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Blessed Enterprise (73 SP, Dictator class cruiser)


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#101 Marwynn

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Posted 12 August 2014 - 08:44 AM

So our game's winding down as the second set of vacationers leave. Won't re-start until September or so.

 

The thing is, everyone has a case of ship envy. The Blessed Enterprise was alright but it lacks the firepower. Upgunning it with a dorsal mount seemed like a good solution, considering the GM has failed to reward us for just about every single game we've had. It's just us collecting. 

 

At this point in time, there are two Blessed Enterprises and "ours" is living off the scraps of a war-torn system. There's no fleet, despite all our previous hard work. We're ribbing our GM about this, but he promises we'll earn enough PF to maintain some semblance of a fleet.

 

We have our final game tomorrow night before two leave this weekend. When they come back, a year would pass in game. 

 

How would you guys modify the Blessed Enterprise


The Gathering Strom  - A Chronicle of Intrigue, Space Battles, Planetary Invasions, and Dinner Parties

The Blessed Enterprise - Flagship of the Strom Dynasty / Reception Hall

Into the Strom - Venture into the secrets of the Strom Dynasty! 


#102 Kasatka

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Posted 13 August 2014 - 05:06 AM

I'd work on getting the crew rating up and getting 'upgrades' like Crew Improvements, Atomics, Storm Trooper Detachments and that sort of thing.

 

The ship itself seems to be good at what it does (tear ship apart with lances and swarm small craft into the void for offence and defence) but getting those crew ratings up and getting more bonuses to certain things would be awesome.

 

Atomics could in theory be deployed by small craft, allowing for 'death star trench run' style encounters if any characters want to pilot small craft.


Only the insane have strength enough to prosper.

Only those that prosper may truly judge what is sane.


#103 Marwynn

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Posted 14 August 2014 - 07:27 AM

We do have a few upgrades, Common Stormtroopers, Crew Improvements, and Star Charts (for some regions). The GM has a hard "No!" on Atomics which is fine. It'll probably be used against us and well, we're okay with not having it.

 

The Crew Rating's at 43... not the greatest. I had ignored that, thanks.

 

This is what the proposed refitted Blessed Enterprise would look like, with a dorsal mount and such. And it looks like we'll have to go back to Calixis to pick up the damned nova cannon if we want it. 

 

Biggest change from the OP is that "FInances in Arrears" is gone and in its place is "Wrested from a Space Hulk" which is part of the backstory anyway, and will be made a reality by the nice forge moon we just liberated. 

 

I have 2 Space and 2 Power free and I'm not sold on the nova cannon. 

 

 

Blessed Enterprise
DICTATOR Class Cruiser 
 
SPEED 6
MANOEUVRABILITY 13
DETECTION 16 
TURRET RATING     3
SHIELDS     Dual Void Shield [C:GOOD Power]
ARMOUR     21    
HULL INTEGRITY     70
 
Skill Test Modifiers
Navigation/Warp 10, CMD/Hit&Run 20, CMD/Boarding Action 20, Manouvre/Stellar Phenomena 5, CMD/Hit&Run (Def) 20, CMD/Boarding Action (Def) 20, Extended Repairs 10, Restore HI Acq Test  10, Command (Attack Craft ) 5
 
Achievement Bonuses
Achievement Bonuses: Trade + 135  Crime + 100  Military + 100  Explore + 175  
 
Essential Components
Jovian Pattern Class 4 Drive , Miloslav H-616.b Warp Engine (CL,C) , Warpsbane Hull, Flight Command Bridge (CL,C,CB,CG; Tests to ready new squadrons automatically pass) [C:BEST], Vitae Pattern Life Sustainer [C:BEST], R-50 Auspex Multi-Band Auger Array [C:GOOD Power], Voidsmans Quarters [C:BEST]
 
Supplemental Components
Cargo Hold & Lighter Bay, Barracks, Augmented Retro Thrusters, Trophy Room, Observation Dome, Astropathic Choir-Chambers (+10 Focus Power Test, +5 VU Psychic Power Range), Crew Improvements: Common (+2 Morale Max), Starchart Collection (-1d5 Days Warp Travel Time, Min. 1 day), Storm Troopers [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Manufactorum, Small Craft Repair Deck, Laboratorium
 
Complications / Past Histories
Adventurous,  Wrested from a Space Hulk (For misfortunes GM rolls twice and picks the worst)
 
Weapons
Mars Pattern Nova Cannon [Damage: 2d5+4, Range: 6-40] Location: PROW
Jovian Pattern Landing Bay  [Strength: 2, Damage:x+x, Crit Rating: --, Range: ]  Location:PORT
Mars Pattern Plasma Battery  [Strength: 5, Damage:1d10+4, Crit Rating: 4, Range: 8]  Location:PORT
Jovian Pattern Landing Bay  [Strength: 2, Damage:x+x, Crit Rating: --, Range: ]  Location:STARBOARD
Mars Pattern Plasma Battery  [Strength: 5, Damage:1d10+4, Crit Rating: 4, Range: 8]  Location:STARBOARD
Star-Flare Lance (Archeotech)  [Strength: 3, Damage:1d10+3, Crit Rating: 3, Range: 7]  Location:DORSAL

Edited by Marwynn, 14 August 2014 - 07:58 AM.

The Gathering Strom  - A Chronicle of Intrigue, Space Battles, Planetary Invasions, and Dinner Parties

The Blessed Enterprise - Flagship of the Strom Dynasty / Reception Hall

Into the Strom - Venture into the secrets of the Strom Dynasty! 


#104 Tenebrae

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Posted 14 August 2014 - 07:39 AM

Is your main gunner disgustingly good? If not, I'm not a huge fan of the Nova cannon either..



#105 Marwynn

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Posted 14 August 2014 - 05:54 PM

Well, no. But her rolling is insane. I think we may have missed one shot per month of gaming so far. We hit what we aim at, though we don't always damage it (despite what my chronicle says).


The Gathering Strom  - A Chronicle of Intrigue, Space Battles, Planetary Invasions, and Dinner Parties

The Blessed Enterprise - Flagship of the Strom Dynasty / Reception Hall

Into the Strom - Venture into the secrets of the Strom Dynasty! 


#106 javcs

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Posted 15 August 2014 - 03:40 AM

Nova cannons are iffy things. Hugely powerful under the right circumstances ... but not particularly flexible weapons.

 

Depending on how good your support structure/connections are, I'd say consider forgoing the nova cannon for torpedo tubes and a liberal supply of virus torps. Remember, slamming hostiles with virus torps is a quick way to depopulate their ships for the taking. Admittedly, the first waves of boarders will need to be in well-sealed suits, at least until you take the bridge to dump the contaminated atmosphere, or devise a means to collect the virus bodies to load into new rounds.

Plus, the versatility of the various torpedo options. I'd say spring for including the capability to launch guided torps, but don't have all of them be guided.

 

 

If your reammoing capability isn't that good, I'd say go for either another lance battery or a laser macrobatttery (staravar if you can, else sunsears) ... unless you want to be a tad more evil and go for an ion cannon disruption macrocannon battery. Although, if you're planning on operations against planets, you may want to go for bombarment cannons for practical reasons.

 

 

If you can, see about getting your macrobatteries turbo upgrades.



#107 Marwynn

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Posted 15 August 2014 - 08:48 AM

Yeah, I'm thinking of torpedoes as well or perhaps another lance. To answer your question about re-supply, we just saved Vail (better known as Cog) in the Svard system. The forge moon is very thankful. 

 

The GM gave us this on our wednesday night game, the last one for about a month. Unlike the other ships I post, he made this one all by himself. I should note that the damage we dealt to this ship was very superficial. We only crit the lance, and that was chosen by the GM. 

 

Since we turned this ship over to the Mechanicus, I think we may be able to bargain for that Warcruiser. I also get the feeling that this was supposed to be a long-term threat and not a prize that delivered itself to our doorstep. Can't cry over launched torpedoes, as they say. 

 

 

 

True Fate
MURDER Class Cruiser 
 
SPEED 8
MANOEUVRABILITY 15
DETECTION 20 
TURRET RATING     2
SHIELDS     Dual Void Shield 
ARMOUR     19 [ Prow 21 ]
HULL INTEGRITY     70
 
Skill Test Modifiers
Ballistic Tests 10, Navigation/Warp 20, Navigation/Combat 5, Navigation/Escape Combat 5, Navigation/Piloting 5, CMD/Hit&Run 20, CMD/Boarding Action 20, CMD/Hit&Run (Def) 20, CMD/Boarding Action (Def) 20, 
 
Achievement Bonuses
Achievement Bonuses: Trade + 250  Crime + 150  Creed + 100  Military + 100  Explore + 100  
 
Essential Components
Jovian Pattern, Class 4.5 'Warcruiser' Drive © [C:BEST] [Modified/Archeotech], Miloslav G-616.b Warp Engine (T,R,F) , Gellar Field, Ship Master's Bridge (C, CB, CG) , Vitae Pattern Life Sustainer , M-201b Auger Array , Pressed Crew Quarters
 
Supplemental Components
Compartmentalized Cargo Hold, Luxury Passenger Quarters, Barracks, Extended Supply Vaults (Extended Repairs add 1 additional HI point), Trophy Room, Observation Dome, Reinforced Prow (+1d5 Ramming Damage), Ship Stores (5 Space) (Extended Repair Actions +2 HI),
 
Complications / Past Histories
Blasphemous Tendencies,  Turbulent Past (+20 Enter Favorable, -20 Enter unFavorable on all Social Tests)
 
Weapons
Sunhammer Lance Battery  [Strength: 2, Damage:1d10+5, Crit Rating: 3, Range: 9]  Location:PROW
Mars Pattern Plasma Battery  [Strength: 5, Damage:1d10+4, Crit Rating: 4, Range: 8]  Location:PORT
Mars Pattern Plasma Battery  [Strength: 5, Damage:1d10+4, Crit Rating: 4, Range: 8]  Location:PORT
Mars Pattern Plasma Battery  [Strength: 5, Damage:1d10+4, Crit Rating: 4, Range: 8]  Location:STARBOARD
Mars Pattern Plasma Battery  [Strength: 5, Damage:1d10+4, Crit Rating: 4, Range: 8]  Location:STARBOARD

The Gathering Strom  - A Chronicle of Intrigue, Space Battles, Planetary Invasions, and Dinner Parties

The Blessed Enterprise - Flagship of the Strom Dynasty / Reception Hall

Into the Strom - Venture into the secrets of the Strom Dynasty! 


#108 Kasatka

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Posted 15 August 2014 - 08:50 AM

Your ship doesn't seem to include content from later books - have you looked at the ship upgrades from Hostile Acquisitions for example? While many are at best frowned upon and at worst outright heretical they do offer ships some amazing options.


Only the insane have strength enough to prosper.

Only those that prosper may truly judge what is sane.


#109 Marwynn

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Posted 15 August 2014 - 09:04 AM

We have the Laboratorium installed there somewhere, that's about it. Anything in particular you'd like to recommend? 

 

I'm thinking of plugging in the Modified Warcruiser drive, if I can, and then installing Excess Void Armour on the Blessed Enterprise.

 

That'll give us an armour of 24 all over with a speed of 5. With Mathhammer that makes us nearly impervious to a lot of things. Even an average torpedo roll would do nothing but scratch us. 

 

The trick is convincing the GM, of course.


Edited by Marwynn, 15 August 2014 - 09:05 AM.

The Gathering Strom  - A Chronicle of Intrigue, Space Battles, Planetary Invasions, and Dinner Parties

The Blessed Enterprise - Flagship of the Strom Dynasty / Reception Hall

Into the Strom - Venture into the secrets of the Strom Dynasty! 


#110 Marwynn

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Posted 22 August 2014 - 08:57 PM

Our Navigator player sent us an email at 3 in the morning with the subject line "we forgot about the orange" and "space apes" in the body.

 

Hilarious, but yeah. What an oversight. I figure they've been doing something aboard ship, and I have to factor that into my purely fanfic "Into the Strom".

 

No, I'm not tired of the puns with the Strom name yet.

 

The Jokaero have had 3-4 months of relative peace and quiet. I'm thinking they may quietly slipped off once we won and settled on a moon.


The Gathering Strom  - A Chronicle of Intrigue, Space Battles, Planetary Invasions, and Dinner Parties

The Blessed Enterprise - Flagship of the Strom Dynasty / Reception Hall

Into the Strom - Venture into the secrets of the Strom Dynasty! 





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