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Let's talk Y-wings


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#101 Effenhoog

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Posted 24 January 2014 - 10:03 AM

So if the Y-wing was able to take a crew upgrade, which crew would you use for it?

#102 Janson

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Posted 24 January 2014 - 10:12 AM

So if the Y-wing was able to take a crew upgrade, which crew would you use for it?

Vader (he flew one once) :)



#103 Janson

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Posted 24 January 2014 - 10:13 AM

But really R2-D2 and Nien would be a killer combo.


Edited by Janson, 24 January 2014 - 10:14 AM.


#104 Khyros

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Posted 24 January 2014 - 10:17 AM

But really R2-D2 and Nien would be a killer combo.

 

Meh... It gives him a 3 and 4 speed that it previously didn't have.  The 4 speed might be the biggest advantage since it allows a Y to keep up with an X.  I suppose it that could be a great end game combo... ICT + R2D2 + Nien.  Meh... I still don't think I'd take Nien in that situation - the green 2 is good enough to separate from R1.

 

 

Looking at the current crew cards, I don't know if I'd take any of them with a Y wing.  Obviously Chewy could be used if that was the goal.  But the Y doesn't have a way to change maneuvers, so IA is useless to him (though it could work well if you had a flanking A wing or something), I never really go fast with the Y wing to need Nien, though changing the 4 from a red to a green might be the best crew to take...

Merc Copilot seems useless as I want to be in R2 to use my turret.  Saboteur could be interesting, but I would probably prefer my action to be a TL/F so I have a better chance at getting the ion through (or required to focus due to blaster turret).  

Navigator wouldn't be too bad.  Change your forward and bank to any speed, change between a 2-3 turn.  It would be better on Dutch/Horton though, and now we're starting to talk 30+ points on a Y wing.  Recon Spec would make the blaster turret viable on a Y wing.  Weapons engineer wouldn't be too bad on gold/grays.  Especially since I typically ionize different ships each turn.  That would allow me to take a focus ever other turn.  

 

Flight instructor would be better used on a ship with more than 1 agility.  Chewy is nice as always.  Gunner seems useless since you'd normally want to attack with your turret and may not even have a primary attack target.  Same for Luke.

 

 

So I guess the only ones I'd consider taking would be:

 

Nien Numb (only if my astromech slot has something in it already as I'd rather a generic R2)

Intelligence Agent (squad dependent)

Recon Spec (If I ever wanted to take a blaster turret)

Navigator (on Dutch / Horton)

Weapons Engineer (not on Dutch)

Chewy


Edited by Khyros, 24 January 2014 - 10:27 AM.

The fleet:  

Spoiler

#105 Filthy Pierre

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Posted 01 February 2014 - 03:02 AM

I've only just figured out that Y-Wing pilots dont have Elite Pilot Talents.

 

Hope there is some more cards coming that give them EPT.


If you don't feed trolls they die.

Don't judge on stats alone, play test it for a few games.


#106 Darthfish

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Posted 05 February 2014 - 12:19 PM

Recon specialist is what I would choose.




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