Toughness is too important in WFRP3 so I tried to fix it
1/character's starting Wounds depends only on races instead of TO. Humans start with 12, dwarves with 14, elves and halflings with 11.
2/Characters's corruption threshold now is fixed to 10 instead of being based on TO.
I also changed "a few" other things to enhance realism and speed up the game....
3/Expertise (white dice) bonus to characteristics are not used with my house rules.
4/A character can gain a single talent per Rank. The gained talents can be always used and don't need to be socketed to the career sheet.
5/Epic Level optional rule (4° + RANK) Action cards specialization (spell included): every action card can be trained and gain a single Fortune Die. Specialization on basic defenses doesn't add black dice to enemy attack but is needed to before obtaining Improved and Advanced versions.
6/To achieve the nex rank a character must spend 10 xp as following: : 1 wound, 1 talent, 1 skill, 1 action, 6 as he want.
Buying more skills, wounds, action cards than allowed by caree increase the cost by 1 xp.