I've been working on an Anima campaign template for Roll20.net which includes a pretty extensive character sheet that does almost 100% of calculations during play. I'm testing it in two campaigns right now and aside from the occasional missing parentheses and PEBKAC error, it's working really well.Hopefully at some point, Roll20's character sheets will progress to the point where they can function as legit character generators.
Is anyone else running (or thinking about running) an Anima game on Roll20? Would you be interested in having a look at this? I'd love to provide a link, but you'd have to be GM'd before you could even see most of what's under the hood. Aside from the character sheet (which is a bio page and a pretty massive collection of attributes for each character, and a group of module sheets containing macros that all players can use) I've really only got a couple of bits and bobs. Handouts with some common tables that need to be referenced from the main book but which are a pain to look up all the time, a rollable crit location table, some macros for things like generating characteristics or checking a character's ATs. Initiative rolls go straight to the initiative tracker, characters can switch classes with no trouble. Overall it's pretty functional.
I'm absolutely certain I've missed things for certain types of characters: magic and summoning should be close to 100%, but I'm still working on ki things (we have two ki users in the group, so anything I overlooked should get revealed as we play) and nobody has played a psychic yet.
I can really only work with books that I have, and right now that's the original Core book, the GM Toolkit, Those Who Walked Among Us, Dominus Exxet, Prometheum Exxet, and Arcana Exxet. (We just got the last two, so I'm still working on incorporating them where possible.)