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couple builds for imp and rebels


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#1 RyonAndo

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Posted 07 January 2014 - 08:20 PM

So I'm new to the game and wanted to start getting into playing at a local shop when they have game nights and just came up with a few 100 point builds that seem a bit silly but may be fun just to try. So please give me any suggestions or advice.

 

Imp. Build

2x Interceptor- Saber squadron- 1 marksmanship 1 Expert Handling. 47 pts

4x Tie Fighters- Obsidian Squadron. 52 points

99 point total

 

Rebel Build

X-wing- Luke Skywalker- R2-F2. 31 points

X-wing- Wedge Antilles- R2-D2- Marksmanship. 36 points

A-Wing- Tycho Celchu- Push the Limit- Shield Upgrade. 33 points

100 point total

 

Rebel Build 2

YT-1300- Han Solo- Wpns Engineer- Chewbacca- Millennium Falcon- Cluster Missiles- Daredevil- Engine Upgrade. 65 points

B-wing- Blue Squadron- Shield Upgrade- Ion Cannon- Sensor Jammer. 33 points

98 points total

 

Let me know what you guys think. Like I said these are just some silly builds I wanted to try. I have a couple others that are a bit more serious that include a Lambda Class shuttle for my umps and a build with my HWK-290 for the rebels. Cheers


Rebel= 4 X-Wings, 1 A-Wing, 1 B-Wing, 1 Y-Wing, 1 HWK-290, 1 YT-1300

Empire=  8 Tie Fighters, 2 Tie Interceptors, 1 Tie Advanced, 1 Lambda, 1 Firespray 31


#2 DraconPyrothayan

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Posted 07 January 2014 - 09:09 PM

On your Imp. Build:

  • Expert Handling is typically used to give a Barrel Roll to a ship that does not have it naturally. Preventing your opponents' ability to target lock you isn't 2 points worth of survivability.
  • Consider instead "Push the Limit", which is generally considered the best upgrade in the game, particularly for Interceptors.
  • Also consider "Push the Limit" in lieu of Marksmanship, which is a debatable side-grade action to the Focus you get for free.

On your first Rebel Build:

  • Luke already has amazing survivability. If you give him R2-F2, you've convinced me never to shoot at him when I have any other target.
  • Wedge with Marksmanship and R2-D2, on the other hand, has a GIANT target painted on his back. I want to kill him as swiftly as possible. He's the most expensive person in your fleet, with the highest damage, and is debatably the easiest to kill in your fleet.
  • Tycho with PtL is an incredible combo. Glad you found it. However, that Shield upgrade might be worse for you than a Stealth Device, which is cheaper anyway.
  • Increase our desire to kill Luke by making him a higher priority target (e.g. an Elite Pilot Talent that aids his teammates or increases his damage), and give Wedge some more survivability rather than improving his already superb damage.

On your 2nd Rebel Build:

  • The joy of having loads of upgrade slots is the many ways you can leave them blank. It is almost NEVER a good idea to give missiles to Han Solo, regardless of how good his ability is in comboing with them, as you've spent 4 points on a single turn's worth of attack!
  • Engine Upgrade is amazing on large-base ships, i'll grant you. Daredevil is almost irrelevant on a YT-1300, because you've got a 360* firing arc anyway. Consider trading both out for an Expert Handling, for 5 points cheaper.
  • Han Solo's native ability is a poor man's Target Lock. As such, you shouldn't need a Weapons Engineer, as that's the rich man's Target Lock.
  • The best crew member to give to Han Solo is a Gunner (or Luke Skywalker if you don't have him). Remember that Han will get to re-roll on BOTH Gunner attacks. Giving him a mobility option (Expert Handling/Engine Upgrade), increased survivability (Chewbacca, Millennium Falcon) or an increase of damage (Marksmanship/Recon Specialist/Push the Limit) is a great way to support the Han/Wookie combo.
  • NEVER fly a YT-1300 with fewer than 2 ships as an escort (unless you're flying 2 YT-1300s). It's tempting to overload with upgrades, but if we cull all of the upgrades from this list, add back in a Gunner, and Millennium Falcon title, we have enough room for a 2nd B-Wing and 5 more points for the Falcon.

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#3 RyonAndo

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Posted 07 January 2014 - 09:19 PM

Wow thanks I appreciate all of that, taught me a lot and gaveme a lot to think about as well. I'll be reading over this a lot tommorow as I rework the squads.

Cheers


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Rebel= 4 X-Wings, 1 A-Wing, 1 B-Wing, 1 Y-Wing, 1 HWK-290, 1 YT-1300

Empire=  8 Tie Fighters, 2 Tie Interceptors, 1 Tie Advanced, 1 Lambda, 1 Firespray 31


#4 StevenO

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Posted 07 January 2014 - 10:46 PM

The brief is that I'll agree with much of what DraconProthayan is saying:

 

Imperials:  Question the upgrade choices.  PTL may be amazing on Interceptors but you may also want to consider upgrading all the Obsidian Squadron Pilots to Black Squadron pilots so everyone acts at the same time giving you maximum freedom to move.  When you do this you could think about giving Draw Their Fire to BSP allowing them to draw critical hits off the Interceptors.  Depending on your available TIE Fighter pilots you could also consider going Howlrunner plus 3x Academy TIEs.

 

Rebel 1:  As mentioned the focus here is going to be "take out Wedge before he's a problem."  I wonder if a Stealth Device wouldn't be better than R2-F2 if you're looking for Evasion dice as it does NOT require an action allowing Luke to use that action offensively.  A semi-radical rebuild could look like this:

Luke + R2D2 + Stealth Device + Draw Their Fire (so he pulls in crits and Regen shield hit with R2-D2)

Wedge + R2 + Expert Handling (R2 to better shed Stress caused by using Expert Handling to barrel roll and break locks)

Tycho + PTL + Stealth Device

 

Rebel 2:  Try getting another ship in there to take the pressure off the Falcon.  Best to keep Han simple; maybe Chewbacca + Gunner/Luke + one other.  With all the potential attack rolls Marksmanship works well with Han + Gunner to make sure it connects every turn.


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#5 RyonAndo

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Posted 08 January 2014 - 07:38 AM

I also had a tentative build for the imps which goes as follows

 

Howlrunner with determination

Mauler Mithel with PTL

2x Black squadron with swarm tactics 

Lambda with various upgrades, I can't remember atm as I am at work I don't have the cards in front if me to reference. Like I said.I'm still new but I was thinking with swarm on the BSP's I would be able to maneuver my named pilots in the beginning stages a bit easier,  also thought about switching out howlrunner for backstabber. As always any and all advice is appreciated


Rebel= 4 X-Wings, 1 A-Wing, 1 B-Wing, 1 Y-Wing, 1 HWK-290, 1 YT-1300

Empire=  8 Tie Fighters, 2 Tie Interceptors, 1 Tie Advanced, 1 Lambda, 1 Firespray 31


#6 period3

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Posted 08 January 2014 - 07:57 AM

The brief is that I'll agree with much of what DraconProthayan is saying:

 

Imperials:  Question the upgrade choices.  PTL may be amazing on Interceptors but you may also want to consider upgrading all the Obsidian Squadron Pilots to Black Squadron pilots so everyone acts at the same time giving you maximum freedom to move.  When you do this you could think about giving Draw Their Fire to BSP allowing them to draw critical hits off the Interceptors.  Depending on your available TIE Fighter pilots you could also consider going Howlrunner plus 3x Academy TIEs.

 

Rebel 1:  As mentioned the focus here is going to be "take out Wedge before he's a problem."  I wonder if a Stealth Device wouldn't be better than R2-F2 if you're looking for Evasion dice as it does NOT require an action allowing Luke to use that action offensively.  A semi-radical rebuild could look like this:

Luke + R2D2 + Stealth Device + Draw Their Fire (so he pulls in crits and Regen shield hit with R2-D2)

Wedge + R2 + Expert Handling (R2 to better shed Stress caused by using Expert Handling to barrel roll and break locks)

Tycho + PTL + Stealth Device

 

Rebel 2:  Try getting another ship in there to take the pressure off the Falcon.  Best to keep Han simple; maybe Chewbacca + Gunner/Luke + one other.  With all the potential attack rolls Marksmanship works well with Han + Gunner to make sure it connects every turn.

 

The combination of stealth device with draw their fire doesn't really make sense.  One wouldn't want to draw a hit if it meant losing the stealth device. 


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#7 DraconPyrothayan

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Posted 08 January 2014 - 08:06 AM

 

The brief is that I'll agree with much of what DraconProthayan is saying:

 

Imperials:  Question the upgrade choices.  PTL may be amazing on Interceptors but you may also want to consider upgrading all the Obsidian Squadron Pilots to Black Squadron pilots so everyone acts at the same time giving you maximum freedom to move.  When you do this you could think about giving Draw Their Fire to BSP allowing them to draw critical hits off the Interceptors.  Depending on your available TIE Fighter pilots you could also consider going Howlrunner plus 3x Academy TIEs.

 

Rebel 1:  As mentioned the focus here is going to be "take out Wedge before he's a problem."  I wonder if a Stealth Device wouldn't be better than R2-F2 if you're looking for Evasion dice as it does NOT require an action allowing Luke to use that action offensively.  A semi-radical rebuild could look like this:

Luke + R2D2 + Stealth Device + Draw Their Fire (so he pulls in crits and Regen shield hit with R2-D2)

Wedge + R2 + Expert Handling (R2 to better shed Stress caused by using Expert Handling to barrel roll and break locks)

Tycho + PTL + Stealth Device

 

Rebel 2:  Try getting another ship in there to take the pressure off the Falcon.  Best to keep Han simple; maybe Chewbacca + Gunner/Luke + one other.  With all the potential attack rolls Marksmanship works well with Han + Gunner to make sure it connects every turn.

 

The combination of stealth device with draw their fire doesn't really make sense.  One wouldn't want to draw a hit if it meant losing the stealth device. 

 

Actually, you would maintain the Stealth Device even if you take damage with DTF. Conversely, you would lose a stealth device if taking no damage if an ally snipes the crit with their DTF.


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#8 StevenO

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Posted 08 January 2014 - 08:22 AM

 

 

 

 

The combination of stealth device with draw their fire doesn't really make sense.  One wouldn't want to draw a hit if it meant losing the stealth device. 

 

 

As noted it does work because of the sometime weird way getting hit by an attack works.  If Luke isn't the actual target he could actually get destroyed yet never lose the Stealth Device.


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#9 DraconPyrothayan

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Posted 08 January 2014 - 08:55 AM

I also had a tentative build for the imps which goes as follows

 

Howlrunner with determination

Mauler Mithel with PTL

2x Black squadron with swarm tactics 

Lambda with various upgrades, I can't remember atm as I am at work I don't have the cards in front if me to reference. Like I said.I'm still new but I was thinking with swarm on the BSP's I would be able to maneuver my named pilots in the beginning stages a bit easier,  also thought about switching out howlrunner for backstabber. As always any and all advice is appreciated

Swarm Tactics and Determination don't really make sense here.

  • Determination only blocks 8/33 of the damage deck, and some of those resolve themselves. Instead, consider Adrenaline Rush, as making sure that Howlrunner stays alive is usually done with her defensive actions. (Pro-tip: with 4 or more dice, Focus is better than Evade for preventing damage.)
  • Swarm Tactics belong on your highest skilled pilots. Currently, the only ship you could POSSIBLY have attacking faster is your Lambda.

I'm also not a big fan of Mauler Mithel in general, but he's been known to do work.

 

Now, concerning your Lambda, I have the following suggestion:

Omicron Group Pilot

+ Fire Control Systems

+ Gunner

+ Engine Upgrade

+ NOTHING ELSE

[32 points]

 

The interaction here goes as follows:

  1. Attack
  2. Acquire a Target Lock on the defender
  3. If Step 1 resulted in no damage dealt (i.e. all damage rolled was dodged), Attack again
  4. Spend the Target Lock acquired in Step 2 to re-roll all non-hits.
  5. Acquire a Target Lock on the defender.

The Engine Upgrade exists largely to counteract the terrible maneuver dial of the Lambda.


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#10 RyonAndo

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Posted 08 January 2014 - 04:09 PM

Unfortunately I don't have a lot of the upgrade cards mentioned and the ones I do have I only have 1-2, PTL I only have one of, does anyone know of a place I could find some more upgrade cards to buy or ate there booster packs with upgrade cards in them?


Rebel= 4 X-Wings, 1 A-Wing, 1 B-Wing, 1 Y-Wing, 1 HWK-290, 1 YT-1300

Empire=  8 Tie Fighters, 2 Tie Interceptors, 1 Tie Advanced, 1 Lambda, 1 Firespray 31


#11 DraconPyrothayan

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Posted 08 January 2014 - 05:29 PM

Unfortunately I don't have a lot of the upgrade cards mentioned and the ones I do have I only have 1-2, PTL I only have one of, does anyone know of a place I could find some more upgrade cards to buy or ate there booster packs with upgrade cards in them?

Unless you're going to an officially sanctioned tournament, they'll typically let you Proxy upgrades (i.e. print out a list of what's on what ship, and the official wording of the specific upgrades), specifically because it fosters new players like yourself.


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#12 RyonAndo

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Posted 08 January 2014 - 06:30 PM

Cool thanks for the information. Cheers


Rebel= 4 X-Wings, 1 A-Wing, 1 B-Wing, 1 Y-Wing, 1 HWK-290, 1 YT-1300

Empire=  8 Tie Fighters, 2 Tie Interceptors, 1 Tie Advanced, 1 Lambda, 1 Firespray 31





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