In my opinion, called shot should be more difficult. Expert marksmen don't have to hit moving targets while in live combat. If called shots aren't going to be difficult, then players are going to use them every round that they can.
They are more difficult.
The "problem" is that with the OTHER changes that are introduced (compared to DH1) They become ALOT MORE difficult.
Consider DH1. Called shots are Hard (-20). Not just Difficult (-10), but Hard.
In DH2, they are still Hard, but they are now also a Full Action (so they take longer), and the "baseline" they compare to (Standard Attacks) have become Ordinary (+10).
So what used to be a -20 difference has become -30, AND it takes longer so you can no longer mitigate some of the difficulty by Aiming.
Thus, in a single turn, you used to be able to do either a) Aimed Standard for a +10 shot, or b) Aimed Called Shot for a -10 shot.
Now, you choose between a) Aimed Standard for a +20 shot, or b) Called Shot for a -20 shot.
The difference is doubled.
For no real reason.
Edited by Darth Smeg, 03 February 2014 - 08:06 AM.