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Low-velocity Weapons


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#21 bojan

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Posted 14 February 2014 - 10:52 AM

So if people question your logic you delete posts?


Edited by bojan, 14 February 2014 - 10:53 AM.


#22 Brother Orpheo

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Posted 14 February 2014 - 11:33 AM

That question is not exactly a reasonable assessment. 

 

Let's go ahead and consider the broader issues can be summarized with such a naive encapsulation-

 

Sure. Why? Generally speaking, does that bother you? A simple "yes" or "no" will suffice. Will you lose something of the 40K RPG gaming experience as a result of my decision? Or are you perhaps genuinely curious about the specifics of my now-deleted proposal? A simple "yes" or "no" will suffice. 

 

To be succinct: based solely upon the absence of constructive criticism, and that vacuum being predominantly filled by reactionary negativity, I now consider my contributions to rules proposals as ultimately resulting in wasted time, on both sides of the equation. Go back and read the trite negativity and reactionary assumptions. Of all of them, only Fgdsfg (seemingly) understood from where my proposal originated and the significance of having the discussion. And, sadly, some participants were sidetracked almost immediately by a brief but very annoying non sequitur (based on incorrect assumptions) regarding "realism."

 

The lesson learned has not been in vain. For my part, I now am more likely to mull any proposals before responding, at least over the period of time it takes me to smoke a cigarette or take a crap.

 

Responses are preferred over reactions. I'm sure this holds true for all forum participants. If not, it should.


Edited by Brother Orpheo, 14 February 2014 - 05:49 PM.

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#23 Cymbel

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Posted 14 February 2014 - 07:16 PM

You can learn from bad houserules. I saw one that was, "For every shot that missed in RT when firing full auto, the group lost -1 PF, to teach them to not spray ammo everywhere"

 

Education comes in many forms



#24 Brother Orpheo

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Posted 15 February 2014 - 06:47 AM

Two things to remember about House Rules:

 

1- They are submitted because the author has/had need of it addressing in-game issues

2- They are submitted with the intent of making the game "better"

 

The word "better" does not necessarily possess an objective definition.

 

I find it hard to believe that anyone purposefully submits a "bad" House Rule.


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#25 Tenebrae

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Posted 15 February 2014 - 07:33 AM

I find it hard to believe that anyone purposefully submits a "bad" House Rule.

Probably true, but sometimes house rules are proposed that others have already considered or tested and found to have... impractical side effects.



#26 Brother Orpheo

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Posted 15 February 2014 - 08:02 AM

"One man's garbage is another man's treasure."

 

And vice versa.


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#27 bojan

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Posted 15 February 2014 - 10:31 AM

"One man's garbage is another man's treasure."

 

And you deleted post even if it could be a treasure for some future reader?

Selfish and egoistic.



#28 Brother Orpheo

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Posted 15 February 2014 - 10:59 AM

A reader that finds nothing to read has learned of nothing but an opportunity lost, and lost nothing but an opportunity to learn.

Now get over it, bojan. Name calling won't make me change my mind, nor does it endear you to anyone else on the forum.


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#29 bojan

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Posted 15 February 2014 - 02:37 PM

Actually, I was interested to see your rules, but NVM. You are what you are, I am what I am.



#30 Cymbel

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Posted 15 February 2014 - 03:00 PM

"One man's garbage is another man's treasure."

 

This really sums it up, the rule of -1 PF per shot missed on full auto was an awful rule. And showed that the person was trying to balance the broken full auto rules but did it in such a way that he over-compensated and ended up making them useless.

 

A houserule should fix an imbalance, but shouldn't try to upset the balance in the game. By seeing "bad" ones we can learn from that and try to do minimal changes for the maximum effect without disruption (if a houserule slows down the game, odds are, it needs work).

 

Your deleted houserule was "garbage" to you, but it could have helped others realize the nuances of that fine balance.

 

Seeing a flawed example of something is useful for education as a perfect example, one alone isn't enough.

 

If you no longer find your rule worthwhile, strike it out, talk about your mistakes. Help others learn from your mistakes and possibly even give feedback to improve it. The experience of dealing with you changes from the confrontational "knock over the table if you are losing" to one of working together to improve this game we all enjoy.



#31 ColArana

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Posted 15 February 2014 - 04:01 PM

If I recall correctly, he was discussing a rule to make it easier to dodge thrown weapons or weapons like bows and arrows, such as adding a natural bonus to dodge rolls made against such weapons (on account of them travelling slower than bullets, which Acolytes can also avoid).



#32 bojan

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Posted 15 February 2014 - 06:02 PM

Tnx. That stated it is not that bad rule at all, but it woult not see much use except on first few ranks or vs very exotic opponents

 

(somewhere, I don't remember where there is a BigBad, demon of Slaanesh with - bow. Giant, demonic, warp weapon trait bow, but still bow).



#33 Cymbel

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Posted 15 February 2014 - 10:18 PM

Well, acolytes can learn to knock aside arrows and other "primitive" projectiles, something like that could be workable. Very specialist and a bit of bloat in some ways, but a cool thing for games that take place on more primitive planets


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#34 Simsum

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Posted 17 February 2014 - 05:56 AM

On its own something like a "Slow Missile: +10 Dodge Modifier" Weapon Special Quality doesn't really make sense. Realism-wise even thrown missiles travel so fast that you're not reacting to the missile itself, you're reacting to where you think the attacker is throwing it. Even in a Tennis match you're reacting more to where you think your opponent is hitting the ball, than to the ball itself.

 

To me that makes it a genre thingy. Basically, Karate Kid. And while there's nothing particularly wrong or right about adding Karate Kid to the kitchen sink that is 40K, there's nothing in DH's more specific Techno-Horror Noir to hang it on. Meaning that for such a house rule to make sense, it has to be part of a larger set of rules that support Karate Kit stuff.

 

Our group actually has a vague plan to try to tackle this, at some uncertain point in the future. Primarily because we've re-written the DH2.3 beta in such a way that it now actually has combat disciplines, of sorts. But we're unlikely to try to do anything with unarmed combat until one of the players wants to play an unarmed combat specialist, and who knows when/if that will happen. I'll tr to keep this topic in mind, though, if it does.






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