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Where's the Nurgle supplement?


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#21 Fgdsfg

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Posted 18 March 2014 - 03:56 PM

To be fair, the Orks and Eldar don't serve Chaos, so placing them in Black Crusade wouldn't make all that much sense. Putting them in RT - where they do have rules - makes more sense. I'm just hoping we get an Eldar Corsair career for RT one day.

They could do a whole other RPG for aliens (I'd say Eldar or Orks, but not 'Crons or Tau or any of them), but then that'd be 6 RPG lines and that's a lot to maintain.

BYE

 

Eldar and Chaos could really use some exposition, thought. Eldar are by no means immune to the influences of chaos, and there should conceivably be a great many chaos-worshipping corsair warbands and whatnot.

 

But you never hear about it.


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#22 H.B.M.C.

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Posted 18 March 2014 - 10:17 PM

there is old fluff about khonite stormboyz.

 

There's also old fluff with Khornate Genestealer Cults.

 

The Rogue Trader (1st Ed 40K) days are over. A lot of concepts from those days are not coming back.

BYE


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#23 wabbitking

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Posted 18 March 2014 - 11:08 PM

where are we without our history if it has not been expicitly retconned then I like to belive it is rare but still happens

in th tome of blood it says the orks that fight those kroot cant recall the name of the place that has rules for khornite orks and it says some of them belive something will show up and lead them off to a huge waagh!!!

 

ps does this thing have a spell check



#24 wabbitking

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Posted 18 March 2014 - 11:24 PM

berin tome of blood zurrgab the weirdboy builds a massive throne of skulls and bones he doesn't know why but he belives  whoever sits on that throne when he is done will lead the orks off the planet crush the kroot and go on the biggest waagh!!! ever

 

berin ork boyz rule Blood for da Blood God: something within the planet often infests some boyz propa orky culture and the gods Gork and Mork to follow a even darker bloodier path. Shunned from the tribes they wage war on any they can find for there god of slaughter and skulls.

there called bloodboyz.



#25 wabbitking

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Posted 18 March 2014 - 11:24 PM

page 82



#26 Terraneaux

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Posted 21 March 2014 - 03:22 AM

 

there is old fluff about khonite stormboyz.

 

There's also old fluff with Khornate Genestealer Cults.

 

The Rogue Trader (1st Ed 40K) days are over. A lot of concepts from those days are not coming back.

BYE

 

 

It's a big galaxy.  There's room enough for that zaniness to happen exactly once.  



#27 wabbitking

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Posted 21 March 2014 - 07:55 PM

thank you



#28 Fgdsfg

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Posted 22 March 2014 - 02:53 AM

 

there is old fluff about khonite stormboyz.

 

There's also old fluff with Khornate Genestealer Cults.

 

The Rogue Trader (1st Ed 40K) days are over. A lot of concepts from those days are not coming back.

BYE

 

 

Thanks to the nature of WH40k canon, those days are never over. But yeah, unfortunately, a lot of concepts aren't coming back.


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#29 Cail

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Posted 25 March 2014 - 06:41 AM

I always get a sick feeling in my stomach whenever someone uses the 'The old world is gone' argument regarding the fluff. This game has been going so long and had so many iterations that its only natural some people will prefer certain periods of the fluff to others, especially those of us that have been playing since the early days. I wonder if the people who say such things have any idea how arrogant is appears when they say 'That thing you loved and made you support this game for over 20 years, well its gone now' just for the sake of 'being right' on the internet. Combine that with GWs frankly dubious consistency when it comes to 'canon', their insistence of retconning rather than progressing the world, and the fact that the original creator doesn't even work for the company any more, you'll see its all a very weak argument to just say 'GW changed it'

This game and its universe belong to the fans, not the company regardless of what GW tries to tell us. The main joy of an RPG setting (or any fantasy universe) is that for the duration of this game we can create the world using our own vision and interpretation of over 20 years of in game lore. Whoever sits in the GM chair gets that prerogative in my mind, and after him the players. Each individual campaign is a story that belongs to the group of you. NO ONE has the right to tell you the way you interpret the universe is wrong.


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#30 dava100

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Posted 25 March 2014 - 11:47 AM

I always get a sick feeling in my stomach whenever someone uses the 'The old world is gone' argument regarding the fluff. This game has been going so long and had so many iterations that its only natural some people will prefer certain periods of the fluff to others, especially those of us that have been playing since the early days. I wonder if the people who say such things have any idea how arrogant is appears when they say 'That thing you loved and made you support this game for over 20 years, well its gone now' just for the sake of 'being right' on the internet. Combine that with GWs frankly dubious consistency when it comes to 'canon', their insistence of retconning rather than progressing the world, and the fact that the original creator doesn't even work for the company any more, you'll see its all a very weak argument to just say 'GW changed it'
This game and its universe belong to the fans, not the company regardless of what GW tries to tell us. The main joy of an RPG setting (or any fantasy universe) is that for the duration of this game we can create the world using our own vision and interpretation of over 20 years of in game lore. Whoever sits in the GM chair gets that prerogative in my mind, and after him the players. Each individual campaign is a story that belongs to the group of you. NO ONE has the right to tell you the way you interpret the universe is wrong.


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#31 Fgdsfg

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Posted 25 March 2014 - 02:33 PM

Back onto topic, I would really like to see some more content for Nurglite sorcerers & psykers. They are very shafted under the current rules, which makes me a very sad panda.

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#32 Adeptus-B

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Posted 25 March 2014 - 05:45 PM

 

 

there is old fluff about khonite stormboyz.

 

There's also old fluff with Khornate Genestealer Cults.

 

The Rogue Trader (1st Ed 40K) days are over. A lot of concepts from those days are not coming back.

BYE

 

 

Thanks to the nature of WH40k canon, those days are never over. But yeah, unfortunately, a lot of concepts aren't coming back.

 

 

 

I always get a sick feeling in my stomach whenever someone uses the 'The old world is gone' argument regarding the fluff. This game has been going so long and had so many iterations that its only natural some people will prefer certain periods of the fluff to others, especially those of us that have been playing since the early days. I wonder if the people who say such things have any idea how arrogant is appears when they say 'That thing you loved and made you support this game for over 20 years, well its gone now' just for the sake of 'being right' on the internet. Combine that with GWs frankly dubious consistency when it comes to 'canon', their insistence of retconning rather than progressing the world, and the fact that the original creator doesn't even work for the company any more, you'll see its all a very weak argument to just say 'GW changed it'

This game and its universe belong to the fans, not the company regardless of what GW tries to tell us. The main joy of an RPG setting (or any fantasy universe) is that for the duration of this game we can create the world using our own vision and interpretation of over 20 years of in game lore. Whoever sits in the GM chair gets that prerogative in my mind, and after him the players. Each individual campaign is a story that belongs to the group of you. NO ONE has the right to tell you the way you interpret the universe is wrong.

 

Yes, gamers can pick and choose elements from any generation of 40K, but I think H.B.M.C.'s point is that FFG is limited by their liscensing agreement with GW to adapting the current iteration of the 40Kverse. In other words, if'n ya want Squats, yer gonna have to house-rule 'em yerself, 'cause FFG ain't gonna do it for ya.



#33 Cail

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Posted 25 March 2014 - 11:13 PM

Back onto topic, I would really like to see some more content for Nurglite sorcerers & psykers. They are very shafted under the current rules, which makes me a very sad panda.

Yeah. I'd like to see rules included for more rituals, particularly more subtle and/or insideous ones. There's a magic item in Tome of Corruption for WHFRP that I forget the name of, it basically cures any disease you have but secretly give corruption points with each use and is highly addictive. Things like that would be great, especially for cross platform games.
 

 


 

Yes, gamers can pick and choose elements from any generation of 40K, but I think H.B.M.C.'s point is that FFG is limited by their liscensing agreement with GW to adapting the current iteration of the 40Kverse. In other words, if'n ya want Squats, yer gonna have to house-rule 'em yerself, 'cause FFG ain't gonna do it for ya.

 

 

 

Well, the squats are a very specific example because they have actually declared to be extinct, rather than just removed. However I'd say it very much depends on how the Demiurg look if we ever get to see them outside of their ships, and until either GW or FFG shows something completely to the contrary most people are well within their rights to treat the Demiurg as the squats. Personally I love the idea that the Demiurg are a Quarian type migrant fleet that escaped the destruction of Golgotha and sought saftey within the Tau Empire.

But in more generalised examples like Khornate Orks. You have rules for Orks in RT, Creatures Anathema and Enemies of the Imperium, you have a wealth of Khornate goodies in Tome of Blood. The tools are already there to create something like that, and you don't need to house rule anything. Its a simple matter of 'give X equipment to this profile'. If you have an idea like this and won't mix these things up until they've been "canonically sanctioned" by an IP lisence holder then you, your players and your imagination are the only ones suffering.


Edited by Cail, 25 March 2014 - 11:14 PM.

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#34 Fgdsfg

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Posted 26 March 2014 - 03:48 AM

there is old fluff about khonite stormboyz.

 
There's also old fluff with Khornate Genestealer Cults.
 
The Rogue Trader (1st Ed 40K) days are over. A lot of concepts from those days are not coming back.

BYE

 
Thanks to the nature of WH40k canon, those days are never over. But yeah, unfortunately, a lot of concepts aren't coming back.

 
 

I always get a sick feeling in my stomach whenever someone uses the 'The old world is gone' argument regarding the fluff. This game has been going so long and had so many iterations that its only natural some people will prefer certain periods of the fluff to others, especially those of us that have been playing since the early days. I wonder if the people who say such things have any idea how arrogant is appears when they say 'That thing you loved and made you support this game for over 20 years, well its gone now' just for the sake of 'being right' on the internet. Combine that with GWs frankly dubious consistency when it comes to 'canon', their insistence of retconning rather than progressing the world, and the fact that the original creator doesn't even work for the company any more, you'll see its all a very weak argument to just say 'GW changed it'

This game and its universe belong to the fans, not the company regardless of what GW tries to tell us. The main joy of an RPG setting (or any fantasy universe) is that for the duration of this game we can create the world using our own vision and interpretation of over 20 years of in game lore. Whoever sits in the GM chair gets that prerogative in my mind, and after him the players. Each individual campaign is a story that belongs to the group of you. NO ONE has the right to tell you the way you interpret the universe is wrong.

 
Yes, gamers can pick and choose elements from any generation of 40K, but I think H.B.M.C.'s point is that FFG is limited by their liscensing agreement with GW to adapting the current iteration of the 40Kverse. In other words, if'n ya want Squats, yer gonna have to house-rule 'em yerself, 'cause FFG ain't gonna do it for ya.

But...

Squats were mentioned in the 6th Edition Rulebook, less than 2 years ago.

Sooooo..

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#35 Adeptus-B

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Posted 26 March 2014 - 10:45 AM

But...

Squats were mentioned in the 6th Edition Rulebook, less than 2 years ago.

Sooooo..

 

That was just an 'Easter Egg': an in-joke to long-time fans. It doesn't mean that FFG has free reign to include Squats (or, more on topic, any other long-discontinued element) in WK40KRP...



#36 Cail

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Posted 26 March 2014 - 12:17 PM

 

But...

Squats were mentioned in the 6th Edition Rulebook, less than 2 years ago.

Sooooo..

 

That was just an 'Easter Egg': an in-joke to long-time fans. It doesn't mean that FFG has free reign to include Squats (or, more on topic, any other long-discontinued element) in WK40KRP...

 

You mean like how the ordo Chronos totally hasn't appeared in numerous FFG works? Or how there's no rules for Enslavers in any of the books.

Oh wait...

No, to be fair you're right here, they don't have free reign to include ANYTHING really. From what I understand whatever they include is heavily monitored by the GW IP commission. However as I pointed out the squats are a tenuous example because they weren't actually retconned. It was a very rare example of GW progressing the story via the Tyranid attack that destroyed Golgotha.

AND even that claim was actually just a throwaway line from a studio exec that got tired of people asking about them. Nevertheless it has been fully absorbed as 'canon'. You'll find it hard to find people that say 'squats never officially existed according to current canon'..


Edited by Cail, 26 March 2014 - 12:22 PM.

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#37 Fgdsfg

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Posted 26 March 2014 - 01:46 PM

But...

Squats were mentioned in the 6th Edition Rulebook, less than 2 years ago.

Sooooo..

 
That was just an 'Easter Egg': an in-joke to long-time fans. It doesn't mean that FFG has free reign to include Squats (or, more on topic, any other long-discontinued element) in WK40KRP...

No of course not. They are under contracts for this or that, and exactly what it says in those contracts, we'll never know.

My point was that you were wrong in your previous statement.

If it was as simple as you made it out to be, Squats would definitely be on the table. Unfortunately, they're not. More likely than not, I expect that the contract requires them to send material for screening, rather than clearly defining everything or having large blanket bans on certain topics (although it no doubt includes some large blanket bans on certain things, such as overt satanic worship or sexual abuse or whatever else GW would perceive as a clear problem).

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#38 H.B.M.C.

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Posted 26 March 2014 - 03:03 PM

Each individual campaign is a story that belongs to the group of you. NO ONE has the right to tell you the way you interpret the universe is wrong.

 

Except that things have changed, and there are old things that aren't part of the fluff any more.

 

Take, for example, the Ultramarines. Originally they were a successor Chapter created to replace the original ones that had fallen to Chaos, and their Chief Librarian was a half-human/half-Eldar.

These things, like lots of other things, are not part of the fluff any more.

BYE


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#39 Cail

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Posted 27 March 2014 - 12:10 AM

 

Each individual campaign is a story that belongs to the group of you. NO ONE has the right to tell you the way you interpret the universe is wrong.

 

Except that things have changed, and there are old things that aren't part of the fluff any more.

 

Take, for example, the Ultramarines. Originally they were a successor Chapter created to replace the original ones that had fallen to Chaos, and their Chief Librarian was a half-human/half-Eldar.

These things, like lots of other things, are not part of the fluff any more.

BYE

 

I dunno, I think a campaign based around looking into that discrepancy in Imperial records would be pretty cool. This is the difference, I see opportunity. You feel constrained by what someone else tells you is ok in our fictional universe. That's genuinely funny to me, no offence.

Things do change, they also get reintroduced all the time. For Example: Space Marine Jetbikes; Imperial Robots; Zoats; Conversion Beamers; Hand Flamers; Beastmen in 40k; Beastmen serving in the Imperial guard; the ambiguity concearning the battle of Caliban; The nature of the Emperor; Snotlings; Shokk attack guns; Hive Fleet Behemoth; Necron's free will; Eldar Corsairs; Anti Plant Grenades; Rad Grenades; VORTEX grenades; Displacer fields; The Blood Angels being vampires; Shuriken Capatults being Eldar technology; any agreement on the height of Titans; the height of space marines; The Dark Angels being native american themed; The Old Ones; The Hrud; The Stability of Plasma weaponry.

GW can't make up its mind on any of these things, how they work or whether they even exist. When you say something isn't part of the fluff any more, I would ask 'who removed it?'. You are aware people still play older editions of the game, right? It would be more accurate to say "(X) is not considered to be part of the fluff for 6th edition". Who knows when something you thought was dead will reappear?

If you really are a freelance writer for this company (although I may have misread that) your attitude towards this is certainly not giving me faith in the design team.


Edited by Cail, 27 March 2014 - 12:25 AM.

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#40 H.B.M.C.

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Posted 27 March 2014 - 02:48 AM

If you really are a freelance writer for this company (although I may have misread that) your attitude towards this is certainly not giving me faith in the design team.

 

No need to get dramatic.

BYE


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The views expressed in this post are my own. I do not speak for or on behalf of Fantasy Flight Games.





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