its more of a combination of a strong passive + a strong heroic feat)

 

Shilouettes heroic feat is REALLY strong (combined with a thief or treasure hunter), which really fast tends to bring the balance to the heroes in gold terms, without really focusing that hard on loot. im not calling her imbalanced per se, but the combination with the treasure hunter is just really strong and she doesnt have that much of a downside.



#79 PlainWhiteBread

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Posted 07 March 2014 - 10:47 PM

 

 

what are some of the broken ones in your opinion?

 

 

uhm - several come to mind... .

 

Nanok is above average with a Black DD and a general surge on every attack, above average stamina, good health and 4 MP

 

Landrec the Wise comes to mind with ok fatigue, general surge, 5crit heroic feat. (i know he is slow and i know he defends brown, but that 5 crit feat did cost me a lot lieutenants)

 

Mok comes to mind resetting fatigue and health as he heals everyone else. his heroic feat is ALSO quite strong (also i would not call it broken, its more of a combination of a strong passive + a strong heroic feat)

 

Shilouettes heroic feat is REALLY strong (combined with a thief or treasure hunter), which really fast tends to bring the balance to the heroes in gold terms, without really focusing that hard on loot. im not calling her imbalanced per se, but the combination with the treasure hunter is just really strong and she doesnt have that much of a downside.

 

When it comes to the Conversion Kit, with every crazy hero ability comes a balancing act on the other side:

Monsters with the Stealthy ability add a necessary 3 range minimum to hit from Melee, and +3 to hit from Range, meaning most Scouts and Mages will have to rely on the other classes to reliably defeat these monsters.

A surprising number of monsters have a substantial amount of Pierce to them, getting crazy with up to 3 and 4 in Act II. Bear in mind, most of these things with Pierce come in packs so they can prey on single heroes rather handily, no matter how nice their armor is.

Then there's Sorcery, a monster ability that basically gives free damage in exchange for excess range (It works the other way around too, not that it comes up too often). When you can convert two or three excess range to pure damage, heroes don't tend to last long.

Fire Breath is found on a few nasty monsters, which basically spreads the damage in any four spaces you choose -- it doesn't have to be a straight line! -- using one attack to hit multiple heroes. In fact, Belthir's Cry Havoc and the Blood Ape's Leap Attack can be really hazardous, moving their speed and rolling Blue/Red/Red on every hero they come across is extremely effective.

Undying adds insult to injury, especially for high HP enemies like Ogres or ranged nuisances like Skeleton Archers and Sorcerors. The heroes spend a lot of effort to whittle down/chase down these monsters to kill them and surprise! They're immediately replaced by a minion at full health, disrespecting group limits.

I'm not sure you realize, but a lot of the bigger baddies have Surge: +3 Damage, which basically adds a maximum roll of a red die to their damage total: Given that most heroes roll Gray/Gray or Gray/Black, that still averages out between two and three shields respectively: A simple surge can crush most heroes' defensive rolls, unless they start getting lucky (When luck gets involved, all bets are off).

Knockback can get crazy, as a monster can spend a surge to put a hero anywhere within three spaces -- including behind him -- and easily separate him from his group.

The worst of the bunch has combinations of those abilities:
- Hellhounds are a nightmare with Fire Breath AND Pierce 2/4
- Deep Elves and Wendigoes are frustrating to hit by anyone, especially in maps where the OL has to cart a relic off the map to win. 
- Chaos Beasts can steal attack dice/abilites from heroes' weapons using Morph AND apply Sorcery to them! I've been on the receiving end of a Blue/Red/Red Melee Sorcery 3 attack; Thirteen damage; enough to kill almost any hero in a single blow from full HP.
- Sorcerors have Sorcery 2/3 and the leader has Undying. Summon can get out of hand when able to move slow monsters much faster than the heroes anticipate.
- Ogres are a surprise: Surge for +3, Surge for Knockback in both acts, 12 health AND Undying? Sure, he only rolls a single gray die, but the master basically has 21 health and barely loses anything in the process.
- Kobolds. Don't take 'em lightly: 6 Health that splits into two 4s, and you get them in superbowl-sized attendance. Very easy to overwhelm heroes with them if they remain unchecked.

So yes, heroes have it pretty good on some of their characters, but they're hardly 'broken' in the face of some of the monsters you have at your disposal. There are ways around everything in this game, you simply have to maximize your strengths while covering your weaknesses as best you can.


Edited by PlainWhiteBread, 07 March 2014 - 10:47 PM.


#80 Krawallburste

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Posted 08 March 2014 - 04:40 AM

not sure morph does take the abilties from the weapon - as far as i am concerned it only takes the dice...






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