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Official Co-Op Descent with no Overlord


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#21 Lilikin

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Posted 03 January 2014 - 04:33 AM

Made the point over on the geek but here too, why is COOP designed for organised play? Surely it fits more in with solo players and smaller groups? Organised play surely a new overlord vs overlord would have fitted having more players but maybe they are after a large gaming store carrot.

I like the idea but probably not for me, I have a general concern over the price of PODs I recently paid £23 for trollfens and £12.99 for MoMs the laboratory (which is the same I paid for all of the previous PODs) the POD only has enough cards for one map (a number of possible ways but still) Trollfens had board pieces monsters cards a dice and some adventurers. If I didn't love MoM I would say its way over priced in comparison. I understand it must be a lot more difficult to make a COOP but this looks more munchkin esk kick the door down kill all then move to the next room, so surely not that much balancing?

the extra dice if they are just sexy blue dice I prefer my current ones tbh they match ;)

Edited by Lilikin, 03 January 2014 - 04:35 AM.

You know it!


#22 Gray

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Posted 03 January 2014 - 05:39 AM

Made the point over on the geek but here too, why is COOP designed for organised play? Surely it fits more in with solo players and smaller groups? Organised play surely a new overlord vs overlord would have fitted having more players but maybe they are after a large gaming store carrot.

 

overlord vs. player can have some huge balance swings, which imho prevents it - and I guess coop can be done at a much smaller (and shorter) scale than doing a campaign (while single adventures can be nice descent feels best when done as campaign).

 

but overlord vs overlord dungeon twister style sounds great as well!



#23 aniedrig

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Posted 03 January 2014 - 06:59 AM

YES!!! I would instantly buy this.

 

This would make any other dungeon delver obsolete (for me). I wouldn't even waste a thought on buying another one anymore, since this was the only aspect missing from descent. 

 

I really hope FFG will make a regular expansion out of this. I am sure, it'll sell just as good as any other expansion, probably even better. So PLEASE FFG make a regular expansion out of this.

 

I am pretty sure, this would be the final nail in the coffin for making Descent the number 1 dungeon delver of all!!!



#24 griton

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Posted 03 January 2014 - 10:33 AM

Made the point over on the geek but here too, why is COOP designed for organised play? Surely it fits more in with solo players and smaller groups? Organised play surely a new overlord vs overlord would have fitted having more players but maybe they are after a large gaming store carrot.

 

It's more about it being for "Game Nights" to bring new people in. A competitive game with the Overlord versus 4 others, especially when certain Overlord tactics may involve using his monsters to gang up on an individual hero, can be off-putting to a lot of people. Whereas it's really hard to take it personally when you're playing against a cardboard box. This is something that will allow people to experience Descent without the Overlord feeling like he might have to either take it easy on the heroes or risk alienating a new player. This scenario can be especially risky with new players when they don't fully understand the rules of the game yet.

 

If this helps bridge that gap and get the game on the table more often, I'm all for it. Once players get a feel for the basic rules of the game, they can then try out the competitive version.


Edited by griton, 03 January 2014 - 10:34 AM.

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#25 Matthewabair

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Posted 03 January 2014 - 10:56 AM

We would love a co-op rework of everything 2nd edition to date.  The Overlord is our least liked mechanism in Descent 2nd and we much prefer co-op games.


Edited by Matthewabair, 03 January 2014 - 10:56 AM.


#26 Chrome

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Posted 03 January 2014 - 11:55 AM

I'm sure that this doesn't have anything to do with the upcoming release of Myth, which is a co-op dungeon crawler.  ^_^

 

BTW, the page is back up now that the official announcement has been made. http://www.fantasyfl...s.asp?eidn=4582


Edited by Chrome, 03 January 2014 - 11:56 AM.


#27 kuffdaddy

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Posted 03 January 2014 - 05:21 PM

I'd love to see some 3-D terrain similar to the furniture used in Hero Quest (MB Games). The combination of plastic and cardboard made the HeroQuest items gave those items a very nice feel and longevity - compared with e.g. purely cardboard 3-D terrain used by D&D (Wizards of the Coast).



#28 Gray

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Posted 04 January 2014 - 12:52 PM

 

I'm sure that this doesn't have anything to do with the upcoming release of Myth, which is a co-op dungeon crawler.   ^_^

 

 

coop dungeoncrawlers existed for quite some time, it has nothing to do with new releases.

for example the d&d games, mice & mystics and even gears of war (kinda)

 

 

I'd love to see some 3-D terrain similar to the furniture used in Hero Quest (MB Games). The combination of plastic and cardboard made the HeroQuest items gave those items a very nice feel and longevity - compared with e.g. purely cardboard 3-D terrain used by D&D (Wizards of the Coast).

 

 

well, there's this for descent 1, and for general "3d" awesomeness there is worldworks games (30% sale on everything till januray 7th btw  ;) )

 

I'm pretty sure you could kitbash something for descent 2nd ed, would take a look at it myself but descent sadly barely hits the table these days - no one wants to play the overlord.  :(


Edited by Gray, 04 January 2014 - 12:54 PM.


#29 Steve-O

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Posted 05 January 2014 - 10:25 AM

coop dungeoncrawlers existed for quite some time, it has nothing to do with new releases.
for example the d&d games, mice & mystics and even gears of war (kinda)


Just because co-ops have existed for some time doesn't mean the recent trend towards co-ops is irrelevant to FFG's decision. It seems to me that there have been a lot of co-op dungeon-style games lately, Myth is just one example. If that's the trend the market is taking these days, I'm sure FFG is aware of it.

Having said that, I'm fairly confident that the motivation for this recent development has more to do with what Descent fans have been asking for, rather than what the rest of the industry is doing. FFG has a history of listening to what the fans say online, and there has been a fair amount of discussion about the idea of co-op Descent lately.
 

 

I'd love to see some 3-D terrain similar to the furniture used in Hero Quest (MB Games). The combination of plastic and cardboard made the HeroQuest items gave those items a very nice feel and longevity - compared with e.g. purely cardboard 3-D terrain used by D&D (Wizards of the Coast).

 
well, there's this for descent 1, and for general "3d" awesomeness there is worldworks games (30% sale on everything till januray 7th btw  ;) )

 


Some plastic/cardboard combo furniture akin to HQ would be cool, although it would seem to run contrary to the design philosophy for D2E. They printed obstacles and terrain on the tiles in D2E to streamline set up time, as compared to D1E that had separate terrain tokens for everything. Making this kind of furniture would be cool, no doubt, but it would also revert that apparent design decision.

As for 3D tiles; they certainly do look awesome, but I have enough trouble storing this game with tiles that lie flat. =P

I also have my work cut out for me painting all the figs, I don't especially want to paint the tiles as well. But hey, for someone who's up to that challenge, more power to them I say. =)


Edited by Steve-O, 05 January 2014 - 10:25 AM.


#30 JSM3050

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Posted 05 January 2014 - 12:02 PM

I'm pretty sure you could kitbash something for descent 2nd ed, would take a look at it myself but descent sadly barely hits the table these days - no one wants to play the overlord.  :(

My group has that problem, too. Eagle Games' Defenders of the Realm comes out the most with our group but the sheer amount of content Descent has (and continues to get) would change that. I've gotten everything that's come out for Second Edition and co-operative rules would see that trend continue.



#31 phalanx

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Posted 06 January 2014 - 11:43 AM

do you know if will be possible to purchase the kit even if I'm not a retailer?

I tried to preorder it but I cannot add to my chart



#32 Steve-O

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Posted 06 January 2014 - 09:00 PM

do you know if will be possible to purchase the kit even if I'm not a retailer?

I tried to preorder it but I cannot add to my chart

 

It may not be possible right now, but I believe FFG mentioned in the announcement that the package would be available for purchase later in the year, after the Game Night event is over.



#33 Chrome

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Posted 07 January 2014 - 11:46 AM

do you know if will be possible to purchase the kit even if I'm not a retailer?
I tried to preorder it but I cannot add to my chart

 
No, you have to have a B2B account to order the kits.  Here's what Steve-O was referring to:

Even if you don’t attend a Game Night at your local retailer, the adventure included in Season One 2014 Descent Game Night Kits, Forgotten Souls, will be available to you via In-House Manufacturing after the kits are rotated out of circulation later in 2014.


Note that FFG says the "adventure" will be available, not the whole kit. So I would guess it won't include the dice and hearts.



#34 Robin

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Posted 07 January 2014 - 12:34 PM

Dice are not necessary.
What is important is the rules and special cards.

Edited by Robin, 07 January 2014 - 12:35 PM.

An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
G. K. Chesterton

#35 phalanx

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Posted 07 January 2014 - 01:12 PM

thanks a lot for the quick answer :)



#36 spalanzani

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Posted 07 January 2014 - 04:27 PM

Funny that Myth was mentioned earlier, because I thought the description on the news article closely matches what we know about another big kickstarter game, Shadows of Brimstone:

 

"Every room is represented on an Exploration card, which features special rules and conditions that must be met for the heroes to advance. Once a room is complete, you will open the door. Then, a new Exploration card is drawn, and a new room is revealed with monsters and dangers for you to face.

 

After a room’s objective has been completed, either by successfully accomplishing your goal, or failing to reach it, you will move on to a new room, generated by drawing a new Exploration card. Monsters and tokens are placed in the room matching the revealed Exploration card’s entry in the Encounter Guide."

 

I'm really keen on this idea, at any rate, as it might mean I get to play this game as much as I want to if it can become a solo-able game!


All art is quite useless


#37 Steve-O

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Posted 07 January 2014 - 10:08 PM

Note that FFG says the "adventure" will be available, not the whole kit. So I would guess it won't include the dice and hearts.


That's a good point. If translucent attack dice and fancy looking wound markers are important to some, you may want to make a point of attending the Game Night after all.

If the general release is indeed just the adventure and stat cards, that would make it a lot more feasible for POD, too.

Personally I can live without the bells and whistles, but I'm definitely intrigued by the mechanics.

#38 BentoSan

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Posted 08 January 2014 - 06:50 AM

We would love a co-op rework of everything 2nd edition to date.  The Overlord is our least liked mechanism in Descent 2nd and we much prefer co-op games.

 

Regular descent without an overlord i think would be kinda sucky. The overlord being human is what gives the game its strategical difficulty, it gets rid of predictability of the monsters and would generally makes for a really in depth game. If your group thinks being the overlord sucks, that just should be a sign to FFG to continue to make the overlord a more exciting player to play.

 

I am about to start playing with the plot cards very soon as they just arrived the other day, i hope this adds my thirst for something more with the overlord. This said i hope FFG do not stop at just the plot cards and continue to create new and exciting things for the overlord.

 

Usually it is the overlord who has the most experience with the game and thus usually is the one playing overlord (many exceptions to this generalisation of course). I think FFG would be well served to keep overlords happy playing overlords by continuing to release overlord related content as generally speaking its the overlord who is the one purchasing the add on content. This also does not just mean more and more plot decks, overlord decks and overlord classes; it means releasing entirely new mechanics to help the overlord become more and more interesting as time passes.

 

I for one think that this new add-on to the game looks interesting and i will definitely purchase it. It is giving the same game a fresh new feel by not trying to just be regular descent with no overlord.


Edited by BentoSan, 08 January 2014 - 11:45 AM.

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#39 Kunzite

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Posted 08 January 2014 - 09:25 AM

I will be honest. I did not think I would like this when I first read it, but after, it looks great. I am normally the OL and I love my role, but since our group is a number of three right now it would be great if I joined the ranks with my heroes from time to time.

 

The idea and how it works really perks my interest for me as well. I am interested in seeing how it comes about.


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#40 Yivrael

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Posted 08 January 2014 - 11:03 AM

  Sounds like a change of pace.  Plus killing cleric after cleric gets boring as the overlord.  No one wants to be the cleric or the overlord in our group, I think this might be an ok alternative.  






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