Since I started playing WFRp3 a few years ago I felt the gaming experience was too easy for che players.
too easy to heal
too easy to recover stress/fatigue
too easy to use so often fortune points and career abilities
too easy to do too many things.....
I improved our gaming experience using the following rules:
1* A character get a black die per fatigue point to every physical action until the end of the scene (combat encounter or other). If the fatigue points become double the character's TO score he pass out. At the end of the scene if the character rest (the amount of time depends on the duration of the scene) ALL the fatigue points are cancelled. A double eagle or double skull on a physical action doesn't remove or add a fatigue point anymore.
2* Same thing as above for Stress but regarding mental actions. If stress double WP score the character get a permanent madness.
3*drop symbol on red dice (aggressive stance) now add 1 token per result on one of the active character defenses.
4* hourglass symbol on green dice (conservative stance) now add 1 toke per result on the used action card. (with a unlucky roll a deeply conservative character could risk not to be able to use even a basic attack for a few reounds)
5* every adventure is organized in chapters. Chapters include several scenes and usually last more than one gaming session.
fortune points are renewed at the end of a CHAPTER instead at the end of the gaming session.
Talents or careers abilities that could be used ONCE PER SESSION now recharge just ONCE PER CHAPTER.