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Unofficial X-Wing Galactic Campaign


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#1 DagobahDave

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Posted 03 January 2014 - 02:03 PM

PHASE 6 HAS BEGUN
 
The Empire has reinforced the Corellian Sector with an entire naval battle group, routing the rebels and establishing marshal law. [The battles in this sector have been reset, leaving the current score at 4 Imperial wins, 0 Black Sun wins, 0 Rebel wins.] The Alliance has liberated the Quelii Sector for now, while the Empire battles elements of Black Sun in the Doldur Sector.
 
Visit the campaign website and submit your battle reports!
 
I'm adding a new feature to the campaign called the Mission Bonus. During this phase, if at least half of your squad's ships are TIE Interceptors, you'll gain 1 bonus faction win if you are victorious.
 


#2 DagobahDave

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Posted 03 January 2014 - 02:07 PM

Double post.

Edited by DagobahDave, 03 January 2014 - 05:00 PM.


#3 Chris Maes

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Posted 11 February 2014 - 07:39 PM

BATTLE OF MIDWAY STATION

 

DATELINE: Sullust- Reports continue to come in, of a major victory for the Alliance to Restore the Republic over the forces of the Galactic Empire in the Bremma Sector.  This sparsely settled sector had been a hotbed of sedition and anti-Imperial activity providing a refuge and recruiting ground for the Rebellion.  About a month ago, the Empire dedicated major fleet elements to root out and eliminate these pockets of resistance to Imperial authority.  Greatly outnumbered, the Rebels dispersed, hoping to avoid major engagement, while launching harassing raids to distract and demoralize their enemies.  After weeks of pursuit, however, Imperial forces had managed to track down and isolate the Rebel flagship, the Mon Calamari cruiser Liberty, under Admiral Yamarus.  In a series of strikes and counter-strikes, the Liberty and the Imperial Star Destroyer Adamant battered each other, until the Imperial ship was forced to withdraw.  With the destruction of the Adamant’s Carrier Wing, the ISD was forced to close to gun range, where she was destroyed by a combination of fighter and gun fire.  The engagement was heralded as a major victory for the Rebellion, whose forces now have free reign in the sector.  Imperial authorities have refused comment.

 

Forces involved in the recent fighting:

 

REBEL FORCES:

MC80 Cruiser LIBERTY (Admiral Yamarus)

Carrier Wing (remnants)-

    2x A-wing interceptors

    2x B-wing heavy assault fighters

    4x X-wing fighters

    2x Y-wing assault bombers

    1x HWK-290 light freighter

 

IMPERIAL FORCES:

ISD ADAMANT

Carrier Wing (remnants)-

    8x TIE/LN fighters

    2x TIE/IN interceptors

    2x TIE/SA bombers

    1x Lambda-class shuttle

 

 

Battle #1- CHANCE ENCOUNTER

Rebel and Imperial Strike Groups encounter each other on the way to their targets.  Both teams must push on, maintaining sufficient force to land a crippling blow, while trying to prevent their opponent from doing the same!

 

SECTOR: BREMA SECTOR

WINNER: REBELS

DATE: 2014-01-28

 

REBELS: Chris

“Dutch” Vander (Y-wing) + R2 Astromech + Proton Torpedoes + Ion Cannon Turret

Red Squadron Pilot #1 (X-wing) + R5 Astromech + Proton Torpedoes

Red Squadron Pilot #2 (X-wing) + Proton Torpedoes

Roark Garnet (HWK-290) + Blaster Turret + Recon Specialist + Moldy Crow + Stealth Device

Blue Squadron Pilot #1 (B-wing) + Heavy Laser Cannon

Blue Squadron Pilot #2 (B-wing) + Heavy Laser Cannon

Red Squadron Pilot (X-wing) + R5 Astromech + Proton Torpedoes

Gold Squadron Pilot (Y-wing) + R2 Astromech + Proton Torpedoes + Ion Cannon Turret

 

IMPERIALS: J-Man

Howlrunner (TIE/LN) + Swarm Tactics + Stealth Device

Captain Jonus (TIE/SA) + Proton Torpedoes + Assault Missiles + Concussion    Missiles + Determination + Engine Upgrade

Colonel Jendon (Lambda) + Advanced Sensors + Ion Cannon + Flight Instructor + ST-321 + Anti-Pursuit Lasers

Night Beast (TIE/LN)

Winged Gundark (TIE/LN)

Black Squadron Pilot #1 (TIE/LN)

Black Squadron Pilot #2 (TIE/LN)

Scimitar Squadron Pilot (TIE/SA) + Proton Torpedoes + Assault Missiles + Concussion Missiles + Determination + Engine Upgrade

 

Rebel forces got the best of their opponents, nearly wiping the Imperial Strike Group before they could get through to their main target, with only the two TIE Bombers (Jonus & Jendon) surviving.  All the Rebels survived but the two X-wings and one B-wing (“Blue-2”) had their shields stripped and major internal damage.

 

 

Battle #2- REBEL STRIKE!

Rebel and Imperial Strike Groups encounter each other on the way to their targets.  Both teams must push on, maintaining sufficient force to land a crippling blow, while trying to prevent their opponent from doing the same!

 

SECTOR: BREMA SECTOR

WINNER: DRAW

DATE: 2014-01-28

 

REBELS: J-Man

“Dutch” Vander (Y-wing) + R2 Astromech + Proton Torpedoes + Ion Cannon Turret

Red Squadron Pilot #1 (X-wing) + R5 Astromech + Proton Torpedoes (no shields)

Red Squadron Pilot #2 (X-wing) + Proton Torpedoes (no shields + Minor Hull Breech)

Roark Garnet (HWK-290) + Blaster Turret + Recon Specialist + Moldy Crow + Stealth Device

Blue Squadron Pilot #1 (B-wing) + Heavy Laser Cannon

Blue Squadron Pilot #2 (B-wing) + Heavy Laser Cannon (no shields + 1 Damage)

Red Squadron Pilot (X-wing) + R5 Astromech + Proton Torpedoes

Gold Squadron Pilot (Y-wing) + R2 Astromech + Proton Torpedoes + Ion Cannon Turret

 

IMPERIALS: Chris

Turr Phennir (TIE/IN) + Push The Limit + Shield Upgrade

Saber Squadron Pilot (TIE/IN) + Expose + Shield Upgrade

Obsidian Squadron Pilot #1

Obsidian Squadron Pilot #2

 

As soon as the Rebels were in range, the ISD opened up with Turbo Lasers and Ion Cannon.  Despite the withering fire, the Rebels pressed their attack, scoring multiple direct hits with Torpedoes and HLCs; the target’s shields flickered and finally went out.  The ship’s hull was soon scorched and battered but the guns continued to fire.  The Imperial Combat Air Patrol (Space Patrol?) claimed a Y-wing and a B-wing before being engaged by the Rebel X-wing escorts.  Then, things went dark for the Rebels, as “Dutch” and “Blue-1” perished to gunfire.  The last X-wing (and a defending TIE) also succumbed to the Adamant’s Turbo Lasers.  The surviving Rebels (Roark and “Red-1”), hobbled by the ISD’s Tractor Beams, called off their, now pointless, attacks and turned for home.  The Adamant had lost all of its shields (10 factors) and suffered 5 (of 15) Hull hits.

 

 

Battle #3- THE EMPIRE STRIKES BACK…barely…

The surviving members of the Imperial Strike Group throw themselves in a suicidal attack on the Rebel command ship, Liberty.

 

SECTOR: BREMA SECTOR

WINNER: REBELS

DATE: 2014-01-28

 

REBELS: J-Man

Rookie Pilot #1 (X-wing) + Proton Torpedoes

Rookie Pilot #2 (X-wing) + Proton Torpedoes

Prototype Pilot (A-wing) + Homing Missiles

 

IMPERIALS: Chris

Captain Jonus (TIE/SA) + Proton Torpedoes + Assault Missiles + Concussion    Missiles + Determination + Engine Upgrade

Colonel Jendon (Lambda) + Advanced Sensors + Ion Cannon + Flight Instructor + ST-321 + Anti-Pursuit Lasers (1 shield remaining)

 

The Imperials pressed their desperate attack and managed to reduce the MC80’s shields by 5 (of 15) factors before being wiped out.  The Rebel defenders had also suffered, with the prototype A-wing losing its shields and suffering a Console Fire, while both X-wings were struck by “friendly” fire (“Rookie-1” destroyed and “Rookie-2” without shields).

 

 

Battle #4- LIBERTY AND DEATH

With no surviving fighters, the ISD Adamant closed with her opposite number, the Rebel flagship, Liberty.  As the two massive capital ships opened fire with all guns, Rebel fighters streaked in to launch their own attacks.

 

SECTOR: BREMA SECTOR

WINNER: REBELS

DATE: 2014-01-28

 

REBELS: J-Man

MC80 Liberty + Turbo Lasers + Hanger Bay + Ion Cannons (10/10 Hull, 10/15 Shields)

Rookie Pilot #2 (X-wing) + Proton Torpedoes (no shields + 1 Damage)

Prototype Pilot #1 (A-wing) + Homing Missiles (no shields + Console Fire)

Prototype Pilot #2 (A-wing) + Homing Missiles

 

-------------- Reinforcements -------------

Roark Garnet (HWK-290) + Blaster Turret + Recon Specialist + Moldy Crow + Stealth Device

Rookie Pilot #2 (X-wing) + Proton Torpedoes

 

IMPERIALS: Chris

ISD Adamant + Tractor Beam + Ion Cannon + Turbo Lasers (10/15 Hull, 0/10 Shields)

 

The Rebel fighters plunged into the deadly space between the two behemoths, dodging the fire of both friend and foe alike.  While waiting for reinforcements (ships being repaired in the Liberty’s cavernous Hanger Bay), they launched fake attacks, trying to draw attention and then withdrawing before the enemy gunners could find their mark.  Finally, they launched their Alpha Strike, which, in combination with fire from their mother ship, overwhelmed their enemy’s defenses, and the mighty ISD succumbed to its wounds.  Rebel losses amounted to one A-wing, which crashed into the Star Destroyed during a high-speed strafing run.  Ultimate victory goes to the Rebels!

 

 

Game Masters Notes:

The scenario (mini-campaign) was based on a series of posts on FFG’s X-wing Forums.  In brief, it was an experiment using colossal capital ships (Imperial ISD and Rebel MC80 Cruiser) as board-edge terrain.  I made partial ship silhouettes that formed one edge (or opposite edges) of the play area.  Each capital ship was divided into three compartments (Bow, Amidships and Stern), which could be equipped with any of the following: Turbo Lasers, Ion Cannons, Tractor Beams, Hanger Bays or Quad Lasers.  Each ship also had 10 energy factors with which to power the various systems each turn, including regenerating shields and/or arming weapons.  Weapon/hanger modules could be specifically targeted or the ship as a whole could be a target.  When all shields and hull have been eliminated, the ship is destroyedFor better details, see the FFG Forum archives.

 

As the original proposal was only an outline, I had to make some assumptions:

1.      Per Wookieepedia, the ISD should have 15 Hull and 10 Shields (huge, armored hull) and the MC80 Cruiser should have 10 Hull and 15 Shields (converted civilian liners with powerful shield generators), not vice versa.

2.      Ginormous capital ships (ISD & MC80) are immune to normal snub fighter Critical Hits – they need their own Capital Ship Damage decks.

3.      Planning Phase- ISD & MC80 allocate Energy to weapons and systems; place Ion and Turbo Laser tokens on Weapon emplacements/cards to show “READY” status.

4.      Activation (Movement) Phase – Ion & Turbo Laser tokens (already fired) move; if they contact a ship (friend or foe) or if their flight path overlaps a ships base (or ship’s movement overlaps token) remove token and resolve attack.  *Alternately, resolve the same way one would resolve interaction with an obstacle (ex. Asteroid); crossing = roll die; overlapping = resolve attack*

5.      I played both ships with three 12-inch compartments each with 0-1 “system”.  I strongly recommend that you use four 9-inch compartments and four “systems”.

6.      Ship Silhouettes- Template overlapped base edge of playing area, with the “system” cards centered in each compartment and with their base edge along what would normally be the edge of the playing area (ie. deployment area).

7.      Capital Ship Weapons- Ion and Turbo Lasers each had their own counters (use what you want or make some yourself) which are placed on the appropriate system card to indicate that it is armed and “READY”.  During the Combat Phase, they are “fired” by placing a Speed 1 Straight or Bank against the front edge of the system card and then placing the token at the end of the template.  Ion and Turbo Laser tokens will then move in a straight line each Activation (Movement) Phase until they hit something or exit the board.

 

Scenario set-up:

Pre-Game- each side had 300 points to spend (it fit the ships I wanted to use) though you could have more or less.  Forces were divided into three groups: Strike Group (at least 50% of force), Reserve (at least one ship) and CAP (remainder of force).

 

Game 1- Forces: Rebel and Imperial Strike Groups.  Goal: exit as many of your ships (with as much ordnance) as possible off opposite board edge while preventing the enemy from doing the same.

 

Game 2- Rebel Strike Force attacks Imperial ISD.  Forces: Rebel Strike Group (survivors with damage carried over) vs ISD and Imperial CAP (if ISD has Hanger Module, it may send Reinforcements as well).  Goal: Rebels- destroy ISD, Imperials- destroy enemy Strike Group, preserve ISD.

 

Game 3- Imperial Strike Force attacks Rebel MC80.  Forces: Imperial Strike Group (survivors with damage carried over) vs MC80 and Rebel CAP (if MC80 has Hanger Module, it may send Reinforcements as well).  Goal: Rebels- destroy ISD, Imperials- destroy enemy Strike Group, preserve ISD.

 

Game 4 (if needed)- Final Conflict.  Capital ships form opposite edges of the play area. Any surviving fighters deploy from opposite side edges.  Reinforcements enter from Hanger Modules.  Fight continues until only one side remains.

 

 

Chris






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